January MCC Round 3 - Ideals Unattainable
Posted: Wed Jan 17, 2024 12:01 am
(This month's banner is my own elaboration on the art of the card Learn from the Past by Chase Stone.)
January MCC Round 3
Ideals Unattainable
So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable.
—Christopher Reeve
Main Challenge - Design a permanent card with a mana cost that includes "you win the game" in its rules text. Additionally, your card is exactly the color displayed near your name in the pairings section (see below).
Subchallenge 1 - The card is Common or Uncommon.
Subchallenge 2 - Your card has a lower mana value than that of your opponent's.
Clarifications
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Main challenge:
It must include an ability that ends the game and results in you winning it. No word plays such as "...unless you win the game" are allowed.
Please mind the "with a mana cost" clause. Lands don't work here. Neither does Lotus Bloom.
means colorless.
Subchallenge #1
Self-explanatory.
Subchallenge #2
This is the versus round, the only entry your card is compared against here is the one from your direct opponent.
It must include an ability that ends the game and results in you winning it. No word plays such as "...unless you win the game" are allowed.
Please mind the "with a mana cost" clause. Lands don't work here. Neither does Lotus Bloom.
means colorless.
Subchallenge #1
Self-explanatory.
Subchallenge #2
This is the versus round, the only entry your card is compared against here is the one from your direct opponent.
DEADLINES
Design deadline: Saturday, January 20th 2024, 23:59 Eastern Time
Judging deadline: Tuesday, December 23rd 2024, 23:59 Eastern Time
RUBRIC
MCC Rubric
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The MCC Rubric is given below, in an easily "copy and pasted" form. (Courtesy of Rithaniel.)
Code: Select all
[b]Design[/b]
[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
[b]Development[/b]
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
[b]Creativity[/b]
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
[b]Polish[/b]
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.
PLAYERS & SCORES
@Raptorchan 41
@Freyleyes 35
@Subject16 33.5
@haywire 33.5
@Komandon 33
@Caspernicus 29
PAIRINGS
Raptorchan vs Caspernicus
Freyleyes vs Komandon
Subject16 vs haywire