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New Challenge Every Day - April 25: Creatures with high toughness

Posted: Sun Apr 26, 2020 3:14 am
by void_nothing
Today's Challenge:
Creatures with high toughness

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
dyd 44 (+2)
Subject16 41 (+2)
Guardman 40 (+1)
w0mbat 33
void_nothing 33 (+1)
JovialJovian 32 (+2)
netn10 27 (+1)
kwanyeegor-ii 7 (+3)
folding_music 6
RattingRots 2
.::Note of the Day::.

.::Yesterday's Submissions::.
Innovative Gruul
dyd wrote:
4 years ago
Votes: kwanyeegor-ii, Subject16

Stampeding Cornak 2gg
Creature - Rhino Beast
Trample
Overwhelm with trample (When this creature attacks or dies, put a trample counter on target creature without trample your team controls.)
4/4

IIW: no more counterspells
netn10 wrote:
4 years ago
Votes: Subject16, JoviaJovian

Gruul Storyteller RG
Creature - Human (Common)
T: Draw a card and reveal it. If it isn't a creature card, discard it.
"Let me tell you a story as ancient as the nephillim, a Ravnica without a city, wilds without oppression, and humanity without shackles..."
1/1

IIW: Interesting Rakdos
Guardman wrote:
4 years ago
Votes: JovialJovian and kwanyeegor-ii

Gruul Beaster 3rg
Creature - Human Shaman
Flash
When Gruul Beaster enters the battlefield, exile each other creature. Each player creates a 3/3 green Beast token with trample for each creature they exiled this way.
2/4
"Return to your true selves."

IIW: Legendary Phoenix
Subject16 wrote:
4 years ago
dyd, void_nothing

Rites of the Raze-Boar 3RG
Sorcery (Rare)
Each player sacrifices a land. Create a 3/3 red and green Boar creature token with trample for each land card in target player's graveyard.
3RG, Exile Rites of the Raze-Boar from your graveyard: Return target creature or land card from your graveyard to your hand.
"Ilharg will tear Ravnica down, and we will rebuild it stronger than ever."
—Nikya of the Old Ways


IIW: Creatures with a subtype from another card type.
JovialJovian wrote:
4 years ago
Votes: dyd, Guardman

Mash Together 2RG
Sorcery
Target player sacrifices all artifacts and enchantments they control, then creates an X/X green Elemental artifact enchantment creature token, where X is the total converted mana cost of the sacrificed permanents.

IIW: Split cards
void_nothing wrote:
4 years ago
Votes: netn10, kwanyeegor-ii

Slizt-Clan Impersonator 1RG
Creature - Viashino Rogue (R)
Haste
Whenever Slizt-Clan Impersonator becomes the target of a spell, reveal a card at random from your hand. If it's a creature card, put it onto the battlefield and change that target of that spell to that creature.
"Riddle me this: How is a viashino wanted for a mugging, a vandalism by hoofprint, the knocking-down of a building, and an arson by dragonfire?" - Mik Nonnov, Wojek investigator
3/2

IIW: Common draft staples

Re: New Challenge Every Day - April 25: Creatures with high toughness

Posted: Sun Apr 26, 2020 3:51 am
by Guardman
Votes: JovialJovian and netn10

Bernie, the Golden Dragon 3GW
Legendary Creature - Human Warrior
Vigilance
If another creature you control would be dealt damage, that damage is dealt to Bernie, the Golden Dragon instead.
4/11
"As long as I draw breath, my friends will not die!"

IIW: Wild West

Re: New Challenge Every Day - April 25: Creatures with high toughness

Posted: Sun Apr 26, 2020 4:11 am
by JovialJovian
Votes: void_nothing, Subject16

Combustion Elemental 1RRR
Creature - Elemental
Cumulative upkeep - ~ deals 1 damage to each creature
When ~ dies, it deals damage to any target equal to the number of age counters on it.
0/7

IIW: Aftermath

Re: New Challenge Every Day - April 25: Creatures with high toughness

Posted: Sun Apr 26, 2020 6:28 am
by dyd
Votes: void_nothing, Guardman

Archivist of Eons 5uu
Creature - Sphinx
Flying
1, t: Exchange the number of cards in your hand with ~'s toughness. (Draw or discard cards equal to the difference.)
1/7

IIW: splice

Re: New Challenge Every Day - April 25: Creatures with high toughness

Posted: Sun Apr 26, 2020 10:30 am
by netn10
Votes: JovialJovian, void_nothing

Travas, the Humbler 2GWU
Legendary Creature - Giant (Rare)
Companion — Your starting deck contains only creature cards with more power than toughness (If this card is your chosen companion, you may cast it once from outside the game.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
0/7

IIW: Return to Tarkir

Re: New Challenge Every Day - April 25: Creatures with high toughness

Posted: Sun Apr 26, 2020 10:19 pm
by Subject16
void_nothing, JovialJovian

Masera, the Brainflipper 3UR
Legendary Creature — Weird (Rare)
At the beginning of each player's end step, that player draws cards equal to the greatest toughness among creatures they control, then discards cards equal to the greatest power among creatures they control.
: Switch target creature's power and toughness until end of turn.
Tuvol decided to be rid of it for good. Then he changed his mind.
2/5

IIW: Layers

Re: New Challenge Every Day - April 25: Creatures with high toughness

Posted: Mon Apr 27, 2020 12:42 am
by kwanyeegor-ii
subject16 voidnothing

Armored Archangel 5WW
Creature--Angel (Uncommon)
Flying
WWW: Another target creature you control gains protection from the color of your choice until end of turn
4/10

iiw return to Ixalan

Re: New Challenge Every Day - April 25: Creatures with high toughness

Posted: Mon Apr 27, 2020 1:36 am
by void_nothing
Votes: dyd, Subject16

Crenelation Thorns 1G
Creature - Plant Wall (U)
Cast this spell only if you control two or more creatures with defender.
Defender
G: Crenelation Thorns gains your choice of reach, stalwart, or tenacity until end of turn. (A creature with stalwart can be assigned to block an additional time each combat. If a source would deal any amount of damage to a creature with tenacity, prevent half that damage, rounded up.)
GGG: Destroy target creature blocked by Crenelation Thorns at end of combat.
0/8

IIW: Switching things