Another one of those intolerable "help me pick a commander because I'm indecisive" threads
Posted: Wed Feb 19, 2020 4:23 am
I kinda hate these threads, but the forums pretty slow right now and I'm finally going to be reunited with my commander collection tomorrow (after moving to NZ), and there's a lot of stuff I've wanted to build but haven't gotten the chance. So, apologies, but it's not like the forum is blowing up with exciting topics right now.
Anyway here's my short list:
Athreos, Shroud-Veiled - probably focusing mostly on board wipes and instant-speed removal, with a dollop of strong etb/ltb creatures on the side, and some ramp to get athreos out on turn 3-5. Probably some planeswalkers because I just love the BW suite of pws.
Thassa, Deep-Dwelling - having gone through all the on-color etb effects I could find, the main things she seems to offer is draw, bounce, and a little token production and theft. Theft is probably the sweetest thing to do, especially cute with stuff like sower of temptation where you can "perm" the theft by blinking whatever you stole, and then blink sower to steal something else. Besides the obvious stuff, probably mostly a control deck to maximize the slow value thassa provides.
Purphoros, bronze-blooded - the brainstorming thread looks pretty spicy, although idk that I have anything to offer besides what you'd expect. Lots of strong etb/attack trigger dudes, ramp to hit 5 asap, play tricky by flashing stuff in, etc.
Gallia of the Endless Dance - this one I had some more innovative plans - instead of playing satyrs, because satyrs are garbage, the deck would focus primarily on phoenixes and phoenix-like creatures, which can mitigate the discard, make it easy to trigger Gallia, and keep the pressure on even though board wipes.
Emry, Lurker of the Loch - Back to being pretty run-of-the-mill, primarily focusing on sac effect artifacts to get value while playing the control game. Probably similar to thassa except with a different value engine under the hood.
sevinne, the chronoclasm - I was in the midst of a breakup when she was released and never got around to builder her - but since I procrastinated, now we've got escape! Unfortunately the only escape card worth anything whatsoever is glimpse of freedom. But still, she just seems cool as a graveyard-based control spellslinger deck.
Elsha of the Infinite - She was my top pick for coolest new precon commander, but I haven't actually gotten around to doing anything yet. Or even really thinking about it. But hey, she seems cool. Smart bet is on control, but maybe something with enchantments just to shake things up. Flashing in darksteel mutation to lock down a commander-centric combo seems hilarious.
Jori En, Ruin Diver - I made a brainstorming thread about this a while back. Basically the idea is to exploit a lot of the recent UR limited archetype cards, which have triggered of drawing 2 cards a turn or casting spells on enemy turns, alongside cheap cantrips for value. Annoying/cool(?) thing about this deck is that I'd probably have to get a bunch of new cards to commit to the strategy.
Sisay, Weatherlight Captain - I love toolbox cards (see Zirilan of the Claw, my longest-running commander), and Sisay seems like a fun build. My plans were to focus primarily on low-cost legends, including legendary lands, especially focusing on legends that disrupt enemy plans when brought out at instant speed, including a bunch of the WAR planeswalkers.
I think that's the whole list. Sorry it's so long. This is what happens when I'm separated from my cards for 4 months. Things...build up.
Anyway here's my short list:
Athreos, Shroud-Veiled - probably focusing mostly on board wipes and instant-speed removal, with a dollop of strong etb/ltb creatures on the side, and some ramp to get athreos out on turn 3-5. Probably some planeswalkers because I just love the BW suite of pws.
Thassa, Deep-Dwelling - having gone through all the on-color etb effects I could find, the main things she seems to offer is draw, bounce, and a little token production and theft. Theft is probably the sweetest thing to do, especially cute with stuff like sower of temptation where you can "perm" the theft by blinking whatever you stole, and then blink sower to steal something else. Besides the obvious stuff, probably mostly a control deck to maximize the slow value thassa provides.
Purphoros, bronze-blooded - the brainstorming thread looks pretty spicy, although idk that I have anything to offer besides what you'd expect. Lots of strong etb/attack trigger dudes, ramp to hit 5 asap, play tricky by flashing stuff in, etc.
Gallia of the Endless Dance - this one I had some more innovative plans - instead of playing satyrs, because satyrs are garbage, the deck would focus primarily on phoenixes and phoenix-like creatures, which can mitigate the discard, make it easy to trigger Gallia, and keep the pressure on even though board wipes.
Emry, Lurker of the Loch - Back to being pretty run-of-the-mill, primarily focusing on sac effect artifacts to get value while playing the control game. Probably similar to thassa except with a different value engine under the hood.
sevinne, the chronoclasm - I was in the midst of a breakup when she was released and never got around to builder her - but since I procrastinated, now we've got escape! Unfortunately the only escape card worth anything whatsoever is glimpse of freedom. But still, she just seems cool as a graveyard-based control spellslinger deck.
Elsha of the Infinite - She was my top pick for coolest new precon commander, but I haven't actually gotten around to doing anything yet. Or even really thinking about it. But hey, she seems cool. Smart bet is on control, but maybe something with enchantments just to shake things up. Flashing in darksteel mutation to lock down a commander-centric combo seems hilarious.
Jori En, Ruin Diver - I made a brainstorming thread about this a while back. Basically the idea is to exploit a lot of the recent UR limited archetype cards, which have triggered of drawing 2 cards a turn or casting spells on enemy turns, alongside cheap cantrips for value. Annoying/cool(?) thing about this deck is that I'd probably have to get a bunch of new cards to commit to the strategy.
Sisay, Weatherlight Captain - I love toolbox cards (see Zirilan of the Claw, my longest-running commander), and Sisay seems like a fun build. My plans were to focus primarily on low-cost legends, including legendary lands, especially focusing on legends that disrupt enemy plans when brought out at instant speed, including a bunch of the WAR planeswalkers.
I think that's the whole list. Sorry it's so long. This is what happens when I'm separated from my cards for 4 months. Things...build up.