Weeeeell pardner, ah reckon it's time fer another foray inter a new set. Outlaws ah Thunda Junction's surely gotta have some mighty fine gems fer us, yeah? Well, no, as it turns out, we don't have much I find particularly interesting, but as usual, chime in if I'm missing anything.
Railway Brawler - At first glance, this seems like a windmill slam auto-include, but I think it might be harder to utilize than it appears at first blush. The thing that all our power doublers at this point have in common is that you can use them and immediately profit from their application. You drop God-Eternal Rhonas, then immediately swing in for value. Brawler only gives you the counters on entry - meaning unless you have a way to give the creature haste, you will have them sitting around for a turn cycle being scary to everyone else. With Grothama in particular, Brawler does what we don't want - he increases her toughness so she's much harder to put down with our other creatures. To me, Railway Brawler doesn't read like a mythic, at least for us; ironically, I would much rather see
Freelance Muscle in my opening hand. I think Brawler isn't a complete miss, but I think everything we already have access to (including
Zopandrel, Hunger Dominus and
Unnatural Growth, which I'm not presently playing) works better in this particular deck.
Tumbleweed Rising - So this is kinda cute! I don't think it's gonna make the cut in my list, but it could definitely be in the budget deck. The biggest problem I see with it is that you want to play it after Grothama for a 10/10, which is great, but it won't be able to attack Grothama right away. It reads as too slow for me, so I'll pass on this.
Cactus Preserve - This land is for sure better in a deck with a 7-10 mana commander, but 3 mana 5/5 land is pretty decent. Opportunity cost is relatively low. If we compare it to the creature lands we're presently playing, we have
Treetop Village and
Lair of the Hydra, and I think in terms of card quality, Cactus Preserve sits pretty firmly in the middle of those two. I might end up cutting Treetop Village for the Preserve, since a 5/5 is fairly strong for a creature you can drop and swing with out of nowhere.
So, I don't see much in this one horse town. Prolly best to hit the ol' dusty trail and ride into the sunset. Gonna try and pick up a
Force of Vigor from Breaking News. Otherwise... What's the next set? Modern Horizons 3? Well, there's probably gonna be some solid utility spells in there. See ya round, pardner.