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DCC - December 22, 2019

Posted: Sun Dec 22, 2019 8:59 am
by Flatline
Image
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Another late night. Sorry. I'm going to shoot for getting back to 11:30 tomorrow night.


DCC Scoreboard



RattingRots 55 (+1)
slimytrout 53 (+5)
Henlock 51 (+1)
Flatline 51 (+3)
bravelion83 46 (+5)
netn10 40 (+0)
void_nothing 36 (+3)
wizyard 25
folding_music 19
kwanyeegor-ii 16
marioguy3 17 (+2)
Rithaniel 6
jamblock 6
emily 2




Flatline wrote:
4 years ago
Votes: bravelion83, void_nothing

Underworld Explorer 1b
Creature — Human Scout (C)
When Underworld Explorer enters the battlefield, it deals 1 damage to you and you draw a card.
Escape — 1r, Discard a card, Exile three other cards from you graveyard. (You may cast this card from your graveyard for its escape cost.)
1/1
bravelion83 wrote:
4 years ago
Votes: Henlock, void_nothing

Izzet Hypnotist UR
Creature — Human Wizard (U)
2R, T, Sacrifice Izzet Hypnotist: Gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn.
5U, T, Sacrifice Izzet Hypnotist: Gain control of target creature an opponent controls. (This effect lasts indefinitely.)
2/2
netn10 wrote:
4 years ago
Votes: bravelion83, slimytrout

Ninja of Blooming Thorns 2GG
Creature - Elemental Ninja (Rare)
Ninjutsu 2GG
You may have Ninjas you control assign their combat damage as though they weren't blocked.
4/3
RattingRots wrote:
4 years ago
slimytrout, marioguy3

The Giver 2WW
Creature - Human Cleric (R)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as ~ is paired with another creature, an aura attached to either creature treats both creatures as though they are enchanted by it.
1/4
slimytrout wrote:
4 years ago
void_nothing, rattingrots

hm: flatline -- I like encore, but the card itself is pretty unexciting (which may be a downside of encore -- that cards you can cast a second time for the same cost have to be a bit underpowered).

Simplify 1WW
Instant (R)
Destroy all auras and equipment attached to permanents, and remove all counters from creatures.
"To take back our home, we must first cleanse ourselves, both physically and spiritually."
-Ria Ivor, Hero of Bladehold
wizyard wrote:
4 years ago
bravelion83, flatline
marioguy3 wrote:
4 years ago
Votes: bravelion83, Flatline

Spirit of the Night Flame
Creature - Spirit (Uncommon)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.)
Other Spirit creatures you control get +1/+2.
2/3
Henlock wrote:
4 years ago
slmytrout, marioguy

Thraben Restorator 1w
Creature - Human Artificer (u)
Sacrifice X clues: Return target enchantment card with converted mana cost X from your graveyard to your hand.
1/3
void_nothing wrote:
4 years ago
Votes: Flatline, slimytrout

Surrakar Bandit 2UU
Creature - Surrakar (R)
Whenever a spell or ability you control causes a creature an opponent controls to become tapped, draw a card.
2UU, T: You may tap or untap target creature.
3/3

Re: DCC - December 22, 2019

Posted: Sun Dec 22, 2019 9:00 am
by Flatline
Votes: netn10, marioguy3
HM: bravelion83, RattingRots (Lots of good cards today.)

Soulfire Champion 1rw
Creature — Human Monk (U)
Lifelink
Whenever you cast a noncreature spell, Soulfire Champion deals 1 damage to target player.
2/3

Re: DCC - December 22, 2019

Posted: Sun Dec 22, 2019 10:06 am
by marioguy3
Votes: void_nothing, bravelion83

Teleporter Elemental
Creature - Elemental (Uncommon)
: Target creature can't be blocked this turn.
3/6

Re: DCC - December 22, 2019

Posted: Sun Dec 22, 2019 10:32 am
by wizyard
netn10, slimytrout

hm: henlock

Globalize 1w
Enchantment- Aura (R)
Enchant aura
Replace all instances of "enchanted creature" on enchanted aura with "each creatures you control."

Re: DCC - December 22, 2019

Posted: Sun Dec 22, 2019 11:21 am
by bravelion83
Votes:
• marioguy3 — This is the kind of cards I like from you. Too bad the reminder text is not italicized, but you were lucky I had no better options (in my opinion). Yes, to me Quality matters here too in the DCC. And in the CCL too. And in custom sets. Everywhere.
• slimytrout — Even though I think your card needs to be partly black. Removing counters is black. But I really like the elegance of the idea.


Rewrite History GU
Sorcery(U)
Return target card from your graveyard to your hand. If that card is historic, draw a card. (Artifacts, legendaries, and Sagas are historic.)
The truth is what the winners want it to be.

Re: DCC - December 22, 2019

Posted: Sun Dec 22, 2019 3:29 pm
by slimytrout
netn10, bravelion83

Excited Fluxmage UR
Creature - Human Wizard (R)
Flash
When Excited Fluxmage enters the battlefield, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard this turn by discarding a card in addition to paying its other costs. Then exile that card.)
2/2

Re: DCC - December 22, 2019

Posted: Mon Dec 23, 2019 12:58 am
by netn10
Votes: bravelion83, Flatline

Operation
Instant (Rare)
The next three times target artifact would leave the battlefield, instead it isn't.
///////////////////
Open 3WUB
Instant (Rare)
Return all artifacts from the battlefield and graveyards to their owners' hands.

Re: DCC - December 22, 2019

Posted: Mon Dec 23, 2019 2:27 am
by void_nothing
Votes: Flatline, netn10

Mountaineering Party 4R
Sorcery (U)
Create two 1/1 red Goblin creature tokens. Until end of turn, Goblins you control get +1/+0 and gain haste and "Whenever this creature deals combat damage to a player, you may put a Mountain card from your hand or graveyard onto the battlefield tapped."

Re: DCC - December 22, 2019

Posted: Mon Dec 23, 2019 2:48 am
by RattingRots
bravelion83, netn10

Sorin's Acolyte 2B
Creature - Vampire Minion (C)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as ~ is paired with another creature, that creature has indestructible and Sorin's Acolyte has deathtouch.
1/2

Re: DCC - December 22, 2019

Posted: Mon Dec 23, 2019 3:39 am
by Henlock
bravelion, marioguy

Spectrum Angel 3wu
Creature - Angel (r)
Flash
Flying, protection from red.
When Spectrum Angel enters the battlefield, you may replace all instances of a color word or basic land type on target spell or permanent for another.
3/4