The DCC - November 9, 2019
Posted: Sat Nov 09, 2019 4:46 am
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Another bad day.
DCC Scoreboard
Koopa 22 (+1)
bravelion83 19 (+2)
Rithaniel 18 (+3)
RattingRots 17 (+0)
slimytrout 14 (+2)
Henlock 11
Gateways7 11 (+3)
netn10 11 (+6)
void_nothing 10 (+2)
FoilSquared 3
Sagharri 3 (+3)
Legend 1
bravelion83 19 (+2)
Rithaniel 18 (+3)
RattingRots 17 (+0)
slimytrout 14 (+2)
Henlock 11
Gateways7 11 (+3)
netn10 11 (+6)
void_nothing 10 (+2)
FoilSquared 3
Sagharri 3 (+3)
Legend 1
bravelion83 wrote: ↑4 years agoVotes: Koopa, slimytrout
Spark Powerstone
Artifact (R)
Planeswalkers you control enter the battlefield with an additional loyalty counter on them.
Whenever a planeswalker enters the battlefield under your control, draw a card.
: Add one mana of any color. Spend this mana only to cast a planeswalker spell.
After years of working at the Thran Mana Rig, Jhoira was able to forge a stone so powerful to recover and store Teferi's spark.
Rithaniel wrote: ↑4 years agoVotes: Gateways7, Sagharri (I would have made it just shuffle the creatures in directly, but the design is still neat)
Immutable Barrier
Creature - Wall R
Defender
Immutable Barrier's toughness can't be reduced below 5.
Discard a card: Immutable Barrier gains indestructible until end of turn.
"The wall wasn't built to defended the fort. No, the fort was raised around the wall. We don't know who built the wall."
—Hurold Fane, chief engineer of Julko Keep
1/5
Gateways7 wrote: ↑4 years agorithaniel, slimytrout
Brambleblade Warrior
Creature - Elemental Warrior (uncommon)
Manabond (You may play this as a tapped land without paying its mana cost. If you do, it gains " : Add one mana of this card's colors" and loses all other abilities.)
As long as you control seven or more lands, Brambleblade Warrior gets +2/+2 and gains trample and haste.
2/2
Brambleblade Warrior
slimytrout wrote: ↑4 years agoGateways7, sagharri
Necromania
Enchantment (MR)
: Necromania deals 2 damage to each creature.
At the beginning of your end step, if no creature died this turn, you lose the game.
void_nothing wrote: ↑4 years agoVotes: Sagharri, netn10
Dralnu's Ranks
Creature - Zombie Flagbearer (R)
At the beginning of your upkeep, you lose 1 life.
When Dralnu's Ranks dies, target opponent loses 4 life.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
4/3
RattingRots wrote: ↑4 years agoGateways7, Bravelion83
HM: slimytrout
Studious Ronin
Creature - Human Samurai (U)
At the end of combat on your turn, if a creature you control dealt combat damage to a player this combat, put a +1/+1 counter on ~.
: Target creature gains trample until end of turn.
2/2