Page 1 of 1

DCC - October 14, 2019

Posted: Mon Oct 14, 2019 4:03 am
by Flatline
Image
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Rough day today.


DCC Scoreboard



Flatline 36 (+1)
void_nothing 30 (+4)
wizyard 29 (+6)
slimytrout 28 (+1)
RattingRots 28 (+6)
netn10 26 (+3)
bravelion83 25 (+0)
Sagharri 23
Krishnath 19
Rithaniel 19 (+1)
Henlock 18
FoilSquared 15
Blydden 3
kwanyeegor-ii 3
Legend 1
marioguy3 1



Flatline wrote:
4 years ago
Votes: RattingRots, wizyard

Death Toll 1b
Instant — Adventure (U)
Target player sacrifices a creature.
//
Death Troll 2b
Creature — Troll Zombie (U)
Death Troll gets +1/+1 for each creature card in your opponents' graveyards.
1/2
RattingRots wrote:
4 years ago
Flatline, void_nothing (both very clever)
hms
Show
Hide
bravelion83 and Rithaniel - I like both of these concepts, but I think in both cases it's way too easy for a normal deck to run it with no much investment, and just take over a game. For Loneliness, I think it needs to be easier for your opponent to answer without having really specific hate, and for Worldseal, I think the cost to play spells is so huge it's going to function like a Standstill essentially.

slimytrout - I also like this, but I think it's a bit high tension - it's going to suck more than usual when you get 2-for-1ed with this. I think it should make the tokens at the beginning of combat on your turn, which at least allows some way to conteract a deck packing removal
Frazzled Researcher 2U
Creature - Human Wizard (U)
When ~ enters the battlefield, scry 3, then put the top card of your library in your graveyard.
1/4
bravelion83 wrote:
4 years ago
Votes: netn10, RattingRots

Honorable mention: Flatline

Mass Recruitment 2W
Enchantment (R)
Cycling 1W (1W, Discard this card: Draw a card.)
Whenever you cycle Mass Recruitment or another white card, create a 1/1 white Soldier creature token.
"Every year we have a period called 'recruitment cycle', during which we add fresh recruits to our ranks. Unfortunately, the number of recruits has decreased in recent years, but we're taking steps to remedy that."
—Zorak, Boros captain
wizyard wrote:
4 years ago
RattingRots, void_nothing
Sagharri wrote:
4 years ago
Votes: netn10, void_nothing

Food Poisoning 2B
Enchantment (R)
Whenever a player sacrifice a Food, choose one:
  • That player loses 3 life.
  • Put -1/-1 counter on creature that player control.
Glubrh found too late that there was something wrong with that goat.
Legend wrote:
4 years ago
rattingrots, wizyard (great card!)

Diletha, the Dreaded(Rare)
3B
Legendary Creature - Nightmare
2/4
Whenever Diletha, the Dreaded or another creature you control dies, each opponent loses 1 life for each creature that died this turn.
1B: Return Diletha, the Dreaded from your graveyard to the command zone.
slimytrout wrote:
4 years ago
RattingRots, void_nothing

Winking Deceptionist 1UU
Creature - Human Wizard (U)
When Winking Deceptionist enters the battlefield, untap up to one target creature.
Ambush 2UU (You may cast this spell during an opponent's combat phase for its ambush cost. If you do, it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/4
Rithaniel wrote:
4 years ago
Votes: netn10, wizyard (Cool idea, though I would probably revise the text of the card.)
Response to RattingRots
Show
Hide
Yeah, I wasn't sure how to cost it. I wanted it to really feel like an impactful card, so making the cost to ignore the effect low would have kind of defeated the purpose. Make it too high (which I probably did) and you get a card that grinds the game to a halt. I like the look of the design I've currently put forward, though.
Creeping Morass
Land R
, Pay 1 life, Sacrifice Creeping Morass: Search your library for a Swamp or Forest card, put it onto the battlefield tapped, then shuffle your library.
: Creeping Morass becomes a 2/4 black and green Spider creature with lifelink and reach until end of turn. It's still a land.
netn10 wrote:
4 years ago
Votes: Rithaniel, wizyard

Brain Razer 4BB
Creature - Demon (Rare)
Flying
Bloodrush2BB, Discard this card: Target attacking creature gets +4/+4 and gains flying until end of turn. You draw a card and you lose 1 life.
Whenever you discard another card, you draw a card and you lose 1 life.
4/4
void_nothing wrote:
4 years ago
Votes: wizyard, slimytrout

HM: bravelion83 (too often says "win the game if your opponent doesn't have a wrath")

Silent Coordinator URW
Creature - Kor Scout (R)
Silent Coordinator can't be blocked.
Other creatures you control must be blocked if able.
Whenever Silent Coordinator deals combat damage to a player, put a +1/+1 counter on each of up to two other target creatures you control.
1/1

Re: DCC - October 13, 2019

Posted: Mon Oct 14, 2019 4:03 am
by Flatline
Votes: Rithaniel, avoid_nothing

Vengeful Knight 1bb
Creature — Human Knight (U)
Whenever a creature you control dies, if Vengeful Knight has fewer than three +1/+1 counters on it, put a +1/+1 counter on Vengeful Knight.
b, Remove three +1/+1 counters from Vengeful Knight: Target creature gets -3/-3 until end of turn.
2/2

Re: DCC - October 13, 2019

Posted: Mon Oct 14, 2019 4:30 am
by bravelion83
Votes:
RattingRots
slimytrout (I'm not sure how much design space ambush has, but its application here is perfect)
Honorable mentions
Show
Hide
netn10 - Nothing wrong, I just liked the other cards more.
Flatline - I like the pun but I think the names being so similar would actually cause more confusion than fun.
Eidolon of Endless Victory 2WW
Enchantment Creature — Spirit (R)
Bestow 7WW (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Endless Victory's bestow cost is reduced by 1 for each other enchantment you control.
Eidolon of Endless Victory and enchanted creature each get +1/+1 for each enchantment you control.
0/0
Notes
Show
Hide
I designed this card independently as a variation on bestow, only then I found Eidolon of Countless Battles and I've decided that the similarity was actually a feature and not a bug, so I also decided to do some piggybacking on that for flavor. No room for flavor text.

Re: DCC - October 14, 2019

Posted: Mon Oct 14, 2019 6:54 am
by Rithaniel
Votes: Flatline, void_nothing

Pale-Light Wanderer
Creature - Spirit C
: Pale-Light Wanderer gains indestructible until end of turn.
, Discard Pale-Light Wanderer: Target creature gains indestructible until end of turn.
Even in the darkest places, there is still light.
1/1

Re: DCC - October 14, 2019

Posted: Mon Oct 14, 2019 1:40 pm
by slimytrout
rithaniel, RattingRots

Curious Mutation 1GU
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets flying and trample and has "Whenever this creature deals combat damage to a player, draw a card."
"Hm, I wasn't expecting that."
-Gulistan, Simic Biomancer

Re: DCC - October 14, 2019

Posted: Mon Oct 14, 2019 2:45 pm
by Sagharri
Votes: bravelion83, Rithaniel

Passage to Underworld WB
Sorcery (R)
Exile target creature. At the beginning of next end step, put it into its owner's graveyard.

Re: DCC - October 14, 2019

Posted: Mon Oct 14, 2019 4:41 pm
by netn10
Votes: Flatline, Sagharri

I really like the potential of colored artifacts.

Bioengineered Lotus 1GU
Artifact (Rare)
t, Sacrifice Bioengineered Lotus: Add three mana of any one color.
"We're not modifying nature. We simply making it realize it's full potential."
- Yarkov, Simic Bioengineer

Re: DCC - October 14, 2019

Posted: Tue Oct 15, 2019 2:05 am
by void_nothing
Votes: slimytrout, Rithaniel

Druid of Flocks GW
Creature - Elf Druid (U)
T: Add one mana of any color.
2, T: Return target creature card with power 3 or less from your graveyard to your hand.
1/2

Re: DCC - October 14, 2019

Posted: Tue Oct 15, 2019 2:30 am
by RattingRots
bravelion83, void_nothing
hms and other notes
Show
Hide
Sagharri - I'm torn on this one. My first instinct is "why would I sacrifice food in the first place if you have this out". In some ways this makes food useless without synergy, and only dampens synergistic food decks instead of being a "hard" hate card. Thinking about it I think that actually might be OK because it creates more strategy when there is food synergy out rather than just being a simple hate card.

slimytrout - I like this but I'm ambivalent about the color. Blue is definitely acceptable, but I think without any context about the environment this would be in, white and green are both better. If you're just thinking of it as a pseudo-flash card that can work in combat, that works as a green card to me. I would also consider white, just because it feels like a time where white would get to imitate flash in it's own unique way, while at the same time playing defensive creatures, combat tricks and untapping stuff all works with it.

notes on bravelion's card: I had a bit of ambivalence about making an analogous card to Elvish Visionary but with flash. I think this card is very good, but just makes it into the acceptable power range for me. I think if it would up in a deck where you could get as much synergy with the token as decks can get with cards like visionary, and still get the normal cycling synergy on the enchantment side, it would be really powerful, but this seems like a low risk.
Morale Boost 1W
Instant (R)
Put a +1/+1 counter on target creature.
Rebound
As long as ~ is exiled, creatures you control with +1/+1 counters on them have first strike.