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No cycles of trilands

Posted: Mon Oct 07, 2019 2:35 am
by FrostNova
I made like 10 or 20 cycles of trilands. All sorts of different drawbacks. Conditions to enter untapped, conditions to add mana, life loss or additional costs. I came to the conclusion that they don't make such cycles because they would inevitably devaluate all duals and all lands that add any color.

Re: No cycles of trilands

Posted: Mon Oct 07, 2019 3:45 am
by Cow31337Killer
Yup, pretty much. Especially if they're fetchable.

Re: No cycles of trilands

Posted: Mon Oct 07, 2019 3:58 am
by Mookie
Understandable. There are some existing trilands (Murmuring Bosk, Tournament Grounds, Arcane Sanctum and friends), but they all either enter tapped or have very harsh restrictions.

I don't think that it would be impossible to create a reasonable cycle, but its presence would strongly encourage 3-4 color decks in limited and standard (depending on the rarity), which is usually abnormal. Still, I'm a fan of greedy multicolor limited formats - some of my fondest memories of limited involve absurd four color decks backed up by a ton of fixing.