New Challenge Every Day - July 24th: Four-colored legends
Posted: Mon Jul 24, 2023 12:17 pm
Today's Challenge: Four-colored legends
.::To Enter::.
In a single post:
.::Scoring::.
Void missed this thread last night, so I'm stepping in to help out. (Also, I missed the part where the saga was meant to keep repeating)
.::Yesterday's Submissions::.
Saga that transforms into another Saga so it keeps repeating
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Raptorchan 59
Ink-Treader 60 (+4)
Rithaniel 53 (+5)
netn10 51
void_nothing 51 (+3)
haywire 14
Komandon 14
AnotherAlias 8
.::Note of the Day::.Ink-Treader 60 (+4)
Rithaniel 53 (+5)
netn10 51
void_nothing 51 (+3)
haywire 14
Komandon 14
AnotherAlias 8
Void missed this thread last night, so I'm stepping in to help out. (Also, I missed the part where the saga was meant to keep repeating)
.::Yesterday's Submissions::.
Saga that transforms into another Saga so it keeps repeating
netn10 wrote: ↑10 months agoVotes: Ink-Treader, Rithaniel
Tell Our Stories
Enchantment - Saga (Rare)
I, II - Copy each ability of the amount of lore counters on Tell Our Stories of each Saga you control not named Tell Our Stories.
III - Exile Tell Our Stories, then return it to the battlefield transformed.
/// DFC ///
Plagiarism
( ) Enchantment - Saga (Rare)
You may have Plagiarism enters the battlefield as a copy of any Saga, except it has "When you sacrifice this Saga, exile it, then return it to the battlefield transformed.
IIW: Five color DFC
Raptorchan wrote: ↑10 months agoVotes: Rithaniel, void_nothing
Way to the Throne
Enchantment — Saga (M)
(As this enters and after your draw step, add a lore counter.)
I — Create a 2/2 white Knight creature token.
II — Draw a card.
III — You become the monarch. Exile this Saga, then return it to the battlefield transformed under another player's control.
//
Way to the Fall
●● Enchantment — Saga (M)
(As this enters and after your draw step, add a lore counter.)
I — Sacrifice a creature.
II — Discard a card.
III — You lose 2 life. If you are the monarch, you stop being the monarch. Exile this Saga, then return it to the battlefield transformed under another player's control.
IIW: Fashion
Komandon wrote: ↑10 months agoVotes: Rithaniel , Ink-Treader
Age of Unity
Enchantment - Saga
(As this enters and after your draw step, add a lore counter.)
I - All players and their permanents gain hexproof and skip their combat step as long as Age of Unity is on the battlefield.
II - Each player creates two food tokens and two 0/1 white goat tokens.
III - Exile this Saga, then return it to the battlefield transformed under your control.
///DFC
Age of Violence
Enchantment - Saga
(As this enters and after your draw step, add a lore counter.)
I - Each player may put a +1/+1 on up to four creatures they control. All creature loses defender and vigilance, gains first strike and they must attack each combat if able while Age of Violence is on the battlefield.
II - Age of violence deals 7 damage to each creature and player.
III - Exile this Saga, then return it to the battlefield transformed under your control.
IIW: the arts and/ or artists (example poets and poetry or painting and painters)
Ink-Treader wrote: ↑10 months agoVote: Rithaniel, void_nothing
The Sunsoaked Fields
Enchantment Land - Plains Saga (U)
(As this enters and after your draw step, add a lore counter.)
I - The Sunsoaked Fields gain " : You gain 2 life."
II - The Sunsoaked Fields gain " : Create a Food."
IV - Exile The Sunsoaked Fields, the return it to the battlefield tapped and transformed.
//MDFC//
The Dry Season
Enchantment Land - Desert Saga (U)
I - Tourn gains " : Add and you lose 1 life."
II - Tourn gains " : Untap another target Desert."
iV - Exile The Dry Season, then return it to the battlefield tapped and transformed.
IIW: Restoration
Rithaniel wrote: ↑10 months agoVotes: Ink-Treader, void_nothing
Rise of Telaakon
Enchantment - Saga R
Two-Parter (As this Saga enters and after your draw step, add a lore counter. Transform after III.)
I - Create a 1/1 black Human creature token with deathtouch.
II - Sacrifice any number of creatures. For each creature sacrificed this way, put an indestructible or +1/+1 counter on target Human.
III - Exile each creature with greater power than target Human creature you control.
//////////
Tyranny of Telaakon
(color indicator: black)
Enchantment - Saga R
Two-Parter (After your draw step, add a lore counter. Sacrifice after VI.)
IV - Sacrifice any number of non-Human permanents and then each opponent discards that many cards.
V - Sacrifice any number of non-Human permanents, and then draw that many cards.
VI - For each opponent, if that player controls more permanents than you, their life total becomes 5.
IIW: Combine two different kinds of hybrid mana
void_nothing wrote: ↑10 months agoVotes: Ink-Treader, Rithaniel
Urzan Gains
Enchantment - Saga (R)
I - Untap each creature you control.
II - Scry 3. Artifact spells you cast this turn cost less to cast.
III - Create three 1/1 colorless Soldier artifact creature tokens and put a first strike counter on each of them. Exile Urzan Gains, then return it to the battlefield transformed at the end of your next turn.
///
Mishran Gains
● Enchantment - Saga (R)
I - Mishran Gains deals damage to any nonplayer target equal to the number of creatures you control.
II - Exile up to one target artifact.
III - Create a tapped Powerstone token, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. Exile Mishran Gains, then return it to the battlefield transformed at the end of your next turn.
IIW: Legendary card with a nickname that's explained in its flavor text