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Kenrith, the Returned King

Posted: Fri Oct 04, 2019 12:23 pm
by tempoEDH
Decklist
Approximate Total Cost:


Kenrith, the Returned King EDH. Group hug/ combo deck. Really it just hugs until it goes off. Opinions? Suggestions? The land base isn't complete, but I'm definitely keeping the Maze's End and Gates just because.

Re: Kenrith, the Returned King

Posted: Fri Oct 04, 2019 1:19 pm
by Dunharrow
So you have several infinite mana combos and a Lab Maniac win.

I understand the idea - you group hug, slow down the game, then draw your combo and win. It is not a bad strategy, except that it feels bad, which is the opposite of group hug. Just a thought. I


Why Realmwright?

Re: Kenrith, the Returned King

Posted: Fri Oct 04, 2019 3:25 pm
by tempoEDH
Because I run on a solidly low enough budget that I need to run realmwright over chromatic lantern for fixing. Additionally, LabMan is not the only way to win. Preferred method is the Kenrith Game. Once gone infinite, basically you can set up a game, with rules, that all other players must obey, with you as the moderator. It actually is pretty meta specific, as my playgroup is generally accepting of decks like this. With 2 competitive stax and a blinged breya deck, they probably won't mind if I play group hug with a wincon.

Re: Kenrith, the Returned King

Posted: Fri Oct 04, 2019 4:04 pm
by void_nothing
Moved to Decklists.

Re: Kenrith, the Returned King

Posted: Sun Oct 06, 2019 4:24 am
by Theoric
I made a human/knights tribal Kenrith deck that I refer to as King Arthur and the knights of the round table deck.
It's super oppressive - it uses some combination of hermit druid/flash hulk/cephalid breakfast to empty the library into the graveyard, then cast dread return on angel of glory's rise to put every human in the deck onto the battlefield, then eternal witness returns an LED which I use to cast echo of eons to restock my library and give everyone a new hand.

My initial build usually went off turn 3 (without disruption) and dished out over 3000 damage that turn using an army of flying, vigilant, deathtouch, doublestrike, indestructible, lifelinking humans, so I toned it down. All I wanted is a handful of durable knights dealing a reasonable amount of damage for a few turns. It's pretty cool.

Re: Kenrith, the Returned King

Posted: Sun Oct 06, 2019 5:43 am
by Cow31337Killer
tempoEDH wrote:
4 years ago
Once gone infinite, basically you can set up a game, with rules, that all other players must obey, with you as the moderator.
Good luck having friends after doing that :\

Re: Kenrith, the Returned King

Posted: Sun Oct 06, 2019 7:33 pm
by tempoEDH
Stuff like this is why I have friends lol
Better than Derevi Stax