New Mizzet midrange
Posted: Sat Sep 14, 2019 11:47 pm
Hey all. When War of the Spark landed, a buddy of mine opened Niv-Mizzet Reborn, and called it a 'bulk mythic', and that it'd probably never be especially good. Of course, I took that as a challenge; the more I looked at it, the more I saw that I could play something resembling Sphinx of Uthuun in the command zone; a 5 mana 6/6 with wings, and some card draw attached. The only catch, of course, is that there's some deckbuilding restrictions.
To maximize the 'draw', I wanted to have as many guild spells as possible, with a relatively even distribution. Some guilds have better selections than others, but, all have something to contribute.
That said, it is easier to sort by guild than by card type.
Commander
Niv-Mizzet Reborn
Azorius
Dragonlord Ojutai
Mistmeadow Witch
Supreme Verdict
Hindering Light
Turn to Mist
Dimir
Baleful Strix
Evil Twin
Lim-Dul's Vault
Countersquall
Soul Manipulation
Rakdos
Fulminator Mage
Defiler of Souls (How perfect is this card for this deck?!)
Lightning Reaver
Cut // Ribbons
Last One Standing
Rakdos Charm
Gruul
Polis Crusher
Vexing Shusher
Heaven // Earth
Rhythm of the Wild
Hull Breach
Selesnya
Loxodon Hierarch
Dauntless Escort
Sigarda, Host of Herons
Mirari's Wake
Sylvan Reclamation
Orzhov
Vindicate
Utter End
Anguished Unmaking
Despark
Merciless Eviction
Boros
Brion Stoutarm
Gisela, Blade of Goldnight
Boros Charm
Response // Resurgence
Nahiri the Harbinger
Izzet
Dack's Duplicate
Hypersonic Dragon
Expansion // Explosion
Counterflux
Turn // Burn
Simic
Trygon Predator
Growth Spiral
Spring // Mind
Bring to Light
Voidslime
Nissa, Steward of Elements
Golgari
Reaper of the Wilds
Golgari Charm
Treasured Find
Pernicious Deed
Gaze of Granite
Guildless
Sol Ring
Farseek
Rampant Growth
Cultivate
Kodama's Reach
Harrow
Circuitous Route
Explosive Vegetation
Lands
10 Shocks
5 Allied Fetches
Terramorphic Expanse
Evolving Wilds
Command Tower
City of Brass
Exotic Orchard
Krosan Verge
Ash Barrens
5x Forest
3x Plains, Island, Swamp, Mountain
-----
The deck kind of struggles. It has plenty of wipes/removal, a decent number of counterspells, and the creatures are beefy, but I don't seem to win many games. I cannot seem to realistically secure tempo ever, despite playing a few ramp cards (though most of them are hard to 'draw' with Niv Mizzet). When I do win, it's usually some combination of the Boros cards getting work done; general damage via Boros Charm and an Resurgence, Gisela making my beaters difficult to handle, etc.
I'm not sure what to do about the losses. Initially when I built it, it did okay. I always felt like I had options, that my creatures were basically untouchable (because of the counterspells, charms, and odd creature that protects others), and I could bury my opponent in card advantage. It feels less so, and it's seriously flagging.
Second, - and this may be why it struggles - it's also lacking an enjoyable theme. I like many of the cards individually and in combination (Who doesn't want to table Mirari's Wake, and then aftermath Cut // Ribbons your opponents?), but, the decks in my playgroup make use of themes in a broad way (like Mazirek global edicts) that seem to have more synergy than New Mizzet.
I have been considering switching to a planeswalker theme largely because I want to play Ajani, the Greathearted who seems pretty great in every respect.
Open to questions/comments/suggestions!
To maximize the 'draw', I wanted to have as many guild spells as possible, with a relatively even distribution. Some guilds have better selections than others, but, all have something to contribute.
That said, it is easier to sort by guild than by card type.
Commander
Niv-Mizzet Reborn
Azorius
Dragonlord Ojutai
Mistmeadow Witch
Supreme Verdict
Hindering Light
Turn to Mist
Dimir
Baleful Strix
Evil Twin
Lim-Dul's Vault
Countersquall
Soul Manipulation
Rakdos
Fulminator Mage
Defiler of Souls (How perfect is this card for this deck?!)
Lightning Reaver
Cut // Ribbons
Last One Standing
Rakdos Charm
Gruul
Polis Crusher
Vexing Shusher
Heaven // Earth
Rhythm of the Wild
Hull Breach
Selesnya
Loxodon Hierarch
Dauntless Escort
Sigarda, Host of Herons
Mirari's Wake
Sylvan Reclamation
Orzhov
Vindicate
Utter End
Anguished Unmaking
Despark
Merciless Eviction
Boros
Brion Stoutarm
Gisela, Blade of Goldnight
Boros Charm
Response // Resurgence
Nahiri the Harbinger
Izzet
Dack's Duplicate
Hypersonic Dragon
Expansion // Explosion
Counterflux
Turn // Burn
Simic
Trygon Predator
Growth Spiral
Spring // Mind
Bring to Light
Voidslime
Nissa, Steward of Elements
Golgari
Reaper of the Wilds
Golgari Charm
Treasured Find
Pernicious Deed
Gaze of Granite
Guildless
Sol Ring
Farseek
Rampant Growth
Cultivate
Kodama's Reach
Harrow
Circuitous Route
Explosive Vegetation
Lands
10 Shocks
5 Allied Fetches
Terramorphic Expanse
Evolving Wilds
Command Tower
City of Brass
Exotic Orchard
Krosan Verge
Ash Barrens
5x Forest
3x Plains, Island, Swamp, Mountain
-----
The deck kind of struggles. It has plenty of wipes/removal, a decent number of counterspells, and the creatures are beefy, but I don't seem to win many games. I cannot seem to realistically secure tempo ever, despite playing a few ramp cards (though most of them are hard to 'draw' with Niv Mizzet). When I do win, it's usually some combination of the Boros cards getting work done; general damage via Boros Charm and an Resurgence, Gisela making my beaters difficult to handle, etc.
I'm not sure what to do about the losses. Initially when I built it, it did okay. I always felt like I had options, that my creatures were basically untouchable (because of the counterspells, charms, and odd creature that protects others), and I could bury my opponent in card advantage. It feels less so, and it's seriously flagging.
Second, - and this may be why it struggles - it's also lacking an enjoyable theme. I like many of the cards individually and in combination (Who doesn't want to table Mirari's Wake, and then aftermath Cut // Ribbons your opponents?), but, the decks in my playgroup make use of themes in a broad way (like Mazirek global edicts) that seem to have more synergy than New Mizzet.
I have been considering switching to a planeswalker theme largely because I want to play Ajani, the Greathearted who seems pretty great in every respect.
Open to questions/comments/suggestions!