The many faces of Golos
Posted: Tue Sep 10, 2019 11:02 am
So I've been lowkey enamoured with Golos, Tireless Pilgrim ever since I first laid eyes on him. The only issue is I haven't been able to think of a proper way to utilize him. The various ways to utilize him have been rolling around in my head but it wasn't until recently that it really hit me:
Golos is a command-zone nonbasic land
Well, with the caveat that players aren't going to get their strip mines ready the moment you reveal commanders (though there's a couple of exceptions you can use).
With that in mind, what are some of the different nonbasic lands you can build around? What are some lands you wished you could shove into the command zone? A few that stand out to me:
cascading cataracts - "What is colorfixing?" deck. For a one-mana tax you can go from divinity of pride to cryptic command to cruel ultimatum. All with a manabase that is essentially mind stones and wastes.
lotus field - Land count matters, with a side of "I'm going to have lands in the graveyard guaranteed". It can start out rather tame with things like Natural Balance and balancing act, though if you want to really ramp up the nastiness include stuff like keldon firebombers or cataclysm. As an aside, you've also got guaranteed mana fixing for three of the same color, which again means you can ignore mana fixing for single-colored cards and still have a manabase that's nothing but wastes.
Alchemist's Refuge - "land-go, before I untap I take my turn." I've been thinking of various ways to get a good flash deck going, and this is indeed one solution. The downside is you're looking at a three-mana tax on all spells you play, but on the upside you can jam your deck full of all sorts of hilarious cards that have no business being cast as a combat trick or in response to a wrath.
hall of the bandit lord - "Five Color Xenagos", or "All the Cards that Overperform With Haste". So basically like a Xenagos deck except you're also playing the other three colors, giving you access to things like Sphinx of the Steel Wind or even something like tree of perdition.
There's also some cards that get extra shenanigan-ey with Vesuva and Thespian's Stage to triple them up:
Emeria, The Sky Ruin - Triple Emerias? with all the best five-color targets to cycle?
Valakut, The Molten Pinnacle - I'm envisioning a landfall-focused deck that tries to barf as many mountains into play as possible, maybe with a cameo appearance with my favorite duo, thawing glaciers and deserted temple!
Field of the Dead - ISBpathfinder has already put plenty of thought into this, as he mentioned in his thread, 24 power with two fetchlands sounds like a good goal.
Any other unique and interesting nonbasics to build around?
Golos is a command-zone nonbasic land
Well, with the caveat that players aren't going to get their strip mines ready the moment you reveal commanders (though there's a couple of exceptions you can use).
With that in mind, what are some of the different nonbasic lands you can build around? What are some lands you wished you could shove into the command zone? A few that stand out to me:
cascading cataracts - "What is colorfixing?" deck. For a one-mana tax you can go from divinity of pride to cryptic command to cruel ultimatum. All with a manabase that is essentially mind stones and wastes.
lotus field - Land count matters, with a side of "I'm going to have lands in the graveyard guaranteed". It can start out rather tame with things like Natural Balance and balancing act, though if you want to really ramp up the nastiness include stuff like keldon firebombers or cataclysm. As an aside, you've also got guaranteed mana fixing for three of the same color, which again means you can ignore mana fixing for single-colored cards and still have a manabase that's nothing but wastes.
Alchemist's Refuge - "land-go, before I untap I take my turn." I've been thinking of various ways to get a good flash deck going, and this is indeed one solution. The downside is you're looking at a three-mana tax on all spells you play, but on the upside you can jam your deck full of all sorts of hilarious cards that have no business being cast as a combat trick or in response to a wrath.
hall of the bandit lord - "Five Color Xenagos", or "All the Cards that Overperform With Haste". So basically like a Xenagos deck except you're also playing the other three colors, giving you access to things like Sphinx of the Steel Wind or even something like tree of perdition.
There's also some cards that get extra shenanigan-ey with Vesuva and Thespian's Stage to triple them up:
Emeria, The Sky Ruin - Triple Emerias? with all the best five-color targets to cycle?
Valakut, The Molten Pinnacle - I'm envisioning a landfall-focused deck that tries to barf as many mountains into play as possible, maybe with a cameo appearance with my favorite duo, thawing glaciers and deserted temple!
Field of the Dead - ISBpathfinder has already put plenty of thought into this, as he mentioned in his thread, 24 power with two fetchlands sounds like a good goal.
Any other unique and interesting nonbasics to build around?