New Challenge Every Day - September 6th: Madness
Posted: Fri Sep 06, 2019 4:09 am
Welcome to New Challenge Every Day!
Today's Challenge:
Madness
.::To Enter::.
In a single post:
.::Scoring::.
Votes you receive each day go to your points for the duration of the month. The top overall scorer(s) at the end of the month will be the winner(s).
.::Yesterday's Submissions::.
Izzet-Simic collaboration project
Today's Challenge:
Madness
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the month. The top overall scorer(s) at the end of the month will be the winner(s).
netn10: 11 (3)
Ink-Treader: 10 (2)
Subject16: 10 (3)
Henlock: 8 (2)
void_nothing: 7 (3)
Krishnath: 6 (0)
starjake: 2 (1)
kwanyeegor-ii: 1 (0)
Legend: 1 (0)
.::Note of the Day::.Ink-Treader: 10 (2)
Subject16: 10 (3)
Henlock: 8 (2)
void_nothing: 7 (3)
Krishnath: 6 (0)
starjake: 2 (1)
kwanyeegor-ii: 1 (0)
Legend: 1 (0)
.::Yesterday's Submissions::.
Izzet-Simic collaboration project
Krishnath wrote: ↑4 years agoVotes: netn10, starjake
Cytoplasm Weird
Creature - Weird (Uncommon)
Haste
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Whenever a +1/+1 counter is removed from Cytoplasm Weird, add .
: Put a +1/+1 counter on Cytoplasm Weird.
"An alternating current of electricity has caused rapid growth in the cytoplasm grafts." - Project Evolution, research notes.
netn10 wrote: ↑4 years agoVotes: Ink-Trader, Henlock
Mizzium-Infused Mutant
Creature - Mutant (Rare)
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on each creature you control.
"Why we never thought about working together before?"
"After the other guilds will see our creation, you will understand."
4/4
IIW: a black and/or green creature with prowess.
Subject16 wrote: ↑4 years agonetn10, henlock
Mizzet's Breakthrough
Sorcery (Rare)
Proliferate, then draw a card for each counter you placed this way. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
In the aftermath of the war, Niv-Mizzet pooled the guild's resources together and set up the building blocks for a greater Ravnica.
IIW: The Ante
Henlock wrote: ↑4 years agovoidnothing, subject16
Go
Sorcery (u)
Instant and sorcery cards in your graveyard have jump-start this turn
Fuse.
//
Get
Sorcery (u)
Search your library for up to three cards with the same name as target creature you control, pit them into your hand and shuffle your library.
Fuse
IIW a hatebear
void_nothing wrote: ↑4 years agoVotes: Subject16, Ink-Treader
Polymorphous Krasis
Creature - Shapeshifter Ooze Weird (U)
Flash
Polymorphous Krasis can't be blocked except by creatures with defender.
Play with your hand revealed.
Polymorphous Krasis gets +1/+0 for each instant card and card with flash in your hand and +0/+1 for each nonbasic land you control.
2/2
IIW: Persist
starjake wrote: ↑4 years agoVotes: netn10, void_nothing
Bond of Creation
Sorcery (U)
Exile target instant or sorcery card from a graveyard. Create Living Experiment, an X/X legendary creature token with one color and creature type of your choice, where X is that exiled card's converted mana cost.
IIW: A new mechanic for Selesnya