Maelstrom Wanderer--High Power
Posted: Tue Aug 13, 2019 8:37 pm
I'm looking to build a high-power but not quite CEDH tier Maelstrom Wanderer list for paper play. I'm not looking for full CEDH, so suggestions to move to the 3-4 "typical" CEDH kill chains aren't really welcome--I have full power 100% chain-veil teferi if I'm going to sit at those tables.
The target is the ability to play at either a table of 75% decks or a table of players who're actively gunning to beat the top 4-5 CEDH archetypes, but not really playing optimized CEDH lists themselves.
I'm not a super experienced commander player, in the sense that I don't play it often, but I'm generally aware of what most of the key combos and interactions are in the format.
This is kind of my starting point, and yes, I know it's not a cohesive 99; I'm looking to flesh it out. There's also some combos I can't remember the card names of off the top of my head, but I'm intending to build something that ramps a good bit, and then presents a substantial number of creatures that can both attack and threaten kills from very little. I guess I'm looking more for suggestions about cards and packages I *could* play moreso than specific changes, because I don't really have a list. What I am sure of is that I don't necessarily want to just jam typical CEDH kills; I'm looking for a deck that can play functional battlecruiser magic with more casual tables by just opting to do "fun" stuff instead of "stupid" stuff (e.g. put the splinter twin on avenger of zendikar instead of pestermite or krasis). I guess particular interest would be for A+B combos for which both parts can be reasonable cards when combined with other stuff.
The target is the ability to play at either a table of 75% decks or a table of players who're actively gunning to beat the top 4-5 CEDH archetypes, but not really playing optimized CEDH lists themselves.
I'm not a super experienced commander player, in the sense that I don't play it often, but I'm generally aware of what most of the key combos and interactions are in the format.
This is kind of my starting point, and yes, I know it's not a cohesive 99; I'm looking to flesh it out. There's also some combos I can't remember the card names of off the top of my head, but I'm intending to build something that ramps a good bit, and then presents a substantial number of creatures that can both attack and threaten kills from very little. I guess I'm looking more for suggestions about cards and packages I *could* play moreso than specific changes, because I don't really have a list. What I am sure of is that I don't necessarily want to just jam typical CEDH kills; I'm looking for a deck that can play functional battlecruiser magic with more casual tables by just opting to do "fun" stuff instead of "stupid" stuff (e.g. put the splinter twin on avenger of zendikar instead of pestermite or krasis). I guess particular interest would be for A+B combos for which both parts can be reasonable cards when combined with other stuff.
Decklist
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