Re: Zedruu the Greatest of All Time
Posted: Sat Feb 10, 2024 1:55 am
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Wanna shoutout my boy Infernal Sovereign as well. Mirrorweave him and you'll start melting.tstorm823 wrote: ↑3 months agoThe most Zedruu-y cards in green and black I think are Recycle and Null Profusion.
I was unaware of that card.Ryujin76 wrote: ↑3 months agoWanna shoutout my boy Infernal Sovereign as well. Mirrorweave him and you'll start melting.tstorm823 wrote: ↑3 months agoThe most Zedruu-y cards in green and black I think are Recycle and Null Profusion.
you're right. I was confusing vanishing and fading.ihatemaryfisher wrote: ↑4 months agoCould you explain the combo here? I think you're sending Parallax Wave to the graveyard to retrieve with Heliod, the Radiant Dawn // Heliod, the Warped Eclipse, but removing all of Parallax Wave's counters doesn't kill it immediately. It is only sacrificed at your next upkeep.Zyren wrote: ↑4 months agoThere's also an infinite mana combo with Heliod, the Radiant Dawn // Heliod, the Warped Eclipse and Dockside Extortionist (I run both) if opponents have 5+ artifacts / enchantments and theres enough creatures for parallax wave to use its counters with. With All Will Be One, that's a 4 card combo win.
Oh that's a spicy one - thanks, was also unaware this existed! Seems like exactly the right kind of dangerous this kind of deck wants with adding life loss to the card draw.Ryujin76 wrote: ↑3 months agoWanna shoutout my boy Infernal Sovereign as well. Mirrorweave him and you'll start melting.tstorm823 wrote: ↑3 months agoThe most Zedruu-y cards in green and black I think are Recycle and Null Profusion.
I you want to continue down this route, Song of Creation is another spicy option that I forgot about.Nickb3k wrote: ↑3 months agoOh that's a spicy one - thanks, was also unaware this existed! Seems like exactly the right kind of dangerous this kind of deck wants with adding life loss to the card draw.Ryujin76 wrote: ↑3 months agoWanna shoutout my boy Infernal Sovereign as well. Mirrorweave him and you'll start melting.tstorm823 wrote: ↑3 months agoThe most Zedruu-y cards in green and black I think are Recycle and Null Profusion.
Not for me. A lot of the games I get to play are 1v1, probably like 1/3 of the time. And then some games are 3 people, more than 4 is super rare, and the card will do less if opponents die. So for me, I'd expect that to average out to about a Font of Mythos but with higher variance game to game.
It might be the easiest flip, I don't think it does anything else meaningful though.Also Ajani, Nacatl Pariah // Ajani, Nacatl Avenger looks like another easy way of flipping Azor's Gateway // Sanctum of the Sun with Saheeli, Sublime Artificer.
That's super neat! I got a good laugh at "how are these not 3-card combos?"ThatOneGuyJesse wrote: ↑2 months agoAlso, I've been busy compiling all the combos this deck can play into 1 big list: https://archidekt.com/decks/7097071/
If you'd like to see, be sure to view as Grid, and group by Categories (Multiple): image.png
I believe your understanding is correct. Mirage Mirror's copy effect overwrites previous copy effects, but other continuous effects should still apply.Ryujin76 wrote: ↑2 months agoHave a rules and interactions question for the folks here.
Assuming I control a Mirage Mirror, Restless Spire and some enchantment. What would be the end result of activating the abilities in this way:
(Top of stack, resolves first) - (Mirage Mirror ability targeting Restless Spire) - (Mirage Mirror ability targeting enchantment)
let the Mirage Mirror become a Restless Spire and activate Mirage Mirror as Restless Spire's manland ability.
(Top of stack, resolves first) - (Mirage Mirror as Restless Spire's manland ability) - (Mirage Mirror ability targeting enchantment)
My understanding is that the Mirage Mirror would now a copy of the enchantment that is also a 2/1 blue and red elemental creature with "As long as it's your turn, this creature has first strike."
A similar interaction I'm not too certain with is, assuming I control Mirage Mirror, and have already cast and resolved a Rise and Shine on it. If I then proceed to use the activated ability of the mirror, would it still retain it's 0/0 artifact creature qualities?
I assume that it would retain it's 0/0 artifact creature qualities as things that modify copiable abilities are applied on layer 1 while type and power/toughness effects are applied on layers 4 and 7 respectively, but I'm not 100% sure.
The reason I'm working through interactions like this is to see if Mirage Mirror can do what Opalescence does and turn enchantments into creatures for Mirrorweave shenanigans.
I think The Locust God + Taii Wakeen, Perfect Shot + Outpost Siege goes infinite assuming you have 2 1-toughness creatures when you trigger outpost siege.tstorm823 wrote: ↑1 month agoAlright brain trust, I need a sanity check. Does this go infinite:
The Locust God + Taii Wakeen, Perfect Shot + Outpost Siege
I'm fairly confident Pandemonium is getting replaced long term, which opens up a lot of cards I've never been allowed to play because of Pandemonium + Swans of Bryn Argoll, The Locust God being a card I wanted to play and then had give up on pretty much immediately. Intuitively, a creature leaves play, Outpost Siege pings a bug for 1, I draw with Taii Wakeen, Perfect Shot which makes another bug, and the first bug dies to the damage triggering again, which sounds like a 3 card loop, but I think it stacks in the wrong order to infinite. Cause the 1 damage is dealt, putting Taii's trigger on the stack, then state based actions are checked to kill the bug with damage putting Outpost Siege on the stack, so the Siege has to resolve first, if I understand correctly. So I could kill all the insects I have, then draw that many cards replacing the insects, but I'd need a way to retrigger Siege to draw more beyond that.
Drat.Ryujin76 wrote: ↑1 month agoI think The Locust God + Taii Wakeen, Perfect Shot + Outpost Siege goes infinite assuming you have 2 1-toughness creatures when you trigger outpost siege.
[top of stack - first to resolve] "Outpost Siege damage targeting insect A" [bottom of stack]
When insect A dies, you get an Outpost Siege trigger and a Taii Wakeen trigger at the same time, as both the damage and creature leaving happens before priority is gotten again. Order them like this
[top of stack - first to resolve] "Taii Wakeen Draw", "Outpost Siege damage targeting insect B" [bottom of stack]
You draw a card and trigger Locust God before the Outpost Siege trigger
[top of stack - first to resolve] "Locust God", "Outpost Siege damage targeting insect B" [bottom of stack]
Now you have an new Insect C, and repeat ad nauseum.
HA!tstorm823 wrote: ↑1 month agoAlright brain trust, I need a sanity check. Does this go infinite:
The Locust God + Taii Wakeen, Perfect Shot + Outpost Siege
I'm fairly confident Pandemonium is getting replaced long term, which opens up a lot of cards I've never been allowed to play because of Pandemonium + Swans of Bryn Argoll, The Locust God being a card I wanted to play and then had give up on pretty much immediately. Intuitively, a creature leaves play, Outpost Siege pings a bug for 1, I draw with Taii Wakeen, Perfect Shot which makes another bug, and the first bug dies to the damage triggering again, which sounds like a 3 card loop, but I think it stacks in the wrong order to infinite. Cause the 1 damage is dealt, putting Taii's trigger on the stack, then state based actions are checked to kill the bug with damage putting Outpost Siege on the stack, so the Siege has to resolve first, if I understand correctly. So I could kill all the insects I have, then draw that many cards replacing the insects, but I'd need a way to retrigger Siege to draw more beyond that.
I'm confident that the situation you described goes infinite. Assuming a board of a Last Laugh, a indestructible Sporeweb Weaver, a X/1 creature, and a Last Laugh trigger on the stack. The Last Laugh trigger would deal damage and trigger Sporeweaver, state based actions will kill the X/1 creature, and the next time you get priority, you will have both a Last Laugh trigger and a Sporeweb Weaver trigger to put on the stack in any order.Sefir wrote: ↑1 month agoHA!tstorm823 wrote: ↑1 month agoAlright brain trust, I need a sanity check. Does this go infinite:
The Locust God + Taii Wakeen, Perfect Shot + Outpost Siege
I'm fairly confident Pandemonium is getting replaced long term, which opens up a lot of cards I've never been allowed to play because of Pandemonium + Swans of Bryn Argoll, The Locust God being a card I wanted to play and then had give up on pretty much immediately. Intuitively, a creature leaves play, Outpost Siege pings a bug for 1, I draw with Taii Wakeen, Perfect Shot which makes another bug, and the first bug dies to the damage triggering again, which sounds like a 3 card loop, but I think it stacks in the wrong order to infinite. Cause the 1 damage is dealt, putting Taii's trigger on the stack, then state based actions are checked to kill the bug with damage putting Outpost Siege on the stack, so the Siege has to resolve first, if I understand correctly. So I could kill all the insects I have, then draw that many cards replacing the insects, but I'd need a way to retrigger Siege to draw more beyond that.
It reminds me a combo that I thought I found in another deck of mine, regarding Last Laugh, Sporeweb Weaver and something that will give the spider indestructible. I was never 100% sure how the stack went and if it resulted in an infinite! Is this a similar case?? Is it an infinite??
Wormfang Mantra on the path to becoming even more of an absolute menaceSefir wrote: ↑1 month agoAssimilation Aegis works pretty well with Wormfang Manta. A bit TOO well, it goes inifnite with any self-bouncing creature (Hi Rootha and Sakashima).....
Can we get the self-help book "101 Ways To Combo With Wormfang Manta"?Sefir wrote: ↑1 month agoAssimilation Aegis works pretty well with Wormfang Manta. A bit TOO well, it goes inifnite with any self-bouncing creature (Hi Rootha and Sakashima).....