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Re: The Alphabetical Card Game

Posted: Wed Jul 14, 2021 11:41 pm
by Ulka
Yam of Throwing 1
Artifact - Equipment Food (U)
Equipped creature has "T, Unattach Yam of Throwing: Yam of Throwing deals 2 damage to target creature. That creature's controller gains control of Yam of Throwing."
2, T Sacrifice Yam of Throwing: You gain 2 life.
Equip 1

Re: The Alphabetical Card Game

Posted: Thu Jul 15, 2021 8:57 am
by dyd
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Yttrium Myr 3
Artifact Creature - Myr
t: Add or .
: Yttrium Myr gains first strike until end of turn.
2/1

Re: The Alphabetical Card Game

Posted: Thu Jul 15, 2021 9:19 am
by lookingupanddown
Zacama's Fang 5
(art shows a sword with a solid gold hilt and jagged blade made of obsidian)
Legendary Artifact - Equipment
Equipped creature gets +3/+0 and has double strike and "Whenever this creature deals combat damage, you may choose one —
• Pay 2R. When you do, this creature deals 3 damage to target creature.
• Pay 2G. When you do, destroy target artifact or enchantment.
• Pay 2W. When you do, you gain 3 life."
Equip RGW

Re: The Alphabetical Card Game

Posted: Sun Jul 25, 2021 1:25 pm
by folding_music
we loop back to w?

Auld Lang Syne 2ww
Sorcery
Choose one -
- Put target creature from your graveyard onto the battlefield.
- Exile all creature cards from your graveyard. You gain that much life.

Re: The Alphabetical Card Game

Posted: Sun Jul 25, 2021 4:45 pm
by Krishnath
folding_music wrote:
2 years ago
we loop back to w?
Correct.

Bold Maneuver 3W
Instant (U)
Buyback 3W
Choose one -
• Creatures you control get +1/+1 until end of turn.
• Target creature you control gets +2/+2 and gains first strike until end of turn.
• Blocking creatures you control get +0/+2 until end of turn.

Re: The Alphabetical Card Game

Posted: Tue Jul 27, 2021 5:59 pm
by lookingupanddown
Calcified Claw 1WW
Artifact - Equipment
Equipped creature gets +2/+0, has first strike, and is a Sliver in addition to its other types.
When Calcified Claw is attached to a creature, tap that creature
Equip 1W
The appendage was from a creature dead for thousands of years, but the hive recognized it and its owner all the same.

Re: The Alphabetical Card Game

Posted: Tue Jul 27, 2021 8:15 pm
by Ulka
Dogma of the Hound 1W
Instant (R)
Choose one -
• Counter up to one target spell if it was cast from a graveyard. Players can't cast spells from graveyards until the end of your next turn.
• Target creature you control gains indestructible until end of turn.
• Search your library for a Plains card. Reveal it and put it into your hand. If target opponent controls more lands than you, put it onto the battlefield instead. Shuffle.
If you control a Dog Creature, this spell has Entwine 0
Isamaru's legacy has set forward a legal doctrine for all dogs to follow.

Re: The Alphabetical Card Game

Posted: Sat Jul 31, 2021 9:31 am
by folding_music
Ennead 6www
Sorcery
Reveal your library and exile each God creature card revealed this way. If you exiled exactly nine cards, target player loses the game.

Re: The Alphabetical Card Game

Posted: Sat Jul 31, 2021 8:02 pm
by Krishnath
Femeref Shepherd 3W
Creature - Human Peasant (U)
Banding
When Femeref Shepherd enters the battlefield, create two 0/1 green Sheep creature tokens.
1/3

Re: The Alphabetical Card Game

Posted: Sun Aug 01, 2021 12:27 am
by Ulka
Godling of the Plains W
Creature - God Spirit (R)
If you control a basic plains, Godling of the Plains enters the battlefield with a +1/+1 counter on it.
If you control a non basic plains, Godling of the Plains enters the battlefield with a Lifelink counter on it.
The offspring of nature spirits and gods, godlings are know to drawn power from the lands they are born protecting.
2/1

Re: The Alphabetical Card Game

Posted: Mon Aug 02, 2021 5:31 am
by lookingupanddown
Hada Tracker 3WW
Creature - Kor Scout
Vigilance
At the beginning of your end step, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
His map trails follow everything from hedrons to hurdas.
2/4

Re: The Alphabetical Card Game

Posted: Mon Aug 02, 2021 6:06 am
by dyd
Impound 2w
Sorcery
You may cast this spell as though it had flash if it targets a Rogue or a permanent you own.
Exile target artifact or creature you don't control until target creature you control leaves the battlefield.

Re: The Alphabetical Card Game

Posted: Mon Aug 02, 2021 6:29 am
by Krishnath
Jalana, Light's Dawn 2W
Legendary Creature - Elf Noble (R)
Other Elf creatures you control get +0/+1.
2W, T: Return target Elf card from your graveyard to your hand.
Partner (You can have two commanders if both have partner.)
1/3

Re: The Alphabetical Card Game

Posted: Mon Aug 02, 2021 7:55 am
by lookingupanddown
Kataki's Vengeance 1WW
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or is blocked, its controller sacrifices it. Attach Kataki's Vengeance to that blocked or blocking creature.
The retribution of War's Wage follows those who think they can reason with its madness.

Re: The Alphabetical Card Game

Posted: Tue Aug 03, 2021 4:24 pm
by Ulka
Litigator of Karlov 1W
Creature - Human Advisor (R)
Whenever an opponent cast their first spell each turn, counter it unless that player pays 1.
2/2

Re: The Alphabetical Card Game

Posted: Wed Aug 04, 2021 10:06 am
by folding_music
Malthouse 2w
Artifact - Fortification
You may choose not to untap fortified land during your untap step.
At the beginning of your upkeep, if fortified land is tapped, put two charge counters on Malthouse.
Whenever fortified land is tapped for mana, remove all charge counters from Malthouse. That land's controller adds for each counter removed this way.
Fortify

Re: The Alphabetical Card Game

Posted: Thu Aug 05, 2021 4:18 pm
by lookingupanddown
Naur Shield W
Artifact - Equipment
Equipped creature gets +0/+3 and vigilance.
WW, Sacrifice Naur Shield: Counter target spell that targets you or a permanent you control. Activate only if Naur Shield is equipped.
Equip 2

Re: The Alphabetical Card Game

Posted: Thu Aug 05, 2021 6:40 pm
by Ulka
Open the Flanks 1WW
Instant
Creatures you control get +1/+0 and gain First Strike and Flanking until the end of turn.

Re: The Alphabetical Card Game

Posted: Thu Aug 05, 2021 7:34 pm
by Krishnath
Pegasus Guide 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When Pegasus Guide is put into a graveyard from the battlefield, create a 1/1 white Pegasus creature token with flying.

Re: The Alphabetical Card Game

Posted: Thu Aug 05, 2021 8:46 pm
by Ulka
Quantum Law WW
Enchantment
Cards in each player's hands, graveyards, and libraries lose all card types.

Re: The Alphabetical Card Game

Posted: Fri Aug 06, 2021 12:22 am
by lookingupanddown
Resist Temptation 1W
Instant
Kicker 1W
You gain hexproof until end of turn. You gain 2 life. If Resist Temptation was kicked, permanents you control gain hexproof until end of turn.
"Save your breath, demon. I refuse."

Re: The Alphabetical Card Game

Posted: Fri Aug 06, 2021 10:44 pm
by dyd
Stentorian Voice 1w
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature attacks, you may pay xw. If you do, choose up to two:
- Enchanted creature gains ward xx until end of turn.
- Tap target permanent with mana value X or less.
- You gain half X life, rounded up.

Re: The Alphabetical Card Game

Posted: Sat Aug 07, 2021 12:38 pm
by folding_music
Technicality 1ww
Instant - Trap
You may pay rather than pay Technicality's casting cost if an opponent has cast at least two instant or sorcery cards this turn.
Target player can't win the game until the end of your next turn.
"I see no pressing reason to hasten the resolution of this case." - Dovin Baan

Talons in the Skies w
Enchantment
When Talons in the Skies enters the battlefield, create a white 1/1 Bird creature token with flying.
Whenever a flying creature you control blocks a creature without flying, you may pay 2w. If you do, transform Talons in the Skies.
/////
Terrace of Sculptures
When this permanent transforms into Terrace of Sculptures, create a white 3/4 Gargoyle creature token with flying and protection from red.
Creatures without flying get -1/-0.
No-one hunts birds in Thraben for long.

Timelines Converge ww
Sorcery
Fateful hour -- If you have five or less life, remove all time counters from exiled cards with suspend you own.

Re: The Alphabetical Card Game

Posted: Sun Aug 08, 2021 7:20 am
by Ulka
Undo Chaos 1W
Instant
Counter target red or black spell.

Re: The Alphabetical Card Game

Posted: Sun Aug 08, 2021 1:30 pm
by dyd
Vengeant Angel 3ww
Creature - Angel
Flash
Flying
When Vengeant Angel enters the battlefield, destroy up to one target permanent that dealt damage to you this turn and you gain life equal to the life you lost this turn.
3/4