Page 4 of 6
Re: Take One Step
Posted: Fri Apr 02, 2021 6:36 am
by lookingupanddown
Previous: 6CMC BRGW enchantment
Next: 6 CMC BRGW creature
Dune-Brood Swarm 2BRGW
Creature - Sand Army
Double strike, menace
Dune-Brood Swarm enters the battlefield with X +1/+1 counters on it, where X is the number of lands you control.
Prevent all damage dealt to Dune-Brood Swarm.
At the end of each player's turn, remove +1/+1 counters from Dune-Brood Swarm equal to the amount of damage dealt to it this turn.
0/0
Re: Take One Step
Posted: Wed Apr 21, 2021 4:30 am
by void_nothing
Previous: 6CMC BRGW creature
Next: 6CMC red creature
Goldnight Cometchaser 4RR
Creature - Angel
Flying, haste
Whenever a Human you control dies, put a wrath counter on Goldnight Cometchaser.
Goldnight Cometchaser gets +3/+0 for each wrath counter on it.
When Goldnight Cometchaser dies, add RRR for each wrath counter on it. Until the end of your next turn, you don't lose this mana as steps or phases end.
4RR: Put a wrath counter on Goldnight Cometchaser.
3/6
Re: Take One Step
Posted: Sat Apr 24, 2021 10:41 pm
by dyd
Prev: 6CMC red creature
Next: 6cmc red sorcery
Impulse of Creativity (2/R)(2/R)(2/R)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Re: Take One Step
Posted: Sun Apr 25, 2021 7:29 am
by lookingupanddown
Previous: 6CMC R sorcery
Next: 2CMC R sorcery
Dragonfire Insight RR
Sorcery
Scry 3, then exile the top card of your library. Until end of turn, you may play that card.
Whenever one or more Dragons you control attacks, you may pay 2. If you do, return Dragonfire Insight to your hand at the beginning of your next end step.
Re: Take One Step
Posted: Mon May 17, 2021 9:45 pm
by void_nothing
Previous: 2CMC red sorcery
Next: 2CMC white sorcery
Celestial Form WW
Sorcery
Put a +1/+1 counter on target creature you control.
Target creature you control gains flying and vigilance until end of turn.
Rebound
Re: Take One Step
Posted: Mon May 17, 2021 10:24 pm
by dyd
2MV white sorcery ---> 2MV white enchantment
Spanner in the Works (2/w)
Enchantment - Aura
Enchant creature or Vehicle
Abilities of enchanted permanent can't trigger or be activated.
"Gremlins are just amateurs."
Re: Take One Step
Posted: Tue May 18, 2021 1:58 am
by void_nothing
Previous: 2CMC white enchantment
Next: 2CMC UB enchantment
Lim-Dûl's Study UB
Enchantment
At the beginning of your upkeep, mill a card.
Whenever you mill a card, you may pay 1 and 1 life. If you do, return that card from your graveyard to your hand.
Re: Take One Step
Posted: Wed May 19, 2021 9:19 am
by lookingupanddown
Previous: 2MV UB enchantment
Next: 4MV UB enchantment
Tear from Mind 2UB
Enchantment
U(u/b)B, Discard a card: Look at target player's hand. Exile a card from among them with a memory counter on them. You lose 2 life. Activate only as a sorcery.
X(u/b): You may cast a spell with a memory counter with mana value X from exile. If that spell would be put into a graveyard this turn, exile it instead.
Re: Take One Step
Posted: Wed May 19, 2021 9:51 pm
by dyd
4MV UB enchantment -->
4MV UB sorcery
Extort Secrets u(u/b)(u/b)B
Sorcery
Look at each player's hand and the top card of each player's library. You choose a nonland card from anong those cards and exile it face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Re: Take One Step
Posted: Tue Jun 01, 2021 4:20 am
by void_nothing
Previous: 4CMC UB sorcery
Next: 4CMC green sorcery
Gaea's Stirrings 3G
Sorcery
Until end of turn, target creature gains trample and has base power and toughness each equal to the number of basic lands its controller controls.
Re: Take One Step
Posted: Wed Jun 02, 2021 11:39 am
by lookingupanddown
Previous: 4MV G sorcery
Next: 1MV G sorcery
Canopy Barbs XG
Sorcery
Put X -1/-1 counters on target creature with flying. If that creature would die this turn, draw a card.
The eagle dove from above the treeline. By the time it reached its quarry on the forest floor, it was dead.
Re: Take One Step
Posted: Wed Jun 02, 2021 10:37 pm
by dyd
Previous: 4MV G sorcery
Next: 1MV r sorcery
Scrape r
Sorcery
Scrape deals 1 damage to any target.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flashback 2r
Re: Take One Step
Posted: Wed Jun 23, 2021 11:46 pm
by Henlock
previous 1mv red sorcery
Next 1mv red enchantment
Antiintellectualism r
Enchantment (r)
At the end of each player's turn, Antiintellectualism deals 2 damage to that player unless they spent mana this turn.
Act, don't think.
Re: Take One Step
Posted: Fri Jun 25, 2021 5:14 am
by lookingupanddown
Previous: 1MV R enchantment
Next: 5MV R enchantment
Burning Idea 3RR
Enchantment
Whenever a player would search their library for a card, Burning Idea deals 3 damage to them. Damage dealt this way can't be prevented.
At the beginning of each player's end step, Burning Idea deals X damage to them equal to the number of cards they drew this turn. If that player drew three or more cards this turn, Burning Idea deals an additional X damage to them.
Re: Take One Step
Posted: Fri Jun 25, 2021 4:35 pm
by dyd
Previous: 5MV R enchantment
Next: 5MV BG enchantment
Daemogoth's Embrace 2B(B/G)G
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice a creature" and "When you sacrifice this creature, discard a card and you lose 2 life, each opponent draws a card and gains 2 life."
Re: Take One Step
Posted: Sat Dec 11, 2021 5:53 am
by void_nothing
Previous: 5CMC BG enchantment
Next: 5CMC BG creature
Scheming Pack 3BG
Creature - Vampire Wolf
Grapple (This creature can't be blocked by more than one creature.)
If you would create one or more Wolf tokens, instead search your library for that many cards and put them into your hand. You lose that much life.
4/3
Re: Take One Step
Posted: Sun Dec 12, 2021 9:59 am
by lookingupanddown
Previous: 5MV BG creature
Next: 2MV BG creature
Sporesac Beetle BG
Creature - Insect Fungus
When Sporesac Beetle dies, choose one. If you control two or more Saprolings, choose both.
• Put a +1/+1 counter on target creature you control.
• Put a -1/-1 counter on target creature you don't control.
To Ghave's allies, a gift. To his enemies, the beginning of the end.
1/1
Re: Take One Step
Posted: Wed Apr 13, 2022 9:12 pm
by dyd
Prev: 2MV BG creature
Next: 2MV g creature
Honey Snatcher 1G
Creature - Bear
Nutty (Ignore the words in brackets unless it's a silver bordered game)
Honey Snatcher enters the battlefield with a +1/+1 counter on it if you control a Bird, Cat, [Donkey, Kangaroo,] or Rabbit.
2/2
Re: Take One Step
Posted: Fri Apr 15, 2022 3:06 am
by void_nothing
Previous: 2CMC green creature
Next: 2CMC red creature
Sarpadian Rivals RR
Creature - Goblin Dwarf
Protection from Dwarves and from Goblins
When Sarpadian Rivals dies, create a 1/1 red Goblin Rogue creature token with first strike and protection from Dwarves and a 1/1 red Dwarf Shaman creature token with prowess and protection from Goblins.
2/2
Re: Take One Step
Posted: Sat Apr 16, 2022 4:16 pm
by lookingupanddown
Previous: 2MV R creature
Next: 2MV R enchantment
Weight of Burning Sands 1R
Enchantment - Aura Curse
Enchanted player can't gain life
At the beginning of enchanted player's upkeep, Weight of Burning Sands deals 1 damage to them.
Re: Take One Step
Posted: Sat Apr 16, 2022 6:11 pm
by dyd
Prev: 2MV R enchantment
Next: 2MV gwub enchantment
Rosethorn Wings (w/u)(b/g)
Enchantment - Aura
Enchant permanent
Enchanted permanent has flying and deathtouch as long as it's a creature.
Re: Take One Step
Posted: Mon Sep 26, 2022 5:50 pm
by void_nothing
Previous: 2CMC GWUB enchantment
Next: 2CMC blue enchantment
Humbling Field 1U
Enchantment
Whenever a creature with power 5 or greater attacks or blocks, it gets -4/-0 until end of turn.
2U, Sacrifice Humbling Field: Target creature has base power and toughness 1/1 until end of turn.
Re: Take One Step
Posted: Wed Sep 28, 2022 9:09 am
by lookingupanddown
Previous: 2MV U enchantment
Next: 5MV U enchantment
Nightmare Puppetry 2UUU
Enchantment
At the beginning of each opponent's upkeep, they create a 3/3 blue Nightmare enchantment creature token with "Your maximum hand size is reduced by one."
As long as you have seven or more cards in hand, Nightmare tokens you don't control are goaded and have "Whenever this creature deals combat damage to a player, until end of turn, it gains 'When this creature becomes the target of a spell or ability, sacrifice it.' "
Re: Take One Step
Posted: Tue Oct 11, 2022 3:45 am
by OneAndOnly
Previous: 5MV U enchantment
Next: 5MV U planeswalker
.
Okoko, Observer of Silence -- 3UU
Legendary Creature - Planeswalker
Whenever you copy a spell or ability, put a loyalty counter on Oroko.
0: Put a stun counter on target permanent.
-X: Return target permanent with mana value X to hand.
7: Return each permanent with mana value 7 or less to hand.
5
Re: Take One Step
Posted: Tue Oct 11, 2022 9:01 pm
by dyd
Previous: 5MV U enchantment
Next: 5MV RG planeswalker
Wrenn and Eight 3(r/g)(r/g)
Legendary Planeswalker - Wrenn
+1: Manifest the top card of your library. It gains "When this card leaves the battlefield, if it's a land card, return it to the battlefield tapped."
0: You may put a land card from your graveyard or hand onto the battlefield tapped.
-8: Target land becomes a 0/0 green Treefolk creature that's still a land. Put a menace counter, a hexproof counter and X +1/+1 counters on it, where X is the number of lands you control.
5