Page 294 of 416

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Sat Aug 20, 2022 3:44 pm
by chetoos
Grist, of the endless swarm 2GB
Legendary Planeswalker - Grist
As long as it is not on the battlefield, Grist is a 2/2 insect creature in addition to its other types.
+2 - Mill three cards. If an insect creature card is milled this way, you gain 2 life.
-3 - Return target insect creature card from your graveyard to your hand. Until your next turn, whenever a creature attacks you or a planeswalker you control, that creature gets -x/-x, where X is the power of the insect you returned to your hand.
-X - Return any number of insect creature cards with total mana value X or less from your graveyard to the battlefield.
4

I'm saying that this plane is the insect plane. While the hives do have rudimentary intelligence, nothing approaching sentience. You have ants (Jund) bees (Jeskai) termites (Abzan) wasps/hornets (Grixis) and Beetles (Bant) Note that not the entire plane is insects, there are other animals, but the insects control a lot of the land.

Ruler of the Hill 2BRG
Creature - Insect
Whenever Ruler of the Hill deals combat damage to a player or planeswalker without a sting counter, put a sting counter on that player or planeswalker
If a source would deal damage to a target with a sting counter on it, that source deals that much damage plus 2 instead.
3/5


Queen of the First Hive 3URW
Legendary Creature - Insect
Whenever another nontoken insect enters the battlefield under your control, create a 1/1 red and white insect creature token.
Flying, ward 2
"Such coordination, such organization, I could spend years watching these creatures." Narset
4/4

Domesticated bear 1G
Creature - Bear
: add . Spend this mana only to cast insect spells.
The wildlife on this plane has been molded to suit the needs not of the sentient species, but the will of the hives. - The journal of Vivien Reid
2/2

IIW: The wolves are at the door.

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Sat Aug 20, 2022 5:57 pm
by Mergatroid_Jones
Nameless Jungles
Land (C)
Untouched Jungles enters the battlefield tapped. When it does, add one mana of any color and gain 1 life.
T: Add G.

(common cycle of Nameless lands)

Tyrant of Farthest Bog 3BB
Creature- Frog Giant (U)
When Tyrant of Farthest Bog enters the battlefield, each other creature gets -1/-1 until your next turn. Remove a loyalty counter from each planeswalker.
"On second thought, I'm not a fan." -Vivien
4/4

Daretti's Exlorabot 4
Artifact Creature- Construct (C)
When Daretti's Explorabot enters the battlefield, draw a card.
When Daretti's Explorabot deals combat damage to a player, you may sacrifice it to draw a card.
2/2

Birds of Arboreum G
Creature- Birds (U)
Flying
T: Add G.
Mu Yanling spoke and laughed for hours with the birds, but not a word of it could be translated to the other two.
0/1

IIW: Fall of Old Capenna

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Sun Aug 21, 2022 3:07 am
by Sporegorger_Dragon
Ulka wrote:
1 year ago
and these three are to determine what to do.
Unspoiled Wilds
Land (U)
When Unspoiled Wilds enters the battlefield and at the beginning of your upkeep, Unspoiled Wilds becomes the basic land type of your choice.
"What do you mean, 'what to do?' WE are going to leave this place well enough alone." -Vivien Reed


IIW: Please don't pick this

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Sun Aug 21, 2022 9:42 am
by NinjaCaterpie
Untainted Paradise 3GG
Enchantment (R)
Unmodified creatures you control get +2/+2.
Whenever a creature dealt damage by a creature you control dies, if your creature is still on the battlefield, draw a card.
The law of the strong, ever unchanged.

IIW: Jungles and deserts

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Sun Aug 21, 2022 9:57 am
by Krishnath
Vivien's Paradise 1G
Enchantment (R)
You may cast nonartifact creatures as though they had flash.
1G, Reveal the top card of your library. If it is a nonartifact creature card, you may cast it this turn. It's casting cost is reduced by G (this will only reduced the colored part of the casting cost by G.)

IIW: What wild adventures did I have in my absence from MTGNexus?

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Sun Aug 21, 2022 5:46 pm
by Megiddo
Clearing of the Old Growth 1R
Enchantment - Saga {R}
[ I ]: Sacrifice a land. If you do, draw a card.
[ II ]: Sacrifice a land. If you do, create three treasure tokens.
[III]: Until end of turn, whenever you sacrifice a treasure, add R.

IIW: ecoterrorism

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Sun Aug 21, 2022 6:01 pm
by spacemonaut
Ecosystem Collapse 2BBB
Enchantment (R)
Whenever a creature dies, its controller chooses up to one target creature with greater power. Destroy that creature.
For the visitor's roasted fowl, a weasel went hungry. For the lack of a weasel, a wolf went hungry.


IIW: Weather

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Sun Aug 21, 2022 11:17 pm
by OneAndOnly
Post-Apocalypse "Is there anything left?" plane. Lots of ruins and relics that hint toward the progenitors.

Will the visiting Planeswalkers succumb to the same fate? Re-create it? Much to discover, and much to learn...

Radioactive Plate
Land
T: Add one mana of any color. Whenever you cast a spell of that color this turn, lose one life.
"Something about this area seems familiar -- as though it were a city, long ago abandoned." -- Tamiyo

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Mon Aug 22, 2022 3:23 pm
by chetoos
@Ulka Judge?

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Mon Aug 22, 2022 3:28 pm
by Ulka
Yep. Judging during my break in an hour or so

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Mon Aug 22, 2022 4:37 pm
by Ulka
Well my break is being cut short due to a crisis session that starts in 9 minutes so I will just let you all know you all had amazing cards and I had to comedown to flavor and world building and I have to give it up to Mergatroid_Jones for their excellent worldbuilding and flavor.

next up: Fall of Old Capenna

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Mon Aug 22, 2022 7:11 pm
by Krishnath
Phyrexian Infiltration BBB
Enchantment
Creatures with Menace counters are black Phyrexian creatures in addition to their other colors and types.
3B, Sacrifice a creature: Put a creature from a graveyard onto the battlefield with a Menace counter.

IIW: What wild adventures did I have in my absence from MTGNexus?

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Tue Aug 23, 2022 7:51 am
by Sporegorger_Dragon
Imperiled Investigator
{U}{B}
Creature - Cephalid Rogue (U)
Whenever another creature you control dies, investigate. This ability triggers only once per turn.
Sacrifice a Clue: Imperiled Investigator connives. Activate this ability only once per turn.
2/1
"These seemingly random disappearances are linked somehow, I know it!"


IIW: Unconventional Oozes

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Tue Aug 23, 2022 6:11 pm
by spacemonaut
Sealing of the Angels 1WW
Enchantment (R)
Exile each creature with power 4 or greater. For each creature exiled this way, its controller may put a +1/+1 counter on a creature they control.


IIW: Weather

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Tue Aug 23, 2022 6:49 pm
by Megiddo
Investiture of the Demonlord's Power 2BB
Enchantment - Aura {M}
Enchant creature
Enchanted creature gets +4/+4, has flying and trample, and is a Demon in addition to its other types.
When enchanted creature dies, return Investiture of the Demonlord's Power to its owner's hand.

IIW: [this space intentionally left blank]

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Wed Aug 24, 2022 2:13 am
by Juancu
The Fall of Old Capenna 5WB
Enchantment - Saga (R)
Read backwards (You may have this enter the battlefield flipped.)
[ I ] [Destroy each black creature. Create three 3/3 white Angel creature tokens with flying and lifelink ] [ ɅI ]
[ II / III ] [Put a +1/+1 on each black creature you control. Sacrifice a white creature.] [ III \ II ]
[ IV ] [Create five 1/1 black Demon creature tokens with menace. Sacrifice a white creature or three demons.] [ I ]

IIW: underdark or over cloud

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Wed Aug 24, 2022 2:53 am
by Mergatroid_Jones
Several different versions of what happened to Old Capenna.
Krishnath wrote:
1 year ago
Phyrexian Infiltration BBB
Enchantment
Creatures with Menace counters are black Phyrexian creatures in addition to their other colors and types.
3B, Sacrifice a creature: Put a creature from a graveyard onto the battlefield with a Menace counter.

IIW: What wild adventures did I have in my absence from MTGNexus?
IT WAS THE PHYREXIANS THE WHOLE TIME!!!
Sporegorger_Dragon wrote:
1 year ago
Imperiled Investigator
{U}{B}
Creature - Cephalid Rogue (U)
Whenever another creature you control dies, investigate. This ability triggers only once per turn.
Sacrifice a Clue: Imperiled Investigator connives. Activate this ability only once per turn.
2/1
"These seemingly random disappearances are linked somehow, I know it!"

IIW: Unconventional Oozes
🐙"But what does it mean?"
spacemonaut wrote:
1 year ago
Sealing of the Angels 1WW
Enchantment (R)
Exile each creature with power 4 or greater. For each creature exiled this way, its controller may put a +1/+1 counter on a creature they control.


IIW: Weather
"We'll put 'em all up in a big jar and juice 'em up good, see? Then we'll sell that stuff what comes out 'n' call it halo." -young Jetmir
Megiddo wrote:
1 year ago
Investiture of the Demonlord's Power 2BB
Enchantment - Aura {M}
Enchant creature
Enchanted creature gets +4/+4, has flying and trample, and is a Demon in addition to its other types.
When enchanted creature dies, return Investiture of the Demonlord's Power to its owner's hand.

IIW: [this space intentionally left blank]
Demons, rawwrg! 👺👿👹
Juancu wrote:
1 year ago
The Fall of Old Capenna 5WB
Enchantment - Saga (R)
Read backwards (You may have this enter the battlefield flipped.)
[ I ] [Destroy each black creature. Create three 3/3 white Angel creature tokens with flying and lifelink ] [ ɅI ]
[ II / III ] [Sacrifice a white creature and put a +1/+1 on each black creature you control.] [ III \ II ]
[ IV ] [Create five 1/1 black Demon creature tokens with menace. Then sacrifice a white creature or three demons.] [ I ]

IIW: underdark or over cloud
Either the demons all died cause angels, but came back tiny or there were a bunch of growing demons and then they died when the angels came. I can't remember which.
Winner and next
Show
Hide
I love the idea of reversible sagas (much better than the new read ahead ability), but I'm not sold on the execution. So I'll give it to the octopus for uncovering... something.

Next: Unconventional Oozes

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Wed Aug 24, 2022 10:02 am
by NinjaCaterpie
Conglomerating Ooze 1GG
Creature - Ooze (R)
When Conglomerating Ooze enters the battlefield, create two tokens that are copies of it.
Whenever another creature named Conglomerating Ooze dies, put X +1/+1 counters on Conglomerating Ooze, where X is that creature's power.
1/1

I feel like Oozes tend to split more than join. Maybe this isn't unconventional enough.

IIW: Backlash; boycotts; angry mobs; riots.

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Wed Aug 24, 2022 11:44 am
by chetoos
Aether-charged ooze 2BB
Creature - Aetherborn Ooze
If you would gain any amount of energy, you gain that much plus 1 instead.
Aether-charged ooze crews Vehicles as though its power were 1 greater.
Despite its lack of humanoid features, the aetherborn families still fought over which of them it belonged to.
3/3

IIW: The wolves are at the door.

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Wed Aug 24, 2022 1:07 pm
by Krishnath
Grey Goo CCC
Artifact Creature - Ooze
Indestructible, Shroud
Whenever a nontoken permanent leaves the battlefield, exile it and create a token that is a copy of Grey Goo.
0/1

IIW: What wild adventures did I have in my absence from MTGNexus?

Edit: I forgot to give it indestructible, my bad.

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Wed Aug 24, 2022 3:39 pm
by Mergatroid_Jones
Slimestorm 2G
Tribal Instant- Ooze (U)
If you control two or more creatures with +1/+1 counters on them as you cast Slimestorm, it resolves as a 0/0 creature with a +1/+1 counter on it. (The text below resolves when it enters the battlefield.)
Create a 0/0 green Ooze creature token with a +1/+1 counter on it. Then proliferate.

(a rules expert would probably need to tweak the above a bit.)

Hydro-Cube 2UU
Creature- Ooze (R)
Non-island cards in your hand are basic Islands. When you play one of these cards, it enters the battlefield face down as a basic Island.
6/6

Pulsating Laboratory
Land Creature- Ooze (R)
T: Add C. Add two mana of any one color instead if Oozing Laboratory's power is 5 or greater.
Oozing Laboratory's power is equal to the number of creatures you control with +1/+1 counters.
Oozing Laboratory isn't a creature unless you control 3 or more creatures with +1/+1 counters.
*/*

IIW: Make a bundle (like Swarmyard bundles flavorful creature types, or how historic or modified bundle different concepts together)

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Wed Aug 24, 2022 3:39 pm
by Megiddo
Ooze Sword 1GU
Tribal Artifact - Ooze Equipment {R}
Equipped creature gets +1/+1 for each Ooze you control.
When equipped creature dies, create a 0/0 green and blue Ooze creature token with "this creature gets +1/+1 for each Ooze you control."
Equip 1

IIW: Colored artifacts

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Wed Aug 24, 2022 10:09 pm
by OneAndOnly
Ooze Zoo -- CCCWUBRG
Sorcery
For each creature that's a different creature type on the battlefield, create a 0/0 green Ooze creature token. Then, distribute a number of +1/+1 counters equal to your life total among Oozes you control.
.
If I Win: -- Pictures from the James Webb telescope

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Thu Aug 25, 2022 12:20 am
by Ulka
Strawberry Jam 1G
Artifact Creature - Food Ooze
Whenever Strawberry Jam dies, destroy any creatures that dealt damage to it.
2, T, Sacrifice Strawberry Jam: You gain 3 life.
2/2

IIW: homunculi

Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Global Historians

Posted: Thu Aug 25, 2022 3:58 am
by Sporegorger_Dragon
All right let's go!
NinjaCaterpie wrote:
1 year ago
Conglomerating Ooze 1GG
Creature - Ooze (R)
When Conglomerating Ooze enters the battlefield, create two tokens that are copies of it.
Whenever another creature named Conglomerating Ooze dies, put X +1/+1 counters on Conglomerating Ooze, where X is that creature's power.
1/1

I feel like Oozes tend to split more than join. Maybe this isn't unconventional enough.

IIW: Backlash; boycotts; angry mobs; riots.
True, splitting slimes are more common than combining, but one recent example are the "flans" from Final Fantasy 13 and its spin-offs/sequel, including a massive one called Royal Ripeness.

Interesting card and a good rate, but fairly conventional. Good card otherwise.
chetoos wrote:
1 year ago
Aether-charged ooze 2BB
Creature - Aetherborn Ooze
If you would gain any amount of energy, you gain that much plus 1 instead.
Aether-charged ooze crews Vehicles as though its power were 1 greater.
Despite its lack of humanoid features, the aetherborn families still fought over which of them it belonged to.
3/3

IIW: The wolves are at the door.
Yes, this is more what I had in mind; something we don't usually associate with Oozes.

Interesting flavor in that it's probably providing you with extra energy as it decays, and probably pilots vehicles the same way. Presumably this is sentient.
Krishnath wrote:
1 year ago
Grey Goo CCC
Artifact Creature - Ooze
Indestructible, Shroud
Whenever a nontoken permanent leaves the battlefield, exile it and create a token that is a copy of Grey Goo.
0/1

IIW: What wild adventures did I have in my absence from MTGNexus?

Edit: I forgot to give it indestructible, my bad.
Nanomachines, son. Another good example of an unconventional ooze.

Mechanically it captures the feel of a grey-goo scenario, although in gameplay-wise this probably isn't a lot of fun.
Mergatroid_Jones wrote:
1 year ago
Opposition Ooze G
Creature- Ooze (U)
Trample
When Opposition Ooze enters the battlefield, if it isn't a token, each opponent creates a token that's a copy of it.
Opposition Ooze can't block creatures named Opposition Ooze.
3/3

Slimestorm 2G
Tribal Instant- Ooze (C)
If you control two or more creatures with +1/+1 counters on them as you cast Slimestorm, it resolves as a 0/0 creature with a +1/+1 counter on it. (The text below resolves when it enters the battlefield.)
Create a 0/0 green Ooze creature token with a +1/+1 counter on it. Then proliferate.

(a rules expert would probably need to tweak that a bit.)

IIW: Make a bundle (like Swarmyard bundles flavorful creature types, or how historic or modified bundle different concepts together)
Opposition Ooze: Certainly an unconventional ooze mechanically, but in the end, still a green ooze.

Slimestorm seems like a lot of rules effort for something rather simple.
Megiddo wrote:
1 year ago
Ooze Sword 1GU
Tribal Artifact - Ooze Equipment {R}
Equipped creature gets +1/+1 for each Ooze you control.
When equipped creature dies, create a 0/0 green and blue Ooze creature token with "this creature gets +1/+1 for each Ooze you control."
Equip 1

IIW: Colored artifacts
Presumably, this ooze can solidify enough to become a blade, otherwise it would become very messy very quickly.

I feel that flavorfully this might be better off portrayed as a suit of armor or something wearable, and utilize the reconfigure ability, to really give the feel of equipping an Ooze. Go all in!
OneAndOnly wrote:
1 year ago
Ooze Zoo -- CCCWUBRG
Sorcery
For each creature that's a different creature type on the battlefield, create a 0/0 green Ooze creature token. Then, distribute a number of +1/+1 counters equal to your life total among Oozes you control.
.
If I Win: -- Pictures from the James Webb telescope
Well, that's certainly a huge and expensive effect, but not what I'd expect from something named Ooze Zoo.
Ulka wrote:
1 year ago
Strawberry Jam 1G
Artifact Creature - Food Ooze
Whenever Strawberry Jam dies, destroy any creatures that dealt damage to it.
2, T, Sacrifice Strawberry Jam: You gain 3 life.
2/2

IIW: homunculi
Interesting! Something has gone very bad with this batch! I was expecting entries that were pudding and desserts and whatnot, so I'm surprised this ended up being the only one.

Simple, but I think it needs the phrase, "dealt damage to it this turn".

Here are the results:

3rd place: Ulka
2nd place: cheetos

Winner: Krishnath

NEXT: What wild adventures did Krishnath have during his absence from MTGNexus?