So, when I put this criteria up, I was originally thinking of Classic Disney -- y'know, Mickey Mouse and Snow White and the Mouseketeers. And then, I remember than Disney also owns (sigh) Star Wars and Marvel and half a million other IPs, and then I thought (because my mindis like this) that it'd be hilarious to have a Universe Beyond that, itself, has a Universe Beyond in it.
I am perhaps the only person in the Northern Hemisphere to feel this way. Welcome to my TED Talk.
Sporegorger_Dragon wrote: ↑1 year ago
Donald, Royal Mage
1{U}{R}
Legendary Creature - Bird Wizard (M)
When Donald, Royal Mage enters the battlefield, exile target instant or sorcery card from your graveyard until Donald leaves the battlefield. You may cast that card for as long as it remains exiled.
4{U}{R}{R}, T, Sacrifice Donald, Royal Mage: Discard your hand, then draw that many cards. When you do, Donald deals damage equal to the number of cards in your hand to any target.
1/1
"WAUgHG W@AH WAuH Wahh WA!!"
Goofy, Loyal Shieldknight
1{W}{G}
Legendary Creature - Dog Knight (M)
Vigilance
Goofy, Loyal Shieldknight enters the battlefield with a shield counter on it.
{1}: Move a counter from Goofy onto target creature.
1{W}{G}: Adapt 2.
1/4
"YAA-HOO-HOO HOOEY!!"
Sora, Keyblade Hero
1{R}{W}
Legendary Creature - Human Keyblade-User (M)
Haste
{R}{W}: Sora, Keyblade Hero gains flying until end of turn.
Whenever Sora attacks, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less and/or an Equipment card with mana value 3 or less from among them and put them onto the battlefield. Put the rest on the bottom of your library in a random order.
2/2
The Keyblade
3
Legendary Artifact - Equipment
When The Keyblade enters the battlefield, attach it to target Keyblade-User you control.
The Keyblade can't be attached to non-Keyblade-Users.
Equipped creature gets +2/+0 and has double strike, trample, and vigilance.
Equip
2
IIW: Unconventional Oozes.
I want to say Yay Donald Duck! But then I get confused, because I think he changes character and personality the most, depending on his context -- I think he acts differently with Mickey and Minnie (or at least has a different role to play with them) than he does with, say, Huey, Dewey, and Louie. So -- what's the context for being a Royal Duckmage?
I do want to give you a bonus point for getting the flavor text correct.
Goofy also confuses me: What is he, exactly? A dog? A moose? A dogmoose? Has this been canonically decided? It's a cool card, regardless, and a great depiction of the character.
I know Sora and the Keyblade much less. But seem a touch pushed. I get that there are other Keyblade Masters out there, but unless they're all being printed, this could have "Equip target creature named Sora" instead. It seems like you could streamline they attach / can't equip / equip abilities. Also, minus a mickey for not being an Artifact - Key.
Juancu wrote: ↑1 year ago
Abu, Partner in Crime R
Legendary Creature - Ape Rogue (R)
Human sidekick (If you control Abu and a legendary human, and only one of them would die, you may instead merge it with the other. Keep the human on top. It loses sidekick.)
Whenever a legendary human you control attacks, if it's this creature or a rogue, create a treasure token.
1/1
(Sidekicks are a staple. They would work as an extra life for the protagonists, and they also survive hidden so the ability keeps working, unless it's a board wipe. Abu would work well with Aladdin (a rogue), but if it partners with any other protagonist, the ability starts working for the merged creature.)
IIW: from a game's inventory
Sidekicks seem really cool, and Abu is a great, and readily recognizable, example. In my headcanon Abu is also the monkey from the Pirates of the Caribbean series. Does anybody else feel the same way?
I don't quite get the rules for sidekick -- is this like mutating? Or meld? Or [card = that one other card]Curse of the Fire Penguin[/card]? I'm guessing since it uses "top" it's mostly like mutate, and I wish there were some other way to get the same relationship across.
TEN THOUSAND OF YEN SID'S BROOMS for the callback all the way to
Magic's first expansion set!!!! But, unfortunately, minus one broom for not capitalizing Rogue. Sorry, but those are the rules.
chetoos wrote: ↑1 year ago
Vengeful Sea Witch
3UB
Creature - merfolk octopus
When Vengeful Sea Witch enters the battlefield, sacrifice it unless you put a silence counter on another creature you control.
Creatures you control with silence counters on them lose all abilities and have "Whenever this creature deals combat damage to a player, you may remove a silence counter from this creature."
5/5
Brutish Hunter
3R
Creature - Human Scout
This creature has first strike as long as an opponent controls a 1/1 creature.
4/3
____
Unatainable love
1R
Sorcery - Adventure
Target opponent creates a 1/1 white human creature token. That creature gains "This creature can't block."
Create a treasure token.
Vizier of Lochthwain
2BB
Creature - Human Advisor
As long as an opponent controls a creature you own, this creature has menace and gets +2/+0
2/4
_____
Seek the wonders
2B
Sorcery - Adventure
Exchange control of target artifact you don't control and target creature you control. Both permanents gain "This permanent can't be sacrificed."
Lucky Elephant
2G
Creature - Elephant
Lucky Elephant has flying as long as you control a bird or a feather token.
2, exile a creature card with flying from your graveyard: create a colorless artifact token named "feather" with "
, sacrifice this token: scry 1"
3/3
IIW: The wolves are at the door.
What an interesting cross-section of cards. I see you mostly like 90's Disney. Do you prefer Elton John or Phil Collins?
Sea Witch is exceptional, but you too lose a broomstick for failing to capitalize -- is that a symptom of Covid or something? Seems like it's catching.
Gaston and Le Feu are perfect (it makes me want to see Le Feu as a sidekick; see above). But still some typos. It'd be like watching Sinderella or the Loin King -- which seem like Rule 34 Disney or something.
Vizier of Lochthwain is cool and a nice way to tie things to Eldraine. (Eldraisney World?) Maybe Jafar wants to work the other way; "As long as you control a creature an opponent owns..."
Lucky Elephant is also very, very good. The name of the token is very on-the-nose (on the beak?) Dumbo's one of those cartoons that's iconic and mostly delightful yet also has some content that's objectionable today (it was also objectionable back then; just fewer people objected).
Overall, very good and very flavorful!
Sporegorger_Dragon wrote: ↑1 year ago
Dipper Pines
2{U}
Legendary Creature - Human (U)
Partner with Mabel Pines
Skulk
When Dipper Pines enters the battlefield, investigate.
1/1
================
Uncover the Mystery
1{U}
Sorcery - Adventure
Until end of turn, whenever a creature you control deals combat damage to a player, investigate.
Mabel Pines
2{R}
Legendary Creature - Human (U)
Partner with Dipper Pines
Haste
When Mabel Pines enters the battlefield, you may goad target creature.
2/2
============
Feat of Silliness
2{R}
Instant - Adventure
You may discard up to two cards. If you do, draw that many cards.
The Pines Twins
2{U}{R}
Legendary Creature - Human (M)
Double strike
Whenever The Pines Twins attacks and at the beginning of your upkeep, surveil 1.
3{U}{B}{R}, T: If there are exactly thirteen cards in your graveyard, exile The Pines Twins, then return it to the battlefield transformed.
2/4
========
Bill Cipher
Legendary Planeswalker - Cipher (
UBR)
-1: Each other player discards a card and you draw a card.
-4: Target player loses 4 life and exiles an artifact, a creature, and a planeswalker they control.
-8: Exile a total of thirteen cards from any number of libraries and/or graveyards. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
<13>
IIW: Unconventional Oozes.
I don't know Gravity Falls at all, so I have to judge these just on their basis as cards. Which is horribly unfair!
I like the curiousity, the taunting, and snarkiness of the cards. The commander/adventure combo is actually pretty brilliant, and transforming into a Planeswalker is nifty, too!
Mergatroid_Jones wrote: ↑1 year ago
Fae-Favored Trickster 2G
Creature- Human Rogue (C)
: Fae-Favored Trickster gains flying until end of turn.
1/4
////
Young Forever G
Sorery--Adventure
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
Awakened Princess 6W
Creature- Human Noble (U)
When Awakened Princess enters the battlefield, gain 5 life, draw 2 cards, and put a +1/+1 counter on each other creature you control.
1/2
////
Vanquish the Dragon 3W
Instant-- Adventure
Destroy target creature with mana value 3 or more.
(Peter Pan and Sleeping Beauty)
IIW: Releasing 2025:
War of the Spark 2. After half of all named planeswalkers have been compleated, the ragtag remnants of a Gatewatch strike a deal to release Bolas for a final battle against Phyrexia on Amonkhet.
Sleeping Beauty was pretty easy to get (...ba dum tish?) but oddly, I'd never connected Peter Pan to the fae, and their child-stealing ways, until now. So congratulations on blowing my mind, just with that. The Trickster could use a sidekick -- Tinkerbell, of course.
The Awakened Princess (wow, that's a lot of bennies) could probably be paired with a more flavorful adventure -- something with a crone and an apple? errrr, a spinning wheel?
Tawnos's Coffin maybe?
Peter Pan → Pirates of the Caribbean ---> Ixalan? Definitely some interesting crossover possibilities.
Ulka wrote: ↑1 year ago
Xenomorph Queen 4UB
Creature - Horror
Menace, Hexproof
Whenever Xenomorph Queen deals combat damage to a player, conjure a Xenomorph Facehugger mutated underneath a creature an opponent controls.
At the end of your turn, create a 0/2 Black Horror Egg creature token with defender and "When this creature blocks a creature, sacrifice it and conjure a Xenomorph Facehugger mutated underneath the blocked creature."
6/4
Xenomorph Facehugger
Creature - Horror
Mutate
1BB
Xenomorph Facehugger can only mutate underneath a creature you don't control.
At the beginning of your upkeep, put a time counter on Xenomorph Facehugger. If that creature has two or more time counters on it, sacrifice it and Xenomorph Facehugger's owner creates a 3/3 blue and black Horror creature token with Menace.
0/0
IIW: Banding is back in the Dominaria United and you are chosen to design the signal post Uncommon for banding.
"Horror" definitely works as the creature type for Aliens. Props for that!
I get that you can conjure virtual cards onto the battlefield, but it still feels better to me as creating tokens.
Mergatroid_Jones wrote: ↑1 year ago
Mickey, Monopolist Mouse 1WBR
Legendary Disney Creature- Mouse Praetor (M)
When a permanent becomes Disney, gain control of it.
XX: Target nonland permanent with mana value X becomes Disney.
Tap three untapped Disney permanents you control: Create a Treasure token.
2/7
(this should actually be a mono blue card, but the colors are for flavor)
IIW: The first IIW you posted on Nexus.
Disney as ... a supertype. That's awesome! And very meta. And creating Treasures. Very very meta.
I think the activated ability has to be bumped up in cost (I suggest, Pay one life) -- otherwise it just gobbles up all the tokens. The fact that inevitably it fuels itself with Treasures is ... :shudder:
Megiddo wrote: ↑1 year ago
Fivey Fox 2U
Legendary Creature — Fox Advisor {R}
Whenever a player rolls a die, predict the result. If you're right, draw a card. Otherwise, scry 1, then adjust your model
(Next time you predict a result, guess a range of results that's one bigger than the last time you predicted.)
2/2
IIW: Compleat a Planeswalker that you really don't want to see compleated
Ack, The Rules tell me that the ability can't work as a triggered ability. The "adjust your model" bit is a lot of bookkeeping, and I'm not certain how to interpret it. If my first prediction was 3, the adjusted model is ... 4? 3 - 4? 2 - 4? And if the guess is within the range (but not the precise result), do I draw a card or scry?
THE WINNER IS Juancu and
Abu, Partner In Crime. "Sidekick" started informing a lot of my responses, so you can see the appeal of the card and the ability. But be careful, because ten thousand of Yen Sid's brooms is
not something you really want.
LET'S DO THINGS AND LET'S GO PLACES: from a game's inventory