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Re: The Signpost Uncommon Game

Posted: Mon Feb 21, 2022 9:14 pm
by Mergatroid_Jones
Undercity Tunnels
Land (U)
: Add c.
ub: Target creature gets -1/-0 and gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
You can get anywhere in Ravnica if you know you're way. But if not...

Next: 1/1 tribal

Re: The Signpost Uncommon Game

Posted: Tue Apr 05, 2022 9:47 pm
by dyd
Pendelhaven Mentor (g/w)
Creature - Elf Shaman
Whenever Pendelhaven Mentor or another 1/1 creature enters the battlefield under your control, target 1/1 creature gets +1/+2 until end of turn.
1/1


Next: ur artifact for Equipments and Vehicles

Re: The Signpost Uncommon Game

Posted: Fri Apr 15, 2022 12:14 pm
by lookingupanddown
Electrostatic Armory 3UR
Artifact
Other artifacts you control have ward 2.
2UR, : Put a +1/+1 counter on all Vehicles and equipped creatures you control. Electrostatic Armory deals 1 damage to each opponent.

Next: WB connive

Re: The Signpost Uncommon Game

Posted: Mon May 09, 2022 5:49 pm
by void_nothing
Obscura Mentor 2WB
Creature - Human Advisor
Ward - Discard a card.
When Obscura Mentor enters the battlefield, it connives.
Whenever you discard a creature card with mana value 2 or less, you may put that card onto the battlefield.
3WB, T: Obscura Mentor connives.
2/1

Next: BR instants/flash

Re: The Signpost Uncommon Game

Posted: Mon May 09, 2022 6:49 pm
by JovialJovian
Carnival Crier 1BR
Creature - Devil Advisor (U)
Whenever you cast your first spell during each opponent's turn, Carnival Crier deals 2 damage to that player.
2/1

Next: GW "cast your second spell"

Re: The Signpost Uncommon Game

Posted: Mon May 09, 2022 6:58 pm
by void_nothing
High Dyad 1GW
Creature - Angel Hydra
Flying, vigilance
Whenever you cast your second spell each turn, an opponent may have you gain 2 life and create two Treasure tokens. If no one does, put two +1/+1 counters on High Dyad.
2/2

Next: UR discard matters

Re: The Signpost Uncommon Game

Posted: Mon May 09, 2022 7:10 pm
by Guardman
Makeshift Golem 1ur
Artifact Creature - Golem
Whenever you discard a card, Makeshift Golem gets +1/+0 and gains trample until end of turn.
Whenever Makeshift Golem deals combat damage to a player or planeswalker, draw a card.
2/3
"There is a certain wisdom that can only be found in making do with what you have at hand."
-Certis, High Junker


Next: Historic Cards in your Graveyard

Re: The Signpost Uncommon Game

Posted: Mon May 09, 2022 7:25 pm
by void_nothing
Ageless Raider 1RW
Creature - Barbarian Incarnation
Trample
3RW, Discard a card: Ageless Raider gains double strike and lifelink until end of turn. Activate only during your turn and only once per turn.
When Ageless Raider dies, exile it, then choose target historic card in your graveyard with mana value equal to or less than Ageless Raider's power. If it's a land card, put it onto the battlefield. Otherwise, cast that card without paying its mana cost.
3/2

Next: GU -1/-1 counters

Re: The Signpost Uncommon Game

Posted: Mon May 09, 2022 8:11 pm
by Venedrex
Knowledge Pool Virologist
Creature — Vedalken Wizard
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Each creature your opponents control must block Knowledge Pool Virologist this turn if able.
: Proliferate.
2/4

Next: Merfolk

EDIT: You can tell I haven't got enough sleep lol. :P

Re: The Signpost Uncommon Game

Posted: Mon May 09, 2022 8:48 pm
by void_nothing
I think being a rare sort of defies the idea of a signpost uncommon. :p

Hide in the Lanes WU
Tribal Enchantment - Merfolk
Whenever Hide in the Lanes or another Merfolk enters the battlefield under your control, put a dive counter on Hide in the Lanes.
Remove a dive counter from Hide in the Lanes: Prevent all damage that would be dealt to or dealt by target permanent this turn.

Next: UB creatures with 2 or less power matter

Re: The Signpost Uncommon Game

Posted: Mon May 09, 2022 8:59 pm
by Venedrex
void_nothing wrote:
2 years ago
I think being a rare sort of defies the idea of a signpost uncommon. :p

Hide in the Lanes WU
Tribal Enchantment - Merfolk
Whenever Hide in the Lanes or another Merfolk enters the battlefield under your control, put a dive counter on Hide in the Lanes.
Remove a dive counter from Hide in the Lanes: Prevent all damage that would be dealt to or dealt by target permanent this turn.

Next: UB creatures with 2 or less power matter
Unnerving Shadows
Enchantment
Creatures you control with power 2 or less have Skulk. (They can't be blocked by creatures with greater power.)
At the beginning of your end step, if two or more creatures you control dealt combat damage to an opponent this turn, draw a card.

Next: Aggro

Re: The Signpost Uncommon Game

Posted: Fri May 13, 2022 1:26 am
by lookingupanddown
Eclipse Revenant 1WB
Creature - Elemental Spirit (U)
Flying
Eclipse Revenant gets +1/+0 and has lifelink if it blocks or is blocked by a creature.
It appears when the paths of the sun and moon cross, always hungry for the light and life its patrons deprive.
2/2

Next: RG Treasures

Re: The Signpost Uncommon Game

Posted: Sun May 15, 2022 10:22 pm
by Guardman
Hoard-Blessed Hellkite rg
Creature - Dragon
Hoard-Blessed Hellkite enters the battlefield with two +1/+1 counters on it for each mana from a Treasure spent to cast it.
As long as Hoard-Blessed Hellkite has four or more +1/+1 counters on it, it has flying.
1/1
Greed is a powerful motivator. Especially among the greedy.

Next: bg Poison

Re: The Signpost Uncommon Game

Posted: Mon May 16, 2022 12:09 am
by Mookie
Blighted Hydra BG
Creature - Zombie Hydra
Blighted Hydra enters the battlefield with two poisonous counters on it. (Whenever a creature with poisonous deals combat damage to a player, that player gets a poison counter. Multiple instances of poisonous stack. A player with ten or more poison counters loses the game.)
Blighted Hydra's power and toughness are equal to the number of poisonous counters on creatures you control plus the number of poison counters on your opponents.
*/*

Next: RG flyers

Re: The Signpost Uncommon Game

Posted: Mon May 16, 2022 2:49 am
by lookingupanddown
Giant Glider 2RG
Creature - Squirrel (Uncommon)
As long as it's your turn, Giant Glider has flying.
1RG: Creatures with flying you control can't be blocked by other creatures with flying until end of turn. Activate only during combat if Giant Glider is declared as an attacker.
Its low flight is used by other gliders to hide from predators.
2/2

Next: BR afflict

Re: The Signpost Uncommon Game

Posted: Wed Jul 06, 2022 2:15 am
by Surging Chaos
Sadistic Surgeon BR
Creature -- Human Minion
Whenever a -1/-1 counter is put on a creature an opponent controls, that player discards a card. If they can't, they lose 2 life.
2br: Put a -1/-1 counter on target creature. Activate only as a sorcery.
2/1

Next: GW toughness matters

Re: The Signpost Uncommon Game

Posted: Wed Jul 06, 2022 2:29 am
by Mookie
Irritable Elephant 2GW
Creature - Elephant
Whenever Irritable Elephant enters the battlefield or attacks, choose one:
- This turn, each creature you control deals combat damage equal to its toughness rather than its power
- You gain life equal to the greatest toughness among creatures you control
2/5

Next: UR graveyard stuff

Re: The Signpost Uncommon Game

Posted: Wed Jul 06, 2022 2:31 am
by OneAndOnly
Bastion of Belief - GW
Creature - Wall
Defender
As long as you control a creature with 4 or greater toughness, Bastion of Belief has Ward 4.
As long as you control a creature with 8 or greater toughness, Bastion of Belief has indestructible.
0/3

.

Next: UG X-cost spells

Re: The Signpost Uncommon Game

Posted: Wed Jul 06, 2022 2:33 am
by void_nothing
Weather Wailers UR
Creature - Spirit
Flying
Whenever you cast a spell, if you've cast an even number of spells this turn, put a +1/+1 counter on Weather Wailers.
Spells you cast from your graveyard cost X less to cast, where X is Weather Wailers's power.
A niblis and a skathul with similar grudges may join together, causing chaos on a greater scale.
0/2

Next: GU Equipment

Re: The Signpost Uncommon Game

Posted: Wed Jul 06, 2022 6:12 am
by Surging Chaos
Simic Bioforger 1GU
Creature -- Vedalken Artificer
When Simic Bioforger enters the battlefield, search your library for an equipment card, put it into your hand, then shuffle.
Equipment you control have ward 1.
Equipped creatures you control have ward 1.
1/3

Next: WB "go wide" matters

Re: The Signpost Uncommon Game

Posted: Thu Jul 07, 2022 1:57 am
by lookingupanddown
Malice of Many 3WB
Sorcery
Malice of Many deals damage to target creature or planeswalker equal to the number of creatures you control. If that permanent leaves the battlefield this turn, creatures you control gain menace and "1B, Pay 1 life, Sacrifice this creature: Draw a card."

Next: UB prowl

Re: The Signpost Uncommon Game

Posted: Thu Jul 07, 2022 4:16 am
by OneAndOnly
Duskfell Panther -- 3UB
Creature - Nightmare Cat
Prowl UB (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Cat or a Nightmare.)
Skulk (This can't be blocked by creatures with greater power.)
When Duskfell Panther enters the battlefield, target player exiles a card from their hand. If Duskfell Panther prowled, that player exiles a card for each creature that dealt it combat damage this turn instead.
When Duskfell Panther leaves the battlefield, return each card exiled this way to its owner's hand.
3/3
.
Next: WB Curses

Re: The Signpost Uncommon Game

Posted: Thu Jul 07, 2022 5:11 am
by Mookie
Hollowisp 1WB
Creature - Spirit
Whenever Hollowisp or another Spirit enters the battlefield under your control, you may search your library for a Curse card, reveal it, put it into your hand, then shuffle.
When Hollowisp dies, target opponent loses life equal to the number of Curses attached to them and you gain that much life.
3/1

Next: UR colorless matters

Re: The Signpost Uncommon Game

Posted: Thu Jul 07, 2022 10:30 pm
by Surging Chaos
Transmogrified Brood 1UR
Creature -- Eldrazi
Devoid (This creature has no color.)
Transmogrified Brood's power is equal to the number of colorless nonland permanents you control.
2UR: Target nonland permanent you control becomes colorless. (This effect lasts indefinitely.)
*/5

Next: RW Heckbent

Re: The Signpost Uncommon Game

Posted: Thu Jul 07, 2022 11:19 pm
by Venedrex
Unblinking Cyclops
Creature — Cyclops
Vigilance
As long as you have one or fewer cards in hand, Unblinking Cyclops gets +2+0 and has trample.
, Discard a card: Exile the top card of your library. Until end of turn, you may play that card.
Once he had gotten rid of the useless jewels and gold, he gleefully fitted the monocle.
1/3

Next: Exile matters