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Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 3:08 am
by Mookie
Wheeeee, more stuff.
- One With the Multiverse is a janky fusion of Omniscience and Future Sight. No idea if it's good (eight mana is a lot), but certainly looks fun.
- Su-Chi Cave Guard is interesting. is a lot of mana to get back when it dies, which probably has implications somewhere.
- Goblin Firebomb is an upgraded Universal Solvent. Probably still not worth running, but flash is interesting.
- Third Path Iconoclast is an upgraded Young Pyromancer. The tokens being artifacts also opens up some options.
- Fallaji Excavation looks amusing. I'd generally lean towards land-based ramp, but it could be good for green artifact decks.
- Mishra's Research Desk is interesting. Sort of a mix of Experimental Synthesizer and Think Twice.
- Disciples of Gix is Buried Alive for artifacts. Six mana is a bit expensive, but I can't think of many other mass tutor-to-graveyard effects.
- Forging the Anchor looks awesome for artifact-heavy decks. It competes with Thirst for Knowledge, but definitely worth consideration.
- Loran, Disciple of History gives me Teshar, Ancestor's Apostle vibes... but instead of recurring creatures, you instead recur artifacts. May be tricky to trigger repeatedly, but probably has some implications.
- Flow of Knowledge is an instant-speed Flow of Knowledge for monoblue decks. Seems good, even if you do get less card advantage.
- Painful Quandary reprint pleases me greatly (while also displeasing my playgroup )
- Demolition Field is an awesome upgrade over Field of Ruin. I've historically played less land hate than I probably should - going down a land sucks, as does ramping my opponents - but being land-neutral makes this look quite nice.
- Rootpath Purifier (from set boosters) is complete nonsense. I'm not convinced it's actually good, but fetching Urborg, Tomb of Yawgmoth + Cabal Coffers (or whatever) off Cultivate seems quite strong.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 3:39 am
by darrenhabib
Rootpath Purifier
Evolving Wilds →
Blighted Woodland →
Petrified Field +
Thawing Glaciers.
Petrified Field gets
Blighted Woodland (from graveyard) to get two more lands from your deck.
With
Thawing Glaciers you can get any land you want every other turn.
You could look to get
Vesuva to copy
Blighted Woodland with the first
Thawing Glaciers. Or you could copy (with
Vesuva) the
Thawing Glaciers with one of the
Blighted Woodland searches.
That is 2 lands every other turn, so basically a land every turn.
I personally have never seen an
Evolving Wilds looking so good.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 3:43 am
by DirkGently
@darrenhabib get
Deserted Temple to get 2 lands per turn off glaciers. Then add
Terrain Generator and you can still make normal land drops.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 4:29 am
by Guardman
If I'm playing
Rootpath Purifier I'm doing fun stuff like
Explosive Vegetation into
Dark Depths and
Thespian's Stage or just ramping into UrzaTron.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 5:36 am
by TheAmericanSpirit
I do not like
Rootpath Purifier. I do not like it at all, not one bit. Makes nonbasics stronger, makes nonbasic hate asymmetric, neither of which I consider net positives.
Audacity, there's a fine card. Gonna play that somewhere eventually.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 6:15 am
by EonAon
I like it, but when I think soldier, I think w/r more than w/u. That said they could have made the ability 4 tap +1 rather than 5 tap +1 and not broken the card in standard. I might be misjudging this because of power stones though.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 6:18 am
by Hermes_
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 9:30 am
by DirkGently
TheAmericanSpirit wrote: ↑1 year ago
I do not like
Rootpath Purifier. I do not like it at all, not one bit. Makes nonbasics stronger, makes nonbasic hate asymmetric, neither of which I consider net positives.
Audacity, there's a fine card. Gonna play that somewhere eventually.
I don't think it's a big deal. It's a funky effect, but alone it does nothing, and if your "combo" is playing it into
Kodama's Reach or whatever for 7 mana, you could have just played
Hour of Promise instead and saved a lot of effort. I can't think of a lot of breakpoints where there wouldn't be an easier way to search for nonbasics as a standalone effect rather than trying to do a "combo" with this thing. It makes your basic ramp package that you were already playing more interesting, but that seems fair enough for a 4 mana card.
As far as nonbasic hate being asymmetric, you can just play pure basics and have it be asymmetric if that's the sort of thing you want to do. I don't think it'd be a very smart idea to play
Ruination in heavy-nonbasic deck, on the assumption that (1) you'll draw this card and (2) it won't get killed in response and ruin your life. It does make nonbasic hate less effective against it, but that seems like a very minor advantage. Personally I rarely see nonbasic hate played, and also Ruination should never be played by anyone anyway.
This seems more like a cute meme card than anything else to me. It's not bad, but I don't think it's remotely problematic.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 3:18 pm
by PrimevalCommander
Rootpath Purifier initially made my heart race, but after a few minutes my feelings faded to something similar to Dirk regarding usefulness. It doesn't search any lands on it's own, so it only does something when you ramp AFTER playing this 4 drop, meaning I'm holding ramp in hand until after it's peak effectiveness, or I'm waiting to draw ramp later on, or playing cards that can hold the activation for a later turn.
Cards that make this look good:
Fertilid,
Rampant Rejuvenator,
Viridian Emissary,
Dawntreader Elk and other cards that delay their ramp and make it easier to sequence into non-basic lands. But still, we want most of these online before we hit 5 mana.
Cards that make this look meh:
Sylvan Scrying,
Realms Uncharted,
Ulvenwald Hydra,
Kura, the Boundless Sky. I'm using all of these in various places to search non-basics and am happy with their performance. I may try this out, but being an enabler that requires other cards to function makes it a bit slower than I would like. With the Kamigawa spell lands and MDFC lands,
Kura, the Boundless Sky has been a good card for me lately.
Edit: If I wanted
Gaea's Cradle +
Deserted Temple, in a land-based token deck, I think this would be a good card there. Where you are ramping consistently throughout the game and have a few spicy lands that you really want to find, but don't necessarily want them in the
graveyard or in your
hand.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 3:36 pm
by Crazy Monkey
The interaction that comes to mind with
Rootpath Purifier is
Earthcraft. Untapping busted big mana lands (
Gaea's Cradle) wasn't previously possible.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 3:57 pm
by materpillar
Earthcraft was already busted enough. Making it more busted isn't that impressive. If you really needed to untap
Gaea's Cradle there was always plenty of ways like
Cloud of Faeries and
Frantic Search
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 4:19 pm
by TheGildedGoose
It's less than 5 years before
Rootpath Purifier is on a legendary creature and I am here for it.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 4:57 pm
by TheAmericanSpirit
Oh wow,
Awaken the Woods is one hell of way to double your mana. I can't wait to see that token!
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 5:32 pm
by Venedrex
Awaken the Woods. You know what I wonder. *Everyone groans audibly* Could we just replace search your library for a basic land card... then shuffle with: "Create a (tapped) Forest/Swamp/Whatever land token?" I feel like my (and my opponent's) biggest annoyance when I played my now dismantled
Tatyova, Benthic Druid was the fact that I had to search and shuffle my library like fifty times while playing because of all the ramp spells. This way, sure you lose out on the deck thinning, but you save so much time. You could even tack on, scry 1 or something to help compensate for not taking a land out of your deck. Am I crazy?
Cramped Growth
Sorcery (U)
Create a tapped Plains, Island, Swamp, Mountain, or Forest Land token.
Scry 1.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 7:02 pm
by PrimevalCommander
Tocasia's Welcome and
Loran of the Third Path are great white cards that I will need.
Awaken the Woods looks really good. I'm surprised this didn't get the
treatment like the populate X spell did. Making that many Llanowar Elves that trigger LANDFALL can turn this into a huge play for landfall decks. Being scalable is also really great. For some reason this card seems much more fun than other super-ramp cards, who's names escape me, that search for tons of lands. These triggering both creature and land ETB's at the same time while advancing board presence and mana advantage looks like a lot of upside.
One With the Multiverse I don't think I like as much as plain
Future Sight. Puts a big target on you without the ceiling of true
Omniscience. Though being card advantage + free spells is good, I'm just less excited for the mana investment than the other enchantment options.
Flow of Knowledge looks pretty tempting becuase I like
Flow of Ideas in Talrand. Making it Instant should still net me 4-6 cards for 5 mana. Even draw 5 discard 2 is well worth the investment compared to
Jace's Ingenuity and
Opportunity
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 8:10 pm
by BeneTleilax
Why? The counterpoint to most of AmericanSpirit's concerns is that Rootpath Purifier can't be drawn consistently enough for people to build around the bullcrap it enables. Purifier in the command zone looks like a misery of one-sided land destruction and tutoring for incredibly uninteractive combos. What part of that are you looking forwards to?
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 8:23 pm
by DirkGently
BeneTleilax wrote: ↑1 year ago
Why? The counterpoint to most of AmericanSpirit's concerns is that Rootpath Purifier can't be drawn consistently enough for people to build around the bullcrap it enables. Purifier in the command zone looks like a misery of one-sided land destruction and tutoring for incredibly uninteractive combos. What part of that are you looking forwards to?
misery of one-sided land destruction? Okay, there's ruination, which is already perfectly playable in a mono-red all-basics deck with no downside. But besides that one card, which is already heavily (and rightly) socially pressured against, what other cards create one-sided land destruction? Not to mention, we're already assuming this card is in red despite the original being mono-green. Going blue for
Back to Basics seems even less likely, and b2b is a lot less harsh than ruination.
What combos are you worried about? I'm not even sure tbh. There are synergies that generate a lot of mana, but there are commanders that generate more mana sooner imo. It could become annoying with gates, though maybe that'll get maze's end banned and I'm 100% here for that.
Again, there's already a lot of nonbasic land search that doesn't require a multi-card setup to work. I really just don't see this being a big deal.
If it does get created and has enough colors, I'm for sure rejiggering my
Sorrow's Path deck. That deck doesn't really function without nonbasic tutoring in the CZ. RIP golos.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 8:49 pm
by PrimevalCommander
DirkGently wrote: ↑1 year ago
What combos are you worried about?
I guess it depends on if it would get additional colors.
Dark Depths,
Cabal Coffers,
Valakut, the Molten Pinnacle ,
Emeria, the Sky Ruin,
Gaea's Cradle , and other powerful lands that created the entire sub-format of Golos decks that revolved around a certain land combo or synergy every game. Either way, not near as insufferable as Golos himself, or the flagship value vomiting commanders of the format.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 8:52 pm
by Dragoon
Keep in mind that while your lands become basic, they won't gain a basic subtype, so I don't really see the problem with
Valakut, the Molten Pinnacle or
Emeria, the Sky Ruin. For
Cabal Coffers, you could already fetch
Cabal Coffers +
Urborg, Tomb of Yawgmoth with
Hour of Promise and the likes.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 9:11 pm
by TheGildedGoose
BeneTleilax wrote: ↑1 year ago
What part of that are you looking forwards to?
Doing it.
Re: Unreleased and New Card Discussion
Posted: Tue Nov 01, 2022 10:25 pm
by duducrash
A 2CMC payoff for
Veyran, Voice of Duality ? Count me in
Re: Unreleased and New Card Discussion
Posted: Wed Nov 02, 2022 5:41 pm
by NZB2323
Bladecoil Serpent can't be run in
Neheb, the Worthy, right? 6 mana for a 5/4 that makes all your opponents discard 3 cards seems really strong.
As always, Grixis is better for a discard strategy than Rakdos. 🙁
Re: Unreleased and New Card Discussion
Posted: Wed Nov 02, 2022 6:44 pm
by PrimevalCommander
NZB2323 wrote: ↑1 year ago
Bladecoil Serpent can't be run in
Neheb, the Worthy, right? 6 mana for a 5/4 that makes all your opponents discard 3 cards seems really strong.
As always, Grixis is better for a discard strategy than Rakdos. 🙁
Cool card if it could be played in any of those three mono colored decks. But limiting to Grixis makes it less likely to double dip on the card draw or discard. Neat templating though, and I like the design a lot. They could make a new cycle using this type of template, but making them 2 colors would be easier to get more mileage out of the "kicker". Doesn't strike me as a Mythic rare though. Infinite mana outlet if you have colors.
Re: Unreleased and New Card Discussion
Posted: Wed Nov 02, 2022 7:30 pm
by DirkGently
@PrimevalCommander I think it's a "cycle" with
Clay Champion (which is 2 colors incidentally, though much less interesting in commander).
There's been a lot of mythics that feel pretty underwhelming in this set so far. But that's fine by me.
Re: Unreleased and New Card Discussion
Posted: Wed Nov 02, 2022 7:36 pm
by PrimevalCommander
Cool, I like this design in 2 colors better than 3. But
Clay Championlooks weak for a mythic rare again. If there are only these two, incorporating all 5 colors, I'm sad this one is so boring. Nice beater as a 8/8 for
. Too bad the
Selvala, Heart of the Wilds players can't play it.