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Re: The Mighty Morphin' Magic Card

Posted: Thu Aug 19, 2021 5:18 am
by void_nothing
Hungering Ghoul + Tinker

Vectis Grandmaster 4UB
Artifact Creature - Human Artificer
Flying, deathtouch, lifelink
When you cast this spell, exile cards from the top of your library until you exile a nonland artifact card. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.
Cascade
1/1

Re: The Mighty Morphin' Magic Card

Posted: Fri Aug 20, 2021 2:02 pm
by lookingupanddown
Vectis Grandmaster + Volcanic Vision

Chaotic Engineering XRR
Sorcery
Exile cards from the top of your library until you exile an artifact card with mana value X or less. You may cast it until the end of your next turn. Put all other cards exiled this way on the bottom of your library in a random order.
5RR, Exile Chaotic Engineering from your graveyard: Return target artifact card from your graveyard to your hand. Chaotic Engineering deals damage to any target equal to that card's mana value.

Re: The Mighty Morphin' Magic Card

Posted: Sun Sep 12, 2021 10:29 am
by Rithaniel
Chaotic Engineering + Sensor Splicer

Chaotic Splicer
Creature - Artificer
When Chaotic Splicer enters the battlefield, create a 3/3 colorless Golem creature token.
Golem creatures you control have ", Sacrifice this creature: Return target artifact card from your graveyard to you hand."
"We understand the beauty in the that which is imperfect."
2/2

Re: The Mighty Morphin' Magic Card

Posted: Thu Sep 16, 2021 1:17 pm
by Amuzet
Chaotic Splicer + Volcanic Hammer

Splicer's Hammer 2R
Sorcery
Create a 3/3 colorless Golem creature token.
Until end of turn Golem creatures you control gain ", Sacrifice this creature: Splicer's Hammer deals 3 damage to any target."

Re: The Mighty Morphin' Magic Card

Posted: Fri Sep 17, 2021 1:21 pm
by Rithaniel
Splicer's Hammer + Gold-Forged Sentinel

Hammer Gargoyle
Artifact Creature - Gargoyle
Flying
, Sacrifice Hammer Gargoyle: It does 3 damage to target creature or planeswalker.
The guardians of the crafter's guild are always a bit brutalistic.
4/4

Re: The Mighty Morphin' Magic Card

Posted: Sat Sep 18, 2021 5:12 am
by lookingupanddown
Hammer Gargoyle + Battle Screech

Flock Gargoyle 3W
Artifact Creature - Gargoyle
Flying
2WW, Sacrifice Flock Gargoyle: Create two 1/1 white Bird creature tokens with flying.
Exile Flock Gargoyle from your graveyard, Tap three untapped white creature you control: Create two 1/1 white Bird creature tokens with flying.
3/3

Re: The Mighty Morphin' Magic Card

Posted: Sat Sep 18, 2021 6:26 am
by chochky
Flock Gargoyle + Moroii

Fanged Sculpture 1W
Artifact
At the beginning of your upkeep, you lose 1 life and Fanged Sculpture becomes a 3/3 Vampire creature until end of turn.
2B, Sacrifice Fanged Sculpture: Create two 1/1 black Bat creature tokens with flying,

Re: The Mighty Morphin' Magic Card

Posted: Sat Sep 18, 2021 7:21 am
by dyd
Fanged Sculpture + Kardur, Doomscourge

Demonic Effigy br
Artifact
2b, t: Each player loses 1 life.
2r, t: Goad target creature.
Whenever an attacking creature dies, you may transform Demonic Effigy.
//
The Doomscourge
(b/r) Legendary Creature — Demon Berserker
When this permanent transforms into the Doomscourge, goad all creatures your opponents control.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
6, Sacrifice two creatures: Transform The Doomscourge.
4/3

Re: The Mighty Morphin' Magic Card

Posted: Sat Sep 18, 2021 12:33 pm
by lookingupanddown
Demonic Effigy // The Doomscourge + Exile

Totem of Banishment WW
Artifact
Flash
2W, : Exile target nonwhite attacking creature you don't control. You gain life equal to its toughness.
Whenever an attacking creature you control dies, you may pay 2W. If you do, creatures can't attack you until your next upkeep, and until the end of your next turn, Totem of Banishment becomes a 4/4 Elemental creature with lifelink.

Re: The Mighty Morphin' Magic Card

Posted: Sat Sep 18, 2021 2:28 pm
by Amuzet
Totem of Banishment + Grave Scrabbler

Grave Totem 1BB
Artifact
Madness
Whenever Grave Totem or creature enters the battlefield under your control, if its madness cost was paid or you cast it from a graveyard, you may pay 1B. If you do, return target creature card from a graveyard to its owner's hand.

Re: The Mighty Morphin' Magic Card

Posted: Wed Sep 22, 2021 5:54 am
by Rithaniel
Grave Totem + Cinder Elemental

Grave Thrasher
Creature - Zombie
Madness
When Grave Thrasher enters the battlefield, if its madness cost was paid, it deals X damage to any target. Otherwise, return target creature card from a graveyard to its owner's hand.
Wherever it goes, it perturbs the land, drawing up either long-forgotten remains or flames hidden below the deepest grave.
2/2

Re: The Mighty Morphin' Magic Card

Posted: Wed Sep 22, 2021 10:54 am
by lookingupanddown
Grave Thrasher + Fork in the Road

Leyline Recycling GG
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Awaken XGG

Re: The Mighty Morphin' Magic Card

Posted: Thu Sep 23, 2021 7:27 pm
by Incredium
Leyline Recycling + Guardian Idol

Roil Conduit 4
Artifact
When Roil Conduit enters the battlefield, search your library a basic land card and put it into your hand.
T: add g
1g: Put a +1/+1 counter on target land you control. It becomes a 0/0 elemental creature until end of turn.

Re: The Mighty Morphin' Magic Card

Posted: Fri Oct 08, 2021 11:04 pm
by dyd
Roil Conduit + Sparkspitter

Snarl Spout 2g
Creature - Elemental Spellshaper
1g, t, Discard a card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
2/3

Re: The Mighty Morphin' Magic Card

Posted: Sat Oct 09, 2021 1:41 pm
by lookingupanddown
Snarl Spout + Burn Away

Rage Locus 3RG
Enchantment - Aura
Enchant land
Enchanted land is a Locus in addition to its other types.
Enchanted land has "1RRGG, , Discard a card: Create a 5/5 red and green Elemental creature token with 'When this creature dies, it deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.' "
Omnath was but one of Zendikar's manifestations of anger towards it Eldrazi prisoners.

Re: The Mighty Morphin' Magic Card

Posted: Sat Oct 23, 2021 8:02 pm
by dyd
Rage Locus + Crystal Golem

Crystalline Form RG
Enchantment - Aura
Enchant land
Enchanted land is a 3/3 Golem artifact creature in addition to its other types.
At the beginning of your end step, ~ phases out.

Re: The Mighty Morphin' Magic Card

Posted: Sun Oct 24, 2021 7:13 pm
by Incredium
Crystalline Form + Headwater Sentries

Trenchbound Craftsman 2u
Creature - Merfolk Artificer
Phasing
When Trenchbound Craftsman phases in, create a 3/3 colorless golem artifact creature token.
Each year he disappears into the trench, and every year he returns with a new marvel of artifice to his name. Whatever he has found there, his kin do not dare follow after to look. They speculate if he goes to collect materials for his crafts… or to find inspiration for them,
1/4

Re: The Mighty Morphin' Magic Card

Posted: Sun Oct 24, 2021 10:22 pm
by dyd
Trenchbound Craftsman + Lim-Dûl's Paladin


Paladin of the Trenches 1u{B}r
Creature — Merfolk Knight
At the beginning of your upkeep, Paladin of the Trenches phases out unless you discard a card.
Whenever Paladin of the Trenches becomes blocked, it gains trample and gets +6/+2 until end of turn.
Whenever Paladin of the Trenches attacks and isn't blocked, create a 3/3 blue Fish creature token that's tapped and attacking defending player.
When Paladin of the Trenches dies, draw a card.
0/4

Re: The Mighty Morphin' Magic Card

Posted: Mon Oct 25, 2021 9:04 am
by lookingupanddown
Paladin of the Trenches + Torch Song

Burning Silence 2R
Enchantment
Whenever a permanent phases in or out, put a verse counter on Burning Silence.
2R, Sacrifice Burning Silence: It deals X damage to any target, where X is the number of verse counters on Burning Silence. Draw a card.
2WU, Discard a card, Remove a verse counter from Burning Silence: Target attacking or blocking creature phases out. Activate only once per turn.
The dirge was almost a whisper, but it lit every funeral pyre within and without all the same.

Re: The Mighty Morphin' Magic Card

Posted: Thu Oct 28, 2021 3:52 pm
by Incredium
Burning Silence + Riptide Replicator

The Kinfold Flute xwrr
Legendary Artifact
When The Kinfold Flute enters the battlefield, put X verse counters on it. Then choose a creature type.
Whenever a creature of the chosen type enters the battlefield, put a verse counter on The Kinfold Flute.
3,t: The Kinfold Flute deals Y damage to any target, where Y is the number of verse counters on The Kinfold Flute

Re: The Mighty Morphin' Magic Card

Posted: Thu Oct 28, 2021 8:59 pm
by dyd
The Kinfold Flute + Opulent Palace

The Opulent Flute xbgu
Legendary Artifact
The Opulent Flute enters the battlefield with X verse counters on it.
As The Opulent Flute enters the battlefield, choose a creature type.
Whenever a creature of the chosen type enters the battlefield under your control, put a verse counter on The Opulent Flute.
3, t: The Opulent Flute deals damage to any target equal to the number of verse counters on it. You gain that much life and scry that much.

Re: The Mighty Morphin' Magic Card

Posted: Sat Oct 30, 2021 5:54 pm
by chochky
The Opulent Flute + Moorland Inquisitor

Keensight Axemaster 1{W/U}
Creature - Human Soldier Wizard
1WU: Keensight Axemaster gains first strike until end of turn, then you scry X, where X is the number of creatures you control with first strike.
2/2

Re: The Mighty Morphin' Magic Card

Posted: Mon Nov 01, 2021 3:46 am
by void_nothing
Keensight Axemaster + Gaea's Protector

Mortar-Caste Veterans 1GWU
Creature - Human Soldier Ranger
1GWU: Target creature blocks Mortar-Caste Veterans this turn if able. Scry 1. You gain 1 life.
4/4

Re: The Mighty Morphin' Magic Card

Posted: Tue Nov 02, 2021 6:05 pm
by Incredium
Mortar-Caste Veterans + Soulbound Guardians

Crypt Keeper
Creature - Spirit Soldier
Flying, defender
wu: Crypt Keeper can block an additional creature this turn. Scry 1.
4/4

Re: The Mighty Morphin' Magic Card

Posted: Sun Nov 07, 2021 4:56 am
by lookingupanddown
Crypt Keeper + Wolfir Avenger

Wolfir Revenant 2GG
Creature - Wolf Spirit Warrior
Flash
1WW: Wolfir Revenant gains defender and indestructible until end of turn. It can block an additional creature this turn.
3/5