Page 23 of 48

Re: The Alphabetical Card Game

Posted: Wed Feb 03, 2021 6:32 pm
by lookingupanddown
Liminal Space
Land
: Add C.
At the beginning of your upkeep, if you control only one creature or planeswalker, scry 3.
5, , Sacrifice Liminal Space: Roll the planar die.
How do you explain the vastness of emptiness?

Re: The Alphabetical Card Game

Posted: Thu Feb 04, 2021 10:35 pm
by Krishnath
Mana Condenser 3
Artifact - Fortification (U)
Whenever the fortified land is tapped for mana, put a Charge counter on Mana Condenser.
1, Remove any number of Charge counters from Mana Condenser: Add C equal to the number of Charge counters removed from Mana Condenser.
Fortify 3

Re: The Alphabetical Card Game

Posted: Thu Feb 04, 2021 10:56 pm
by OneAndOnly
Northern Pike - 4
Artifact - Equipment
Equipped creature gets +3/+3 and has "WW, : Destroy target black permanent."
Equip 3

Re: The Alphabetical Card Game

Posted: Fri Feb 05, 2021 2:28 am
by lookingupanddown
Opal Lotus 4
Artifact
: Add three mana of any one color. Spend this mana only to cast your commander, activate an ability of your commander, or cast a spell targeting only your commander.

Re: The Alphabetical Card Game

Posted: Fri Feb 05, 2021 8:54 pm
by dyd
Polyvus xx
Artifact Creature — Construct
Polyvus enters the battlefield with X +1/+1 counters on it.
1, Remove a +1/+1 counter from Polyvus: Create a 1/1 colorless Polyvite artifact creature token with flying.
1, Sacrifice a Polyvite: Put a +1/+1 counter on Polyvus.
0/0

Re: The Alphabetical Card Game

Posted: Fri Feb 05, 2021 10:58 pm
by OneAndOnly
Quicksand Mire
Land
Quicksand Mire enters the battlefield tapped unless you have a blue card and a black card in your graveyard.
: Add U or B

Re: The Alphabetical Card Game

Posted: Sat Feb 06, 2021 12:16 am
by JovialJovian
Reminder of Ruin
Creature - Eldrazi
(Spells without mana costs can't be cast.)
Haste
Landfall - Whenever a land enters the battlefield under your control, if Reminder of Ruin is exiled, return it to the battlefield, then untap it.
At the beginning of each end step, exile Reminder of Ruin.
3/3

Re: The Alphabetical Card Game

Posted: Sat Feb 06, 2021 12:32 am
by lookingupanddown
Silver Arrows 3
Artifact - Equipment
Equipped creature gets +1/+0 and has reach and "3, : Destroy target Vampire or Werewolf."
Equip Archer 0
Equip 2

Re: The Alphabetical Card Game

Posted: Sat Feb 06, 2021 1:05 am
by OneAndOnly
Toxic Repository
Land
: Add C.
, Gain a poison counter: Add one mana of any color.

Re: The Alphabetical Card Game

Posted: Sat Feb 06, 2021 7:27 pm
by Krishnath
Urza's Foundry
Land
T: Add C.
4, T: Create a 1/1 colorless Construct artifact creature.

Re: The Alphabetical Card Game

Posted: Sat Feb 06, 2021 9:25 pm
by lookingupanddown
Vitreous Serum 2
Artifact
Vitreous Serum enters the battlefield with three charge counters on it.
1, , Remove a charge counter from Vitreous Serum: Scry 3.
At the beginning of your end step, if Vitreous Serum has no counters on it, sacrifice it, then draw a card.

Re: The Alphabetical Card Game

Posted: Tue Feb 09, 2021 10:05 am
by dyd
Window Cleaner 2
Artifact Creature - Spider Construct
Reach
3, t: Untap target noncreature artifact.
Essential for your secluded towers.
1/2

Re: The Alphabetical Card Game

Posted: Wed Feb 10, 2021 1:06 pm
by Indighost
Xenagosian Idol 3
Artifact
t: Add r or g.
rg,t: Target creature gets +1/+0 and gains your choice of trample or menace until end of turn.
2rg: ~ becomes a 3/3 red and green satyr warrior creature with trample and menace, in addition to its other types, until end of turn.
With the death of Xenagos and the return of Klothys, an apparently forgotten god, some devotees of the former began to experiment with the power of tulpas and raw belief.

Re: The Alphabetical Card Game

Posted: Wed Feb 10, 2021 8:05 pm
by Ulka
Yakanaut 4
Artifact Creature - Ox Construct Juggernaut
Yakanaut attacks each combat if able.
Yakanaut assigns combat damage equal to its toughness rather than its power.
0/6

Re: The Alphabetical Card Game

Posted: Thu Feb 11, 2021 8:57 am
by lookingupanddown
Zerapa Mines
Land
Zerapa Mined enters the battlefield tapped unless you control two or more Minotaurs.
: Add R.
3, : Create a Treasure token. This ability costs 2 less to activate if you control two or more Minotaurs.

Re: The Alphabetical Card Game

Posted: Thu Feb 11, 2021 11:27 am
by folding_music
Age of Enlightenment
Enchantment (R)
: Remove target attacking creature you control from combat. If you do, put a fate counter on Age of Enlightenment.
www: Regenerate Age of Enlightenment and remove three fate counters from it.
When Age of Enlightenment has thirteen fate counters on it, you win the game.

congrats on looping this thing giggle

Re: The Alphabetical Card Game

Posted: Thu Feb 11, 2021 11:59 am
by Krishnath
Benalish Charm W
Instant (C)
Choose one —
• Target creature gains banding until end of turn.
• Destroy target aura enchanting you or a permanent you control.
• Attach target equipment you control to target creature you control.

Re: The Alphabetical Card Game

Posted: Thu Feb 11, 2021 11:34 pm
by dyd
Chill Down ww
Snow Instant
Creatures lose haste, first strike and double strike until end of turn.
If you control three or more snow permanents, they gain defender until end of turn.

Re: The Alphabetical Card Game

Posted: Fri Feb 12, 2021 3:05 am
by JovialJovian
Divine Bolt 1WW
Instant
Lifelink
Divine Bolt deals 4 damage to target attacking or blocking creature.

Re: The Alphabetical Card Game

Posted: Fri Feb 12, 2021 3:37 am
by lookingupanddown
Ephara's Restoration 1WW
Sorcery
Return target enchantment from your graveyard to the battlefield. You gain 3 life.
Ephara guards the magic that binds the polis together, in its tangible and intangible forms.[/u]

Re: The Alphabetical Card Game

Posted: Fri Feb 12, 2021 6:46 am
by Indighost
Fierce Riposte w
Instant
Choose one -
• Counter target spell that targets you.
• Target blocking creature gets +1/+0 and gains first strike until end of turn.

Re: The Alphabetical Card Game

Posted: Fri Feb 12, 2021 10:00 am
by folding_music
Gearwork Puzzlebox 1w
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may exile target card from a graveyard.
Whenever equipped creature blocks, you may put target exiled card you own on the bottom of your library.
Equip 1w

Re: The Alphabetical Card Game

Posted: Fri Feb 12, 2021 12:37 pm
by Krishnath
Horesback Riding W
Sorcery (U)
As an additional cost to cast Horseback Riding tap a Human, Elf, or Orc creature you control.
Put a Horsemanship counter on the tapped creature. (A creature with Horsemanship can't be blocked except by creatures with Horsemanship.)

Re: The Alphabetical Card Game

Posted: Sat Feb 13, 2021 5:01 am
by Indighost
Inexhaustible Bureaucrat 2w
Creature - Human Advisor (C)
When ~ enters the battlefield tap target creature. If uu was spent to cast ~, that creature doesn't untap during its owner's untap step for as long as you control ~.
1/5

Insulate 1W
Instant
Scry 1.
Whenever you would be dealt non-combat damage this turn, prevent 1 of it.

Re: The Alphabetical Card Game

Posted: Sat Feb 13, 2021 10:45 am
by lookingupanddown
Justice Served 1W
Sorcery
Exile target tapped creature. You gain 2 life.
A sentence to the guilty, a reassurance to the innocent.

Jazal's Command 3WW
Instant
Choose two —
• Create two tapped 1/1 white Cat Warrior tokens. If this spell was cast during your combat step, they enter the battlefield tapped and attacking instead.
• Put a +1/+1 counter on each creature you control.
• Creatures you control gain first strike and lifelink until end of turn.
• You gain 2 life for each creature you control.

EDIT: Changed Jazal's Command to remove its Tahngarth, First Mate impression