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Re: The Mighty Morphin' Magic Card

Posted: Thu Mar 11, 2021 9:20 pm
by dyd
Presence of the Gilt Leaf + Copy Artifact

Presence of Kruphix Ug
Enchantment
You may have ~ enter the battlefield as a copy of any land on the battlefield, except it's an enchantment in addition to its other types and it has "3, t, Sacrifice this land: Create a 3/3 green Centaur enchantment creature token."

Re: The Mighty Morphin' Magic Card

Posted: Fri Mar 12, 2021 4:44 am
by MonoRedMage
Presence of Kruphix + Mirrorpool

Ghostly Encampment
Land {U}
Ghostly Encampment enters the battlefield tapped.
T: Untap target Plains.
T, Exile Ghostly Encampment: Create a tapped token that's a copy of target token you control.

Re: The Mighty Morphin' Magic Card

Posted: Fri Mar 12, 2021 5:17 am
by void_nothing
Ghostly Encampment + Exploration

Journey to Vitar Obel 1G
Sorcery
You may play an additional land this turn.
Populate.

Re: The Mighty Morphin' Magic Card

Posted: Fri Mar 12, 2021 4:57 pm
by lookingupanddown
Journey to Vitar Obel + Harmonize

Learning Experience 4GU
Sorcery (U)
Kicker GU
Draw three cards. You may play an additional land this turn. If Learning Experience was kicked, create a token that's a copy of target noncreature permanent.
There are as much lessons in the journey as in the destination, sometimes even more.

Re: The Mighty Morphin' Magic Card

Posted: Fri Mar 12, 2021 6:17 pm
by Mergatroid_Jones
Learning Experience + Keeneye Aven

Keeneye Experience 3UG
Sorcery
Cycling 1UG
Draw 3 cards. You may play an additional land this turn.
When you cycle Keeneye Experience, you may play an additional land this turn.

Re: The Mighty Morphin' Magic Card

Posted: Fri Mar 12, 2021 7:30 pm
by dyd
Keeneye Experience + Stamina

Honed Reflexes 1UG
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance
When ~ enters the battlefield, put a land card from your hand onto the battlefield tapped.
1UG, Sacrifice ~: Enchanted creature gains indestructible until end of turn. Tap it. Draw a card.

Re: The Mighty Morphin' Magic Card

Posted: Fri Mar 12, 2021 10:40 pm
by lookingupanddown
Honed Reflexes + Stampede Driver

Simic Spellshaper 3(g/u)(g/u)
Creature - Merfolk Spellshaper
1G, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
2U, , Discard a card: Exile Simic Spellshaper, then return it to the battlefield under your control.
2/2

Re: The Mighty Morphin' Magic Card

Posted: Sat Mar 20, 2021 1:02 am
by Mergatroid_Jones
Simic Spellshaper + Skyblinder Staff

Windshaper's Staff 2
Artifact- Equipment
Equipped creature gets +1/+1, and can't be blocked by creatures with flying.
1U, Discard a card: Exile equipped creature then return it to the battlefield under your control.
Equip 3

Re: The Mighty Morphin' Magic Card

Posted: Sat Mar 20, 2021 4:07 am
by void_nothing
Windshaper's Staff + Oath of Chandra

Etherium Lightningrod 1UR
Artifact - Equipment
When Etherium Lightningrod enters the battlefield, it deals 3 damage to up to one target creature or planeswalker.
Equipped creature gets +1/+1 and has flying.
Equip 2

Re: The Mighty Morphin' Magic Card

Posted: Sat Mar 20, 2021 7:49 am
by dyd
Etherium Lightningrod + Torrent of Souls

Mystic Geyser 3{U/R}
Sorcery
~ deals 3 damage to any target if r was spent to cast this spell. Creatures target player controls get +1/+1 and gain flying until end of turn if u was spent to cast this spell. (Do both if {u}{R} was spent.)

Re: The Mighty Morphin' Magic Card

Posted: Sat Mar 20, 2021 5:21 pm
by lookingupanddown
Mystic Geyser + Nosy Goblin

Hyperexposure 1RR
Sorcery
Choose one—
• Hyperexposure deals 4 damage to any target.
• Destroy target face-down creature.
Entwine 2R
The lights of the Coliseum illuminated all aspects of the pit fights—sometimes too well.

Re: The Mighty Morphin' Magic Card

Posted: Sun Mar 21, 2021 2:17 pm
by Mergatroid_Jones
Hyperexposure + Giant Badger

Hyperbadger 1RG
Creature- Badger
2G: Hyperbadger gets +2/+2 until end of turn.
2R: Destroy target face down creature.
2/2

Re: The Mighty Morphin' Magic Card

Posted: Sun Mar 21, 2021 3:08 pm
by dyd
Hyperbadger + Ripjaw Raptor

Ripjaw Badger 3rG
Creature - Dinosaur Badger
Enrage — Whenever Ripjaw Badger is dealt damage, it deals damage equal to its power to target colorless creature or planeswalker.
5/5

Re: The Mighty Morphin' Magic Card

Posted: Mon Mar 22, 2021 2:33 am
by void_nothing
Ripjaw Badger + Island

Lake's Edge Sailback 3RG
Creature - Dinosaur
T: Add U and scry 1.
Enrage - Whenever Lake's Edge Sailback is dealt damage, add U and scry 1.
3/5

Re: The Mighty Morphin' Magic Card

Posted: Mon Mar 22, 2021 7:50 am
by lookingupanddown
Lake's Edge Sailback + Flamekin Village

Sauropod Pools
Land (R)
As Sauropod Pools enters the battlefield, you may reveal a Dinosaur card from your hand. If you don't, Sauropod Pools enters the battlefield tapped.
: Add R or G.
: Add U, then scry 1. Activate this ability if a Dinosaur you control was dealt damage this turn.
For many long-lived beings, the future is not a possibility, but a certainty. To them, wisdom is not an active search for meaning, but a simple progression through time.

Re: The Mighty Morphin' Magic Card

Posted: Mon Mar 22, 2021 9:22 pm
by dyd
Sauropod Pools + Death-Hood Cobra

Cobra Nest
Land
As ~ enters the battlefield, you may reveal a creature card with reach or deathtouch from your hand. If you don't, ~ enters the battlefield tapped.
: Add r.
, Tap an untapped creature you control with reach or deathtouch: Add bg.

Re: The Mighty Morphin' Magic Card

Posted: Tue Mar 30, 2021 10:02 pm
by void_nothing
Cobra Nest + Sakura-Tribe Elder

Mwonvuli Beast Expert 2GG
Creature - Human Scout
G: Mwonvuli Beast Expert gains your choice of deathtouch, hexproof, reach, or trample until end of turn.
G, Sacrifice Mwonvuli Beast Expert: You may put a creature card with deathtouch, hexproof, reach, or trample from your hand onto the battlefield.
3/2

Re: The Mighty Morphin' Magic Card

Posted: Thu Apr 01, 2021 6:34 am
by lookingupanddown
Mwonvuli Beast Expert + Disturbed Burial

Bonefield Wanderer 1BG
Creature - Human Shaman
G: Bonefield Wanderer gains your choice of deathtouch, hexproof, reach, or trample until end of turn.
B, Return Bonefield Wanderer to your hand: Return target creature card with deathtouch, hexproof, reach, or trample from your graveyard to your hand.
Many who walk along the fields of the dead have great knowledge about those whose bones they find.
1/4

Re: The Mighty Morphin' Magic Card

Posted: Thu Apr 01, 2021 7:58 pm
by dyd
Bonefield Wanderer + Trade Caravan

Bone Trader 1BG
Creature - Human Shaman
(b/G), t: Put a bone counter on Bone Trader.
(B/g), t, Remove a bone counter from Bone Trader: Put a counter on target creature chosen among deathtouch, lifelink, reach, or trample.
1/4

Re: The Mighty Morphin' Magic Card

Posted: Fri Apr 02, 2021 3:35 am
by void_nothing
Bone Trader + Flameblade Adept

Wailfiend BR
Creature - Elemental Nightmare
Menace
1BR, T: Put a +1/+1 counter on Wailfiend. Then, if Wailfiend has power 4 or greater, each opponent discards two cards at random. Activate this ability only any time you could cast a sorcery.
1/3

Re: The Mighty Morphin' Magic Card

Posted: Sun Apr 04, 2021 2:42 pm
by lookingupanddown
Wailfiend + Thousand Winds

Biting Wind 3UB
Creature - Elemental Nightmare
Flying
Morph 2UB
When this card is turned face up, each opponent returns a tapped permanent of your choice to their hands.
3BB, : Each opponent discards two cards at random. Activate only as a sorcery.
4/4

Re: The Mighty Morphin' Magic Card

Posted: Mon Apr 05, 2021 9:02 pm
by dyd
Biting Wind + Frost Lynx

Frostwind Blynx 2U(u/b)B
Creature — Elemental Nightmare Cat
Menace
When Frostwind Blynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Its controller discards two cards.
4/4

Re: The Mighty Morphin' Magic Card

Posted: Wed Apr 21, 2021 2:38 am
by void_nothing
Frostwind Blynx + Swamp

Turnbull's Spy 2U
Creature - Human Rogue
When Turnbull's Spy enters the battlefield, you may tap or untap target creature.
Turnbull's Spy gets +1/+1 and has hexproof as long as a creature you control died this turn.
T, Sacrifice another creature: Add B.
2/2

Re: The Mighty Morphin' Magic Card

Posted: Sun May 02, 2021 1:19 am
by lookingupanddown
Turnbull's Spy + Basilisk Collar

Manablade of Loyalty 3
Artifact - Equipment
Equipped creature gets +1/+1 and has lifelink and deathtouch.
: Add W or B. Activate only if Manablade of Loyalty isn't equipped to a creature.
Equip — 1, Tap an untapped creature you control.

Re: The Mighty Morphin' Magic Card

Posted: Sun May 02, 2021 7:53 am
by dyd
Manablade of Loyalty + Wake the Reflections

Manablade of the Conclave 3
Artifact - Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks or blocks, populate."
: Add g or w. Activate only if Manablade of the Conclave isn't attached to a creature.
Equip — 1, Tap an untapped creature you control.