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Re: The Alphabetical Card Game

Posted: Wed Jan 27, 2021 6:17 pm
by OneAndOnly
Neon Golem -- 1URG
Artifact Creature - Golem
Vigilance
As long as it's your turn, Neon Golem is all colors, has base power and toughness 5/5, and has ": Target spell or permanent becomes all colors until end of turn."
As long as it's not your turn, Neon Golem has devoid, has base power and toughness 1/1, and has ": Target spell or permanent becomes colorless until end of turn."
*/*

Re: The Alphabetical Card Game

Posted: Thu Jan 28, 2021 4:38 am
by lookingupanddown
Open City 2GW
Enchantment - Aura
Enchant land
Whenever a creature attacks you or a planeswalker you control, untap enchanted land.
Sometimes a surrender is necessary to protect your people.

Re: The Alphabetical Card Game

Posted: Thu Jan 28, 2021 12:14 pm
by Krishnath
Prossh's Charm BRG
Instant (U)
Chose one —
• Destroy target artifact or land.
• Target creature gets -3/-3 until end of turn.
• Create three 0/1 red Kobold creature tokens named "Kobolds of Kher Keep".

Re: The Alphabetical Card Game

Posted: Sat Jan 30, 2021 5:35 pm
by Ulka
Queen Marchesa's Gambit UB
Sorcery
Choose a creature you control. Target opponent may destroy that creature. If they do you become the monarch. If they don't, choose a creature they control and destroy it instead.

Re: The Alphabetical Card Game

Posted: Sat Jan 30, 2021 10:29 pm
by JovialJovian
Ruinscape BRG
World Enchantment
Whenever a nonbasic land becomes tapped, that land deals 1 damage to its controller.
Nonbasic lands have "1, T, Sacrifice this land: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library."

Re: The Alphabetical Card Game

Posted: Sat Jan 30, 2021 10:58 pm
by Krishnath
Shadowwood Witch 1BG
Creature - Hag Warlock
Whenever you cast a Curse spell, draw a card.
2, T, Sacrifice another creature: Return target Curse card from your graveyard to your hand.
"I see great misfortune in your future."
2/2

Re: The Alphabetical Card Game

Posted: Sat Jan 30, 2021 11:51 pm
by OneAndOnly
Tectonic Rumbling -- 1RG
Sorcery
Tectonic Rumbling deals one damage to each player for each non-basic land they control. Then, choose a basic land type. Each non-basic land becomes that type until end of turn.

Re: The Alphabetical Card Game

Posted: Sun Jan 31, 2021 2:39 am
by lookingupanddown
Undercity Haze BB(g/u)
Enchantment
At the beginning of each player's upkeep, they mill two cards.
1B, Exile four cards from target player's graveyard: Create a 2/2 Ooze Shade creature token with "Whenever this creature attacks, another target creature gains menace until end of turn" and "Whenever this creature deals combat damage to a player, that player discards a card."
Many first-time explorers of the Undercity describe the heavy air as affecting their breathing and thoughts. Many returning explorers know that the feeling isn't from the air.

Re: The Alphabetical Card Game

Posted: Sun Jan 31, 2021 9:30 am
by Krishnath
Voidmage Sniper 3UB
Creature - Human Wizard (R)
Flash
When Voidmage Sniper enters the battlefield, you may counter target spell. If a spell is countered in this way, exile it. Then search that spells controllers hand, library, and graveyard for all cards with the same name as the exiled card and exile them. Then that player shuffles their library.
2/2

Re: The Alphabetical Card Game

Posted: Sun Jan 31, 2021 4:17 pm
by dyd
Winter Magus 2wu
Snow Creature - Human Wizard
Flying
As long as Winter Magus is untapped, players can't untap more than one land during their untap steps.
2/4

Re: The Alphabetical Card Game

Posted: Sun Jan 31, 2021 5:32 pm
by OneAndOnly
Xerxes' Maxim -- 1RB
Enchantment - Saga
I: Each player creates three 1/1 red and green Barbarian creature tokens. Goad each token created this way.
II: Double all combat damage that would be dealt this turn.
III: Each player with the highest life total draws a card. Each player with the lowest life total discards a card.

Re: The Alphabetical Card Game

Posted: Sun Jan 31, 2021 6:16 pm
by lookingupanddown
Ignore this entry
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Xenagos' Ascension 1RRGG
Enchantment - Saga
I - Until end of turn, creatures you control gain +X/+0 until end of turn, where X is the number of enchantments you control.
II - Target creature fights another target creature.
III - You gain 10 life.
IV - Choose a creature or planeswalker you control. It becomes a God enchantment creature in addition to its other types with power and toughness equal to the number of enchantments you control.

Re: The Alphabetical Card Game

Posted: Mon Feb 01, 2021 1:50 am
by JovialJovian
Yam Golem 2GW
Artifact Creature - Food Plant Golem
2, T, Sacrifice Yam Golem: Choose one
- You gain 3 life.
- Untap up to two target creatures.
- Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
3/3

Re: The Alphabetical Card Game

Posted: Mon Feb 01, 2021 3:44 pm
by OneAndOnly
Zero-Sum Solution -- 6WB
Enchantment
Whenever a permanent enters the battlefield, its controller sacrifices a permanent of the same type.

Re: The Alphabetical Card Game

Posted: Tue Feb 02, 2021 2:36 am
by lookingupanddown
Amber Pool
Land
Amber Pool enters the battlefield tapped.
You may choose not to untap Amber Pool during your untap step
: Add C.
6, : Tap target nonland permanent. That permanent doesn't untap during its controller's untap step for as long as Amber Pool remains tapped.

Re: The Alphabetical Card Game

Posted: Tue Feb 02, 2021 3:13 am
by OneAndOnly
Basalt Flats
Land
Basalt Flats enters the battlefield tapped.
: Add C to your mana pool.
Phase out two untapped lands you control: Untap Basalt Flats.

Re: The Alphabetical Card Game

Posted: Tue Feb 02, 2021 9:07 am
by Krishnath
Caldera Atoll
Land - Island Mountain (R)
(T: Add U or R.)
As Caldera Atoll enters the battlefield, you may pay 1. If you don't, it enters the battlefield tapped.

Re: The Alphabetical Card Game

Posted: Tue Feb 02, 2021 3:30 pm
by lookingupanddown
Deserted Plaza
Land
Deserted Plaza enters the battlefield tapped.
: Add C.
2UB, : You may cast non-Human creature spells from your hand or graveyard this turn as though they had flash.
Unfortunately for the survivors, the abandoned streets were never truly empty.

Re: The Alphabetical Card Game

Posted: Tue Feb 02, 2021 3:57 pm
by OneAndOnly
Electrum Maze
Land
Electrum Maze enters the battlefield tapped and exerted.
: Add W, U, or C.

Re: The Alphabetical Card Game

Posted: Tue Feb 02, 2021 9:02 pm
by dyd
Frigate of the Dead 2
Artifact - Vehicle
Crew 1
Frigate of the Dead has deathtouch if a Spirit, Vampire or Zombie crewed it this turn.
3/3

Re: The Alphabetical Card Game

Posted: Tue Feb 02, 2021 10:40 pm
by Krishnath
Gilded Nightingale 2
Artifact Creature - Bird (R)
Flying
T: Add one mana of any color.
0/1

Re: The Alphabetical Card Game

Posted: Tue Feb 02, 2021 11:20 pm
by folding_music
Habitat
Land (R)
: Add one mana of any color. If you don't control at least three creatures, Habitat does not untap at the beginning of your next untap step.
This is probably too good but what the heck.

Re: The Alphabetical Card Game

Posted: Wed Feb 03, 2021 5:41 am
by lookingupanddown
Inversion Matrix 5
Artifact
: Switch target creature's power and toughness until end of turn.
It creates opposites of what it's given.

Re: The Alphabetical Card Game

Posted: Wed Feb 03, 2021 10:33 am
by Krishnath
Jousting Arena
Land (R)
As Jousting Arena enters the battlefield, reveal a Knight card from your hand. If you don't, Jousting Arena enters the battlefield tapped.
T: Add R, W, or B.
1RWB, T: Create a 2/2 red, white, and black Knight creature token with flanking.

Re: The Alphabetical Card Game

Posted: Wed Feb 03, 2021 11:18 am
by folding_music
Krater of Dilution
Artifact (R)
While casting a spell you may pay an additional . If you do, that spell gains "Spells your opponents cast that target this spell cost more to cast."
Whenever you spend two or more colorless mana at once, gain 1 life.