Re: NEXUS FLAMINGO ☆ It's a beautiful thread, but not as beautiful as me
Posted: Sat Aug 03, 2019 7:30 pm
It's weird that Nexus doesn't seem to have a mana tag button like MTGS. You have to type out [/mana] yourself. Lame.
Magic the Gathering Resources, Tools, Previews, and Community.
https://www.mtgnexus.com/
Too bad we're dealing with a flamingo.
Some years back I learned of the concept of categorizing thinking and problem solving into one of two camps: convergent and divergent thinking. Convergent thinking describes the ability to come to a single "optimal" solution from among a large problem space with many different data points. Divergent thinking is the opposite—starting with a single data point and extrapolating out from there.void_nothing wrote: ↑4 years agoTether with Glory
Sorcery (R)
Exile target creature or enchantment. At the beginning of the end step of your next turn, return that permanent to the battlefield under your control.
Flashback
IIW: Fun with the design space of flash and/or split second
Convergent thinking is described as the skill one needs to take a standardized test. You are given a set problem space and asked to come up with the "correct" answer.mellifluoresce wrote: ↑4 years agoSpamming the Thread
Sorcery (M)
Populate X times, where X is the number of creatures that entered the battlefield this turn.
IIW: banned MTGS users In Kaladesh development, you have been asked to design a last-minute replacement for Aetherworks Marvel due to balance concerns. Create a card to fill that hole.
Divergent thinking is used nearly synonymously with creativity, as the leaps of logic required to go from one piece of information to many are aligned with how we imagine the creative process.
I personally think those descriptions sell convergent thinkers short, as the skill of parsing through a mess of data to arrive to one correct solution is incredibly valuable. So just think of it in these more general terms: convergent thinkers work from a problem space inward to a single solution, and divergent thinkers work outward from a single point to build a solution space. The two skills are complementary, and most people use both in their day to day lives.
So what does this have to do with Magic?Stapler wrote: ↑4 years agoayo
Corpseshell Crab
Creature - Zombie Crab (R)
Megamorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
As Corpseshell Crab is turned face up, you may have it become a copy of a creature card in your graveyard, except it has "When this creature dies, return another card with the same name as it from your graveyard to your hand."
1/4
iiw: sig Spies, assassins, or espers.
Something that has bothered and really befuddled me for a long time was why seemingly so many Commander players would get SO upset about supposedly "missing" commanders. Why oh why do we need a UR commander that works with artifacts? Why does EVERY creature type need a legendary creature (that's also a lord, of course). And the wailing and gnashing of teeth about Nephilim!chetoos wrote: ↑4 years agoMad Multiplication
Sorcery
Mad Multiplication deals 4 damage to target creature or planeswalker. When a permanent dealt damage this way dies this turn, populate.
Madness
Hiding from Sanity
Enchantment
If you cast this spell for its madness cost, it enters the battlefield facedown as a 2/2 creature. You may turn it face up any time by paying
Whenever you discard a card, each opponent discards a card
Madness
Study
Sorcery
Scry 3, then draw a card.
/////
Learn
Aftermath
Manifest the top card of your library. That creature gains " : Return this creature to your hand."
Recreation
Sorcery
Populate, then gain 1 life for each creature you control.
Retrace
Note: All cards are uncommon, as they are meant to be in more than one deck.
IIW: Take an uncommon walker from WotS and make it a rare walker.
If you follow Magic on social media in any capacity, the complaints and asks seem incessant, and for the longest time I wrote them off as pure entitlement; to be dismissed. Until now.ForestsCarl wrote: ↑4 years agoRepawning Pool
Enchantment (R)
, Discard a creature card: Create two token copies of the discarded card, except they are red and have haste. Exile them at the end of turn, unless your commander dealt combat damage this turn.
IiW: Take a creature → Add cost → add +1/+1 to its base P/T
I actually love EDH. It is the ultimate creative outlet and build-around format. Pick a general and craft a deck to exploit its strengths and mitigate its weaknesses. Find the diamonds in the rough that can turn a wacky last-pick rare into a terror. Discover hilarious and unexpected ways to use your bulk bin to win games!Cythare wrote: ↑4 years agoTreasure Heist
Sorcery (R)
Gain control of up to one target artifact with converted mana cost X or less.
If you cast this spell from your graveyard, exile this spell then put it onto the battlefield transformed.
Flashback
//
Fickle Djinn
Color Indicator: Blue/red
Creature - Djinn (R)
Flying, haste
At the beginning of your end step, if you control no permanents owned by another player, target opponent gains control of Fickle Djinn.
3/3
IIW: Time Spiral-style keyword/ability word mashups, but only for mechanics created since Lorwyn.
The complaints about missing generals and things like that always confused me. Why waste your energy trying to find something that doesn't exist when you could have so much fun with what does?mellifluoresce wrote: ↑4 years agoDouble Post
Instant (U)
Create a colorless Post artifact token with "When this permanent enters the battlefield, add one mana of any color." If Double Post was cast from a graveyard, it gains "Whenever this permanent becomes the target of a spell or ability, sacrifice it."
Flashback
IIW: B4rbmorygmos
Ten years ago I took a battery of tests to help my parents figure out why I had failed my first year of college. Unfortunately none of those tests were able to tell them that it was because I spent all of my time drafting instead of doing homework or going to class, but one of the tests actually was to determine whether one was a convergent or divergent thinker.kwanyeegor-ii wrote: ↑4 years agoBrass Warfare
Sorcery (Rare)
Create a colorless Equipment artifact token named Brass Sword attached to each tapped creature you control. Those tokens have "Equipped creature gets +2/+2" and equip
If you control four or more tapped creatures, create a number of colorless artifact token named Brass Chest equal to half the number of tapped creatures you control rounded up. Those tokens have " : Permanent spells of the type of your choice you cast cost less to cast this turn"
If you control eight or more tapped creatures, create a 14/14 colorless Golem artifact creature token named Brass Colossus. That token has "This creature can block any number of creatures"
IIW ancient arabia
I learned from this test that I fell in the Divergent camp. This means in theory that I am better at taking a single starting point and building out from it, while I am relatively weaker at taking a large body of information and distilling it down to a single solution.Sojourner Dusk wrote: ↑4 years agoInfraction
Enchantment
Whenever an opponent discards a card, Infraction deals 1 damage to that player.
Madness
IIW: Megiddo chooses the next challenge and judges again. After all, it's a Meg, Meg, Meg, Meg World.
I've found this to be more or less true throughout my life, but rather than give you a ton of examples I'll focus on just one: Commander.
If it wasn't obvious, I love the deckbuilding challenge of the Commander. The restrictions make it super interesting to me. Even now, having not cracked a booster pack in years, every so often I go down the rabbit hole of building Commander decks. Every time I start by finding an interesting general and then firing up Gatherer (or my better-performing MTG card search engine of choice) and going to town. Nine times out of ten I abandon the effort after a couple of hours after realizing that a deck didn't have potential, but that's OK. There are so many options that it's easy to dip back into the well time and time again.Mergatroid_Jones wrote: ↑4 years agoClandestine Meddling
Instant (R)
Counter target artifact, enchantment, planeswalker, or creature spell. If a spell is countered in this way, its controller manifests that card instead of putting it anywhere else.
If Clandestine Meddling targets a spell you control, manifest Clandestine Meddling instead of putting it anywhere else.
IIW: Remake a legend from Legends.
Because of how I approached decks, I never really stopped to consider that others might approach it differently. When I had the realization that my EDH deckbuilding approach matched up perfectly with my preference for divergent thinking, I did what any divergent thinker would do and immediately thought of the implications:Cardz5000 wrote: ↑4 years agoAetheric Haze2GUEnchantmentWhenever an opponent casts a spell or activates an ability, if it has a single target and is targeting a face-down creature you control, you may change the target to another face-down creature you control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
IIW: Out of color guild mechanics
Because I don't approach the game this way I am speculating, but I imagine this scenario: A convergent thinker realizes that there are a lot of artifact synergies in blue and in red. Blue has Tinker effects and Tezzeret and Grand Architect and so on. Red has Goblin Welder and Atogs and a lot of other ways to use artifacts as a resource.Mergatroid_Jones wrote: ↑4 years agoSince multiposting seems almost encouraged--
Master of Doofusses
Creature- Human Shaman
Morph
Creatures you control with no abilities get +2/+2.
"There's no way they could foresee such an idiotic attack!"
3/3
IIW: A second iteration of any legendary land.
Cool. So I, the convergent thinker, have identified my problem space (blue and red "artifacts matter" cards). The solution is obvious: I need a commander that works well with these things. Quick trip to Gatherer later, and...
Prior to 2018 there were ZERO legendary creature cards with color identity UR that had ANY relevance to artifacts. 2018 brought three (Tawnos, Urza's Apprentice; Jhoira, Weatherlight Captain; and Brudiclad, Telchor Engineer. I have seen Joira called "not good enough" and Brudiclad is certainly a stretch, though it IS an artifact creature).Subject16 wrote: ↑4 years agoFlamingo Swarm
Creature - Bird (Rare)
Flying
When Flamingo Swarm is turned face up, end the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Megamorph
They reveal themselve only when judgment is nigh.
3/2
IIW: Push a new tribe at uncommon
In one of his better articles, Mark Rosewater outlined some basic communications theory, covering Comfort, Surprise, and Completion. I won't rehash the entire article here, but the idea that humans desire completion, and find the lack of it incredibly frustrating, fed into my understanding of this issue.Joakim wrote: ↑4 years ago"Sephon19" here
-
Surgurean Sprouter
Creature - Plant U
Morph
When Surgurean Sprouter enters the battlefield face up, you may put a card with morph from your hand onto the battlefield face down.
When Surgurean Sprouter is turned face up, morph costs you pay this turn cost less to pay. This reduction cannot reduced colored mana of those costs.
3/3
Sorry about the bad wording, I'm crap at morph wordings.
Next: Show me a custom keyword mechanic, custom keyword action or custom ability word of your own design, on a common card.
Taking that into account, I imagine the ultimate frustration for a convergent thinker must be "solving" a problem (like identifying the best general to run in a UR artifact based deck) only to find that the solution does not exist!TheRavenManIsSquee wrote: ↑4 years agoSunder the Sky 2BBRR
Sorcery (Rare)
Discard your hand. For each card with madness discarded this way, you may cast it without paying it's madness cost. Each opponent loses life equal to the number of cards cast this way.
Madness 3BBR
Bolas promised Kaya that if she did his bidding, he would mend the broken sky of her world. Little did she know it was him who had broken it in the first place.
IIW: Eldrazi with colored mana in their mana costs.
Additional: Please tell me how to use the mana symbols on this site, the ones from Salvation don't work.
The catharsis of completion is denied because the problem that the convergent thinker is trying to solve has no solution.Mergatroid_Jones wrote: ↑4 years agoTwo decks!
Dragon Grr
Sorcery
Create a 5/5 Red dragon creature token with flying.
Flashback
"Grr!"
"Grrr!" -One dragon to another
I ran this scenario through a few times. When you approach deckbuilding from a desire to "solve a problem," e.g. finding a leader for a tribe of creatures, it's going to be extraordinarily maddening when that problem can't be solved.Cardz5000 wrote: ↑4 years agoFaux Bro
Sorcery (R)
Create a token that's a copy of target creature, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Flashback - Sacrifice an Illusion (You may cast this card from your graveyard for its flashback cost. Then exile it.)
And so, as a response to the frustration caused by being unable achieve completion, people make appeals to WOTC to give them the solutions to problems that don't have answers.
I don't know if I'm right, but for now I'm taking a much more sympathetic view to the complaints I see about needing new commanders. I understand them now, and I can empathize.Sojourner Dusk wrote: ↑4 years agoToo bad we're dealing with a flamingo.
Escalating Denial
Instant (R)
Shuffle target spell into its owner's library. If this spell was cast from a graveyard, exile target spell instead.
Flashback
IIW: A Legendary Creature for an EDH deck built around retrace.
I was happy when the 2/1 for R and 2/2 for 1R were finally printed. They were remnants of the old creature power level design, that were kept way longer than necessary just for tradition's sake. (Falkenrath Gorger) And really, many more of these taboos get erased with each set, just in M20 I see the 1/1 spirit sailor and the 2/1 elemental with flying that cantrips. Good stuff.void_nothing wrote: ↑4 years agoJuancu - while this displays some thought put into the challenge, and I like the madness-as-whole-different-thing dynamic, there are several things that offend me about this card, starting with being a red 2/1 for one without a drawback