Re: Sefris of the Kind of Obvious Ways
Posted: Fri Aug 12, 2022 3:04 pm
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Had a whole reply that disappeared.Smashadams83 wrote: ↑1 year agoHello, I've been playing sefris a ton lately and it has turned into one of my favorite decks. I'm primarily using magister Sphinx and archfiend of despair as ways to close games out. The amount of value sefris provides is really great. I don't have any infinite combos in the deck (that I tutor for) and I've found that blink effects like eerie interlude , glorious protector , and cosmic intervention have been amazing. If I resolve one of these in response to a wipe, I will almost certainly win the game as i can pull ahead with my etb effects and venture further. Also living death is amazing and so is incarnation technique. Here is my deck list
https://www.moxfield.com/decks/bJiqv7PY_0aQciQXiyEeDg
I love sefris and enjoy chatting about this deck so lmk if you have any questions about it ! I also put a brief primer/description in the decklist to explain some of my thought process with inclusions in the list.
Unless you're playing cEDH, I think there are better options for theft/removal to run in a reanimator deck. The deep discount for the effect disappears after you cast it. It's still somewhat worthwhile with a Sun Titan around, but not so much that I'd bother with it when you could just remove the creature most of the time.Chromaticus wrote: ↑1 year agoGood to know, reading is clutch! Might still be worth getting it in there, even if I can't make it a total wash for the opponent.
I'm not getting to play much Magic these days, but Sefris is still in the rotation, yeah. Shorikai is interesting. It's a perfect looting effect for us (it's card advantage, rather than card neutral), but 5 mana for the first effect seems like a lot, especially on a non-creature, so it can't be recurred. Let me know how it goes!Chromaticus wrote: ↑1 year agoI'm curious if you're still playing this bad boy?
I'm thinking about tossing Shorikai, Genesis Engine into mine, because every gameplay video I've seen with that card, it just works insanely well. Here, we get the added boon of discarding a creature for venture power.
That's quite the sequence!Chromaticus wrote: ↑1 year agoPlayed a great game with the deck that highlighted Cosmic Intervention and the other cards I put in to abuse it.
Turn 2 Lightning Greaves
Turn 3 Nadaar, Selfless Paladin
Turn 4 Ghostly Pilferer and foretell Cosmic Intervention
Turn 5 Play Cosmic Intervention. Discard Agent of Treachery and Mulldrifter. Play Lotus Vale. Play Necromancy at flash speed. Return Agent, steal battle angels of tyr. End of turn, agent is sacrificed, then necromancy goes to the graveyard. Lands sacced return.
My opponent's next end step, I get back agent of treachery and necromancy targeting mulldrifter.
Hey! Glad to see another Sefris player.Petar_Enev wrote: ↑1 year agoHey, I've been playing Sefris for the last year or so. It's my favourite deck to run so far and I keep updating and twitching it constantly to find the optimal list.
I don't run any infinite combos and tutors (apart from Entomb) but have a great amount of removal and protection fro my board. I try to overwhelm my opponents with sticky board presence and card advantage.
https://www.moxfield.com/decks/XaUdXGyiCk-1_i6FIMZBEA
I wonder what is currently your package of big reanimation targets - 7+ mana cost?
How many do you run in your decklist before they become too much - meaning you'r running into the danger of mulliganing to much starting hands?
My package (5):
- Agent of Treachery - point removal + draw
- Angel of the Ruins - pint removal + useful early
- Elesh Norn, Grand... - mass removal
- Toxirill, the Corrosive - mass removal + draw
- Serra's Emissary - my latest discovery! Just awesome when you choose "creatures". Makes you invulnerable to combat damage, your creatures are unblockable and protected from all ETB removal type effects. Funniest play ever: reanimated it at instant speed with 2 triggers of Gix, Yawgmoth Preators' second ability on the stack targeting me.