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Re: [mtgnexus] Random Card of the Day - Fireball
Posted: Wed Jul 10, 2019 5:19 pm
by SocorroTortoise
tstorm823 wrote: โ4 years ago
I think you're on the right track. If you're trying to kill just one thing, Fireball is tied with some things for the most efficient X damage removal spell. But none of those things target multiple targets. And the other X damage spells that target multiple things can't kill an
Oracle of Mul Daya for 3 mana. Being XR costed, capable of hitting any target, and able to target multiple things at once, Fireball is tied for both the best of the X spells at killing single targets for the least mana and the best of the X spells for killing the whole table with infinite mana.
Banefire can't kill a whole table on its own.
Comet Storm is better mid-game if you want to kill multiple things or at instant speed, but I honestly don't think that's really as important a use case as early spot removal and late win condition, and most of the things you want to early spot remove you probably don't want to let the player untap with them anyway.
Depending on the deck, I guess I might think Fireball or Comet Storm is the better of the two. The only red damage spell I put firmly above Fireball is
Earthquake.
This is a reasonable point. I'd rather pay the 1 extra mana (
Comet Storm or
Rolling Thunder) for greater flexibility in the midgame, but that may be more a function of meta. If infinite mana combos aren't really a thing and red zone decks are common the midgame uses pick up a lot of value.
I find burn in general really underplayed in a lot of metas. Single target burn like
Lightning Bolt or
Lightning Helix is still great for removing utility creatures or reach, even with the higher starting life totals. I've gotten a lot of people with
Price of Progress,
Acidic Soil, and
Fiery Confluence too. That's not even going into the X-cost spells, whether that's
Fireball or
Earthquake analogues.
Re: [mtgnexus] Random Card of the Day - Fireball
Posted: Wed Jul 10, 2019 9:17 pm
by 3drinks
I'm so glad someone else said this too. This is one primary reason why I've swapped to heavily preferring burn based removal because it's both cheaper mana wise and has the added benefit of going to the dome. I can't even count the number of times I've nuked players with a
Char or
Chain Lightning, nor the players that remain surprised they got burned out in commander.
Re: [mtgnexus] Random Card of the Day - Fireball
Posted: Wed Jul 10, 2019 9:29 pm
by Jivanmukta
Burn should either be cheap
Lightning Bolt, powerful
Price of Progress, or have utility
Fiery Confluence. X cost burn tend to be found lacking.
Re: [mtgnexus] Random Card of the Day - Fireball
Posted: Wed Jul 10, 2019 9:35 pm
by 3drinks
Or be multi-functional, such as the new
Smiting Helix.
Because everybody needs more Helixes.
Re: [mtgnexus] Random Card of the Day - Collector Ouphe
Posted: Wed Jul 10, 2019 9:39 pm
by 3drinks
Okay, amid my nostalgia, I found the flaw. You can't kill an x/2 and an X/5 with this, without wasting some mana efficiency (needing to over hit the X/2 because of the "divided evenly" clause). That may or may not be a corner case, but nevertheless it is
A case.
Re: [mtgnexus] Random Card of the Day - Bloodline Shaman
Posted: Thu Jul 11, 2019 9:12 am
by 3drinks
July 11th, 2019;
Bloodline Shaman
Re: [mtgnexus] Random Card of the Day - Bloodline Shaman
Posted: Thu Jul 11, 2019 1:12 pm
by TheAmericanSpirit
Great card for elf lists. If you have the critical mass of elves (30+) or some kind of topdeck manipulation, it's a two drop that says tap: draw a card most of the time.
Re: [mtgnexus] Random Card of the Day - Bloodline Shaman
Posted: Thu Jul 11, 2019 7:11 pm
by Hawk
I've never played it.
Would I play a card that was 1G for a 1/1 with "T: Draw a card"? Probably, but I don't know if it'd be an auto-include at the same level as
Eternal Witness. It'd clearly be very good, but also very fragile and slow - I'd probably be on the lookout for a deck that really needed that effect or could somehow abuse it, like
Experiment Kraj or a tribal list. I mean,
Dryad Greenseeker and
Fa'adiyah Seer are that for most decks and even then it's only played in a smidgen more decks. I know that seems silly when I would play
Merfolk Looter but, again, Looter isn't an auto-include (and indeed misses the cut a significant percentage of the time) and often the discard is a boon and not a drawback for Looter. Looter also always lets you see a new card and that's key.
Because of course, Bloodline Shaman doesn't actually say "T: Draw a card" - in the average Wizard, Shaman, or Elf deck (because let's be real, you wouldn't typically run her in a deck where she doesn't match those tribes) she's a lot closer to "T: 30% chance to draw a card. 70% chance to mill it instead". That means she's at her best where you can either tweak those numbers hard OR where the mill isn't a bad thing, but that's just really rare. Most of the time I'd rather run
Elvish Visionary and
Sylvan Ranger because they never fail to replace themselves.
Re: [mtgnexus] Random Card of the Day - Bloodline Shaman
Posted: Thu Jul 11, 2019 9:17 pm
by Mookie
I believe that I considered it briefly for a tap-ability-tribal deck, but ultimately didn't decide to use it - supporting it properly requires consistent topdeck manipulation, and there was no way that deck was going to have enough cards that cared about the top of the deck to justify the manipulation. Could be good in something like
Maelstrom Wanderer - haste lets you activate it immediately, while I imagine many Wanderer decks are running
Sylvan Library /
Mirri's Guile /
Sensei's Divining Top already.
If you're not running a lot of topdeck manipulation, could also be decent in an Elf deck - much higher density of a single tribe, alongside some untap effects like
Quirion Ranger.
Also: sweet synergy with
Hua Tuo, Honored Physician.
Re: [mtgnexus] Random Card of the Day - Bloodline Shaman
Posted: Thu Jul 11, 2019 10:08 pm
by tstorm823
There are better draw effects for creature decks, but this one synergizes with untap effects, and there are plenty of good ways to untap a creature on repeat. I am a fan of shamans though, so I should probably own one of these.
Re: [mtgnexus] Random Card of the Day - Bloodline Shaman
Posted: Thu Jul 11, 2019 10:14 pm
by 3drinks
Hawk wrote: โ4 years ago
I know that seems silly when I would play
Merfolk Looter but, again, Looter isn't an auto-include (and indeed misses the cut a significant percentage of the time) and often the discard is a boon and not a drawback for Looter. Looter also always lets you see a new card and that's key.
Merfolk Pooter might miss the mark more than it should, but I'd argue
Enclave Cryptologist deserves that cut. At least at a far, far higher rate of play than it currently sees. ๐
Re: [mtgnexus] Random Card of the Day - Bloodline Shaman
Posted: Thu Jul 11, 2019 11:56 pm
by Serenade
Lotta types for this critter.
Re: [mtgnexus] Random Card of the Day - Bloodline Shaman
Posted: Fri Jul 12, 2019 12:14 am
by Hawk
3drinks wrote: โ4 years ago
Hawk wrote: โ4 years ago
I know that seems silly when I would play
Merfolk Looter but, again, Looter isn't an auto-include (and indeed misses the cut a significant percentage of the time) and often the discard is a boon and not a drawback for Looter. Looter also always lets you see a new card and that's key.
Merfolk Pooter might miss the mark more than it should, but I'd argue
Enclave Cryptologist deserves that cut. At least at a far, far higher rate of play than it currently sees. ๐
Amen - hard to understand why that little dude isn't an auto-include in almost every Merfolk deck, most Wizard decks, and most Madness/Spellslinger/tap ability decks. I don't play it because I don't own one (skipped RoE) and it's never a priority, but if you have it it seems good. In the average Kumena deck it seems much much better than
Kumena's Speaker minus the flavor points and probably better than
Benthic Biomancer too, but Speaker is played more.
The fact that Enclave Cryptologist isn't an autoplay, however, is a sign of just how far from the mark this card is outside of extreme deepcut reaching. Again,
Experiment Kraj can just run Cryptologist and is also likely to prefer
Dryad Greenseeker. Ditto any random Temurelemental deck, be it
Maelstrom Wanderer or
Omnath, Locus of the Roil. Even for Shaman tribal, I think I like
Elvish Visionary and
Fa'adiyah Seer more. I like the note on Honored Physician though - this card's true home!
Re: [mtgnexus] Random Card of the Day - Bloodline Shaman
Posted: Fri Jul 12, 2019 10:36 am
by 3drinks
July 12th. 2019;
Maelstrom Nexus
In honour of the end of this thread on @mtgsally, I felt it appropriate to take the final card there in a moment of remembrance.
Re: [mtgnexus] Random Card of the Day - Maelstrom Nexus
Posted: Fri Jul 12, 2019 11:18 am
by tstorm823
I love this card with
Academy Rector. I know saying an enchantment is good with Rector is sort of like saying spells are good with lands, but I've always hated not being able to cascade the first turn because
Maelstrom Nexus was technically my first spell for turn, and sneaking it into play dodges that issue.
Re: [mtgnexus] Random Card of the Day - Fireball
Posted: Fri Jul 12, 2019 1:10 pm
by Sinis
3drinks wrote: โ4 years ago
July 12th. 2019;
Maelstrom Nexus
In honour of the end of this thread on @mtgsally, I felt it appropriate to take the final card there in a moment of remembrance.
Well done. I definitely appreciated the Sally thread, and look forward to similar discussions/opinions here.
I might be a black sheep on Maelstrom Nexus, but, I've never had much success with it. It doesn't trigger the first turn you table it unless cheated into play without casting a spell (usually with
Academy Rector, but sometimes
Starfield of Nyx). It makes it a bit of a 5-mana do-nothing for the first turn. Part of what makes other haymaker enchantments so devastating is that you can use them right away.
Mirari's Wake,
Mana Reflection and others have an immediate effect. Maelstrom Nexus, not quite so much.
That said, I am totally thrilled at the idea that I might eventually play a delve card for cheap, but cascade into something huge (i.e.
Dig Through Time into something huge!).
Re: [mtgnexus] Random Card of the Day - Maelstrom Nexus
Posted: Fri Jul 12, 2019 1:21 pm
by Rumpy5897
There used to be a gold border tribal deck in my meta, it ran stuff like this and
Cloven Casting to generate swaths of multicoloured value. The list kicked the bucket with the split card rules changes, a pity really, it was a fun deck and this card was pretty decent in it. That was my only experience with the card. Seems like in a
Yidris world you wouldn't really reach out to it anymore.
Re: [mtgnexus] Random Card of the Day - Maelstrom Nexus
Posted: Fri Jul 12, 2019 2:03 pm
by Morganelefay
This card is why I wished for a 5cc Cascade commander for ages.
The First Sliver delivered and now I just need to actually build it.
Re: [mtgnexus] Random Card of the Day - Bloodline Shaman
Posted: Fri Jul 12, 2019 8:43 pm
by OCPunisher
Cards like this are why the format is awesome.
Last time I saw one, I stole it with
In Bolas's Clutches, then cascaded a
Counterspell off the top to protect it!
Re: [mtgnexus] Random Card of the Day - Maelstrom Nexus
Posted: Fri Jul 12, 2019 8:49 pm
by SocorroTortoise
I'm pretty sure it's not a good card, but it is a great card. Five mana across all colors for an enchantment that has no immediate impact is pretty bad. The card is a lot of fun if you do get it to stick for a turn or two. It picks up a lot of value in a deck that plays heavily at instant speed because it's not restricted to your turn, though that sounds like a very forced theme. The color identity restricts it a lot, which is kind of a shame.
Re: [mtgnexus] Random Card of the Day - Maelstrom Nexus
Posted: Fri Jul 12, 2019 9:53 pm
by Dragonlover
I won't lie, it depresses me immensely that there's just not the room to run this in my 5c wincons deck, it's one of those quintessentially EDH cards that almost always does something cool assuming it survives to your turn.
Dragonlover
Re: [mtgnexus] Random Card of the Day - Maelstrom Nexus
Posted: Sat Jul 13, 2019 1:55 am
by toctheyounger
I feel like itโs cool and splashy but probably doesnโt pull its weight as much as youโd like it to. That being said I had a hiatus around Alara, so Iโve never had a copy nor played one.
Re: [mtgnexus] Random Card of the Day - Maelstrom Nexus
Posted: Sat Jul 13, 2019 5:26 am
by Mookie
I've been wanting to make a gold/multicolor tribal 5c deck for ages, and cards like Maelstrom Nexus are the reason why - there are a ton of sweet multicolor cards that you can't really play anywhere else.
As for the card itself... As an enchantment that doesn't provide any immediate impact, I don't think it is actually a particularly powerful card.... but it definitely seems like a lot of fun to play with. I suspect that it is largely outclassed by
Sunbird's Invocation, which is easier to cast and applies to every spell you cast from hand. Main reasons for running Nexus are if you specifically want lots of colors (such as for
Ramos, Dragon Engine), or if you have synergies with cascade (such as
Ancestral Vision). I suppose that Nexus is superior to Invocation if you have a lot of spells in the 2-4 mana range - whiffing with Invocation is pretty common for small spells. Alternatively, if you cast a lot of spells from zones other than your hand (such as your general, or flashback from graveyard), then those spells get benefits from Nexus but not Invocation.
Note that Nexus applies to the first spell you cast on each turn (not just your own turn), so it has some interesting applications in decks with lots of instants / flash spells.
Re: [mtgnexus] Random Card of the Day - Relic Seeker
Posted: Sat Jul 13, 2019 9:49 am
by 3drinks
July 13th, 2019;
Relic Seeker
Re: [mtgnexus] Random Card of the Day - Relic Seeker
Posted: Sat Jul 13, 2019 11:51 am
by tstorm823