Re: Eowyn's Rohirrim and Friends
Posted: Sat Aug 26, 2023 6:51 pm
the Spellseeker → Ephemerate package is potentially very strong. two turns of guaranteed eowyn triggers and two great spells.
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Varina plays a bit differently--it has a lower curve, wants to necessarily be dropping more than 1 zombie a turn, when it can, and has plenty of value in the 1-, 2-, and 3- drop slots, while also curving into a 4-mana commander. It also sees WAY more cards, which means once Varina is out, you probably don't need rocks (although I find that I will play them if I draw them sometimes, to setup the next turn). She also cycles away useless cards well, so playing rocks isn't terrible.pokken wrote: ↑9 months ago
I think it would be very good. The deck basically stops at 5 mana or so and isn't really that mana hungry. I don't think it really needs mana rocks except Sol Ring. Play humans that make mana, and some goodstuff maybe (Smothering Tithe is reasonable for sure).
Every time you draw a frigging talisman instead of a 2 drop to trigger Eowyn or whatever is *thumbsdown*. I went through this with my Varina deck as well. I want *zombies* not mana rocks. Especially not ones that make you take a turn off of making humans.
Oh, that reminds me...Springleaf Drum is going to be a house in this deck, and Honor-Worn Shaku would be likely great as well (in the OP!), if you feel you need to ramp.
Shaku is bananas. Legendary count is like half the deck![]()
Adeline's power-setting is in all zones, so she'd only be tutorable off Recruiter if you have 2 or fewer creatures in play.NZB2323 wrote: ↑9 months ago
Yeah, I've been looking at other humans to add. I don't know how much people want to make this a tutor, extra turns, cyclonic rift deck but there are some powerful humans that can make it that way. Timestream Navigator can give you extra turns and be searchable with Imperial Recruiter and Recruiter of the Guard, either for the first time or after she goes under your library. Imperial Recruiter's best target is probably Blade Historian, but it can also grab Professional Face-Breaker, and I believe Adeline, Resplendent Cathar? Recruiter of the Guard's best target is probably Lossarnach Captain, and both recruiters can grab Loran of the Third Path.
Sakashima of a Thousand Faces also seems very good to have 2 of Éowyn, Shieldmaiden. And then Spellseeker can search for Cyclonic Rift, Winds of Abandon, Forth Eorlingas!, or even Enlightened Tutor to grab Urza's Incubator, Purphoros, God of the Forge, Shared Animosity, or Kindred Discovery.
The issue I'm having is with adding all these humans I'd probably want to cut Riders of Rohan, but I really don't want to cut that card from a Riders of Rohan deck.
Grand Arbiter Augustin IV seems really good, and it can be searched with Imperial Recruiter. Theoretically, the deck can go turn 3 Imperial Recruiter, turn 4 Grand Arbiter Augustin IV, turn 5 Éowyn, Shieldmaiden and Boromir, Gondor's Hope.MankeyFTW wrote: ↑9 months agoAs a Bonus for some spicy techs that fill multiple roles in the deck I added Grand Arbiter Augustin IV [/card] who functions as both ramp and stax, allowing you to pop Eowyn out for 3. Descen, dants' Fury [/card] as a pseudo Draw/Free spell card when you attack with a basic token. Scheming Fence [/card] as temporary ramp/removal. Playing Scheming Fence on someone's Commander, Thran Dynamo, or Sol Ring always makes for a fun interaction at the table.
There are quite a number of human stax/hatebear pieces that the deck could be running. I feel like it could fairly easily be reconfigured into a sort of control shell with the commander providing both card advantage and a wincon over time (that also breaks parity on a lot of stax pieces). Arcane Laboratory effects would work well, since you only need to cast 1 human each turn (and not even that if you have token generation or a way to flicker before combat).NZB2323 wrote: ↑9 months agoGrand Arbiter Augustin IV seems really good, and it can be searched with Imperial Recruiter. Theoretically, the deck can go turn 3 Imperial Recruiter, turn 4 Grand Arbiter Augustin IV, turn 5 Éowyn, Shieldmaiden and Boromir, Gondor's Hope.MankeyFTW wrote: ↑9 months agoAs a Bonus for some spicy techs that fill multiple roles in the deck I added Grand Arbiter Augustin IV [/card] who functions as both ramp and stax, allowing you to pop Eowyn out for 3. Descen, dants' Fury [/card] as a pseudo Draw/Free spell card when you attack with a basic token. Scheming Fence [/card] as temporary ramp/removal. Playing Scheming Fence on someone's Commander, Thran Dynamo, or Sol Ring always makes for a fun interaction at the table.
The deck can have a nice stax package with Esper Sentinel, Mother of Runes, Drannith Magistrate, Coppercoat Vanguard, Grand Arbiter Augustin IV, Rhystic Study, and Smothering Tithe.
Hopefully, the price of Rhystic Study comes down with enchanted tales. The sad thing is I started playing during Prophecy and used to have a bunch of Rhystic Studies. I even remember running them in some casual multiplayer games, but now I don't have any.
EDIT: I just realized that with Loran of the Third Path you can use the draw ability on an opponent who is tapped out to create a treasure token off of Smothering Tithe.
I don't think it wants to go too hardcore into control. Arcane Laboratory prevents us from playing Éowyn, Shieldmaiden and a human in the same turn, and with Purphoros, God of the Forge, Kindred Discovery, Shared Animosity, ect. We want to playing lots of humans each turn. I feel like the 7 stax pieces above are plenty, and the only counterspell I run is Fierce Guardianship. The deck still primary wants to be an aggro deck and overrun people with Eowyn.yeti1069 wrote: ↑9 months agoThere are quite a number of human stax/hatebear pieces that the deck could be running. I feel like it could fairly easily be reconfigured into a sort of control shell with the commander providing both card advantage and a wincon over time (that also breaks parity on a lot of stax pieces). Arcane Laboratory effects would work well, since you only need to cast 1 human each turn (and not even that if you have token generation or a way to flicker before combat).NZB2323 wrote: ↑9 months agoGrand Arbiter Augustin IV seems really good, and it can be searched with Imperial Recruiter. Theoretically, the deck can go turn 3 Imperial Recruiter, turn 4 Grand Arbiter Augustin IV, turn 5 Éowyn, Shieldmaiden and Boromir, Gondor's Hope.MankeyFTW wrote: ↑9 months agoAs a Bonus for some spicy techs that fill multiple roles in the deck I added Grand Arbiter Augustin IV [/card] who functions as both ramp and stax, allowing you to pop Eowyn out for 3. Descen, dants' Fury [/card] as a pseudo Draw/Free spell card when you attack with a basic token. Scheming Fence [/card] as temporary ramp/removal. Playing Scheming Fence on someone's Commander, Thran Dynamo, or Sol Ring always makes for a fun interaction at the table.
The deck can have a nice stax package with Esper Sentinel, Mother of Runes, Drannith Magistrate, Coppercoat Vanguard, Grand Arbiter Augustin IV, Rhystic Study, and Smothering Tithe.
Hopefully, the price of Rhystic Study comes down with enchanted tales. The sad thing is I started playing during Prophecy and used to have a bunch of Rhystic Studies. I even remember running them in some casual multiplayer games, but now I don't have any.
EDIT: I just realized that with Loran of the Third Path you can use the draw ability on an opponent who is tapped out to create a treasure token off of Smothering Tithe.
I'm not going that route either, but it's a strong option, I think. If you go dense on the ability to make a token the turn Eowyn comes out, or otherwise cheat in a creature, it doesn't matter if you can't cast another creature that turn. After that, you can commit 1-3 mana each turn to playing a single human, then draw a card and make two attackers each turn while holding up mana for interaction, and preventing other decks from developing at the same speed yours is (you're adding 3+ creatures to the board each turn). If you keep the curve of humans low, Aether Vial becomes an option, too.NZB2323 wrote: ↑9 months agoI don't think it wants to go too hardcore into control. Arcane Laboratory prevents us from playing Éowyn, Shieldmaiden and a human in the same turn, and with Purphoros, God of the Forge, Kindred Discovery, Shared Animosity, ect. We want to playing lots of humans each turn. I feel like the 7 stax pieces above are plenty, and the only counterspell I run is Fierce Guardianship. The deck still primary wants to be an aggro deck and overrun people with Eowyn.yeti1069 wrote: ↑9 months agoThere are quite a number of human stax/hatebear pieces that the deck could be running. I feel like it could fairly easily be reconfigured into a sort of control shell with the commander providing both card advantage and a wincon over time (that also breaks parity on a lot of stax pieces). Arcane Laboratory effects would work well, since you only need to cast 1 human each turn (and not even that if you have token generation or a way to flicker before combat).NZB2323 wrote: ↑9 months ago
Grand Arbiter Augustin IV seems really good, and it can be searched with Imperial Recruiter. Theoretically, the deck can go turn 3 Imperial Recruiter, turn 4 Grand Arbiter Augustin IV, turn 5 Éowyn, Shieldmaiden and Boromir, Gondor's Hope.
The deck can have a nice stax package with Esper Sentinel, Mother of Runes, Drannith Magistrate, Coppercoat Vanguard, Grand Arbiter Augustin IV, Rhystic Study, and Smothering Tithe.
Hopefully, the price of Rhystic Study comes down with enchanted tales. The sad thing is I started playing during Prophecy and used to have a bunch of Rhystic Studies. I even remember running them in some casual multiplayer games, but now I don't have any.
EDIT: I just realized that with Loran of the Third Path you can use the draw ability on an opponent who is tapped out to create a treasure token off of Smothering Tithe.
Yeah, I like how it's powerful, but not too powerful and popular like Edgar Markov. The deck requires some setup to be successful, not just Eminence. On the other hand, I'm surprised that she's 326 on EDHREC while Edgar is 8th.samanater456 wrote: ↑8 months agoShame this thread hasn't had any traffic in recent weeks. This precon continues to impress me with how quickly you can blow people out of the water. Normally with precons I can identify easy quick upgrades to improve the deck but this precon has been slapping up mid power tables. Having blue to counter peoples %$#% is fantastic when playing a tribal deck.
Yes, especially since I can search for removal with Spellseeker or Mystical Tutor. But the deck is an aggro deck. You don't need removal if you kill your opponents with combat damage. When I played Edgar Markov, I ran almost no removal because I wanted to kill my opponents, not interact with them. I think Goblin Bombardment and Captivating Vampire were the only pieces of interaction I ran.samanater456 wrote: ↑8 months agoAre you finding the current removal suite you have is sufficient enough? I play against players that can't stray away from blue and pack 3 wipes and 10 single target removals each 💀
After thinking about it some more, I think hatebears may be the way to go with this decklist. There are a lot of choices for hatebearsyeti1069 wrote: ↑9 months agoThere are quite a number of human stax/hatebear pieces that the deck could be running. I feel like it could fairly easily be reconfigured into a sort of control shell with the commander providing both card advantage and a wincon over time (that also breaks parity on a lot of stax pieces). Arcane Laboratory effects would work well, since you only need to cast 1 human each turn (and not even that if you have token generation or a way to flicker before combat).NZB2323 wrote: ↑9 months agoGrand Arbiter Augustin IV seems really good, and it can be searched with Imperial Recruiter. Theoretically, the deck can go turn 3 Imperial Recruiter, turn 4 Grand Arbiter Augustin IV, turn 5 Éowyn, Shieldmaiden and Boromir, Gondor's Hope.MankeyFTW wrote: ↑9 months agoAs a Bonus for some spicy techs that fill multiple roles in the deck I added Grand Arbiter Augustin IV [/card] who functions as both ramp and stax, allowing you to pop Eowyn out for 3. Descen, dants' Fury [/card] as a pseudo Draw/Free spell card when you attack with a basic token. Scheming Fence [/card] as temporary ramp/removal. Playing Scheming Fence on someone's Commander, Thran Dynamo, or Sol Ring always makes for a fun interaction at the table.
The deck can have a nice stax package with Esper Sentinel, Mother of Runes, Drannith Magistrate, Coppercoat Vanguard, Grand Arbiter Augustin IV, Rhystic Study, and Smothering Tithe.
Hopefully, the price of Rhystic Study comes down with enchanted tales. The sad thing is I started playing during Prophecy and used to have a bunch of Rhystic Studies. I even remember running them in some casual multiplayer games, but now I don't have any.
EDIT: I just realized that with Loran of the Third Path you can use the draw ability on an opponent who is tapped out to create a treasure token off of Smothering Tithe.
This must be a meta thing. My LGS has infinite combos, Tergrid, God of Fright // Tergrid's Lantern, extra turns, ect.samanater456 wrote: ↑6 months agoI've tinkered around with both the hatebear and aggro go wide styles and I think the target that hatebears put on you without maximising the damage output just makes for an awkward board state so your having to 1v3 while slowly building up a decent creature base. In my experience the explosive nature of the token go wide just has the tendency to blow people out of the water. Sure someone can boardwipe but I haven't had trouble rebuilding within 2 turns. Thats not to say stax/hatebear isn't viable…. because it is, just found the token go wide often leads to not having to 1v3. knight exemplar mvp by the way. Great card
I just like Westfold Rider, Dauntless Dismantler, Lavinia, Azorius Renegade, and Loran of the Third Path better as artifact/enchantment hate.duducrash wrote: ↑6 months agoI was wondering why you took Cathar Commando out. The flash part is a bit opposite to what Éowyn, Fearless Knight wants, but its such a great overall card
I wouldn't include it without a lot more token support. As a card looking to "combo" with Eowyn, I don't want my draw being predicated on resolving my 5 mana commander who ALSO has requirements to enable tokens/draw.NZB2323 wrote: ↑5 months agoWhat do you guys think of Idol of Oblivion in this deck just for the card draw?
Yeah, but the deck should be running token support to trigger Eowyn in Hero of Precinct One, Worthy Knight, Thraben Doomsayer, Lossarnach Captain, and Outlaws' Merriment. Plus there are other token generators in Adeline, Resplendent Cathar, Riders of the Mark, and Forth Eorlingas!.yeti1069 wrote: ↑5 months agoI wouldn't include it without a lot more token support. As a card looking to "combo" with Eowyn, I don't want my draw being predicated on resolving my 5 mana commander who ALSO has requirements to enable tokens/draw.NZB2323 wrote: ↑5 months agoWhat do you guys think of Idol of Oblivion in this deck just for the card draw?