Re: Ghired, Conclave Exile - Triple Dipping Naya Lards
Posted: Sat Oct 26, 2019 8:42 am
Thanks for the thoughts! Some good directions suggested here.
Don't forget that Ghired's populated tokens don't get to have haste (unless the original token that got copied has it). As such, you populate your Combat Celebrant, you exert your original one, stuff untaps. You go into the next combat, and you can't swing with the new one to continue this adventure unless haste. As such, file this under cute but situational, as only half of the copiers create tokens with haste stapled on, plus the whole combat protection thing. Aurelia comes with haste and wings, making her a better fit. You can probably tell I am currently focusing on making the deck as consistent as possible. Still a thing to keep in mind.
Godo's a fantastic and entirely valid include. Thing is, I know how I roll - I try to pilot optimally, I'd just get Helm of the Host out with him each game and everyone would hate it. Being a one-card infinite is kind of dumb. That said, the one-card infinite requires eleven mana, which the deck is not super good at getting. I'm not running Genesis Wave as I wouldn't feel comfortable popping it for anything less than the 11 this would require, and the same mana production principles apply here. Maybe having Godo around and killable for a full turn cycle would make this okay? I'll have to check with my group.
You're not the first to suggest Greater Good, I should probably jam it in. I'm not super stoked about having to chomp a Rhino for net +1 card (albeit with more selection), but your point about repurposing disposable bodies is something that's transferable from my Pod logic. I'll give it some more thought, play a few games, imagine I have this thing out and evaluate what it could eat and when. It's probably correct to include.
Sundial of the Infinite was around in the deck for a while, and it never really felt that great. Since then, I've added one card that benefits from it (Blade of Selves), but I can't imagine it'll suddenly change everything. Sundial literally ends combat to prevent your guys from dying, so they end up tapped (unlike Reconnaissance) and without whatever symbolic impact they may have otherwise had on the fight (unlike Iroas and whatnot else). It's possible I'm being too harsh here, but it just always felt very underwhelming in comparison to the other combat protection options, and the potential spicy tech aspect of it rarely came online.
Yeah, Dual Nature doesn't feel like the best of ideas here. Giving everybody twice the board for no effort is quite scary.
Don't forget that Ghired's populated tokens don't get to have haste (unless the original token that got copied has it). As such, you populate your Combat Celebrant, you exert your original one, stuff untaps. You go into the next combat, and you can't swing with the new one to continue this adventure unless haste. As such, file this under cute but situational, as only half of the copiers create tokens with haste stapled on, plus the whole combat protection thing. Aurelia comes with haste and wings, making her a better fit. You can probably tell I am currently focusing on making the deck as consistent as possible. Still a thing to keep in mind.
Godo's a fantastic and entirely valid include. Thing is, I know how I roll - I try to pilot optimally, I'd just get Helm of the Host out with him each game and everyone would hate it. Being a one-card infinite is kind of dumb. That said, the one-card infinite requires eleven mana, which the deck is not super good at getting. I'm not running Genesis Wave as I wouldn't feel comfortable popping it for anything less than the 11 this would require, and the same mana production principles apply here. Maybe having Godo around and killable for a full turn cycle would make this okay? I'll have to check with my group.
You're not the first to suggest Greater Good, I should probably jam it in. I'm not super stoked about having to chomp a Rhino for net +1 card (albeit with more selection), but your point about repurposing disposable bodies is something that's transferable from my Pod logic. I'll give it some more thought, play a few games, imagine I have this thing out and evaluate what it could eat and when. It's probably correct to include.
Sundial of the Infinite was around in the deck for a while, and it never really felt that great. Since then, I've added one card that benefits from it (Blade of Selves), but I can't imagine it'll suddenly change everything. Sundial literally ends combat to prevent your guys from dying, so they end up tapped (unlike Reconnaissance) and without whatever symbolic impact they may have otherwise had on the fight (unlike Iroas and whatnot else). It's possible I'm being too harsh here, but it just always felt very underwhelming in comparison to the other combat protection options, and the potential spicy tech aspect of it rarely came online.
Yeah, Dual Nature doesn't feel like the best of ideas here. Giving everybody twice the board for no effort is quite scary.