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Re: The Mighty Morphin' Magic Card

Posted: Sun Nov 22, 2020 10:10 pm
by dyd
Peat Harvester + Scavenging Ghoul

Meat Harvester 2BG
Creature - Zombie Peasant
When Meat Harvester enters the battlefield, you may return to your hand up to two cards that were put into your graveyard this turn from anywhere.
, Exile a card from your graveyard: Tap ~ and it gains indestructible until end of turn.
2/2

Re: The Mighty Morphin' Magic Card

Posted: Tue Nov 24, 2020 7:19 am
by chochky
Meat Harvester + Peel from Reality

Return to the Lab 1UB
Instant
Return target creature card from your graveyard to your hand and target creature you don't control to its owner's hand.
"Take this one back. It needs a fifth arm." - Grand Stitcher Zarkon.

Re: The Mighty Morphin' Magic Card

Posted: Wed Nov 25, 2020 10:59 am
by lookingupanddown
Return to the Lab + Emmessi Tome

Psychic Vacuum 3UB
Enchantment
1, Return a creature you control to your hand: Draw a card, then discard a card.
At the beginning of your end step, if a permanent you control was returned to your hand, return a creature card from your graveyard to your hand.
"Knowledge is everything."

Re: The Mighty Morphin' Magic Card

Posted: Thu Nov 26, 2020 5:02 am
by chochky
Psychic Vacuum + Hullbreacher

Nephalia Transmuter 1UB
Creature - Human Rogue Warlock
Flash
If a creature card would leave a graveyard, exile it and you create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
3/2

Re: The Mighty Morphin' Magic Card

Posted: Fri Dec 11, 2020 11:24 am
by dyd
Nephalia Transmuter + Bone Miser


Bone Transmuter 2ub
Creature - Zombie Warlock
If a creature card would leave a graveyard, instead exile it and create a 2/2 black Zombie creature token.
If a land card would leave a graveyard, instead exile it and add ub.
If a noncreature, nonland card would leave a graveyard, instead exile it and draw a card.
3/3

Re: The Mighty Morphin' Magic Card

Posted: Fri Dec 11, 2020 12:45 pm
by Pygyzy
Bone Transmuter + Anti-Magic Aura

Bone Vampire 3UUBB
Creature — Zombie Vampire
Flying, hexproof
T Exile target card from a graveyard: If the exiled card is a creature card, put two +1/+1 counters on Bone Vampire. If it's a land, untap Bone Vampire. If it's a nonland, noncreature card, target opponent mills cards equal to Bone Vampire's power.
3/3

Re: The Mighty Morphin' Magic Card

Posted: Sun Dec 13, 2020 10:14 am
by lookingupanddown
Bone Vampire + Apex Altisaur

Deep Forest Revenant 2GG
Creature - Plant Zombie
: Exile target creature card from a graveyard: Put two +1/+1 counters on Deep Forest Revenant.
: Exile target noncreature card from a graveyard: Deep Forest Revenant fights another target creature you don't control. If that creature dies, untap Deep Forest Revenant.
4/4

Re: The Mighty Morphin' Magic Card

Posted: Thu Dec 17, 2020 10:56 pm
by dyd
Deep Forest Revenant + Heretic's Punishment

Brain Chewer 1b
Creature - Zombie Worm
3b, , Mill three cards: Put a number of +1/+1 counters on ~ equal to the highest converted mana cost among the milled cards.
1/1

Re: The Mighty Morphin' Magic Card

Posted: Fri Dec 18, 2020 9:17 pm
by chochky
Brain Chewer + Treachery

Twisted Sinews UUGG
Enchantment - Aura
Enchant creature with one or more +1/+1 counters on it.
You control enchanted creature.
Reinforce 1 - 1(G/U) (1(G/U), Discard this card: Put a +1/+1 counter on target creature.)

Re: The Mighty Morphin' Magic Card

Posted: Sat Dec 19, 2020 6:46 am
by Pygyzy
twisted sinews + Marrow-Gnawer

Sinew Twisters UUBBGG
Creature - Rat Mutant (R)
Sinew Twisters and other Rats you control enter the battlefield with an additional +1/+1 counter on them.
T, Remove a +1/+1 counter from a Rat you control: Move all +1/+1 counters on Sinew Twisters to target creature. You gain control of that creature until end of turn. At end of turn, remove all +1/+1 counters from that creature.
4/2

Re: The Mighty Morphin' Magic Card

Posted: Sun Dec 20, 2020 1:55 pm
by lookingupanddown
Sinew Twisters + Borderland Ranger

Nezumi Gravetrawler 2BB
Creature - Rat Scout
When Nezumi Gravetrawler enters the battlefield, you may search your library for a Swamp card, reveal it, and put it into your hand. If you do, shuffle your library.
1B: Target Rat you control gets +1/+1 and "Whenever a creature dealt damage by this creature dies, you may pay 2BB. If you do, return it to the battlefield tapped under your control." until end of turn.
"Death finds a way, and so must I."
2/2

Re: The Mighty Morphin' Magic Card

Posted: Sun Dec 20, 2020 9:42 pm
by dyd
Nezumi Gravetrawler + Heroes' Reunion

Conclave Gardener 2gw
Creature - Centaur Scout Cleric
When ~ enters the battlefield, you may search your library for a basic Plains or Forest card, reveal it, and put it into your hand. If you do, shuffle your library. If you don't, you gain 7 life.
"Life finds a way, and so shall I."
4/4

Re: The Mighty Morphin' Magic Card

Posted: Mon Dec 21, 2020 1:57 am
by void_nothing
Conclave Gardener + Icatian Crier

Acolyte of Asmira 1GW
Creature - Human Spellshaper
3GW, T, Discard a card: Create a 4/4 green and white Human Soldier creature token named Scalebane's Elite with protection from black.
2/3

Re: The Mighty Morphin' Magic Card

Posted: Mon Dec 21, 2020 3:58 pm
by lookingupanddown
Acolyte of Asmira + Inspirit

Awakening Vanguard 3GW
Instant
As an additional cost to cast Awakening Vanguard, discard a card.
Untap target creature. Create two 2/4 green and white Centaur Knight creature tokens with vigilance. Creatures you control gain protection from black until end of turn.
"Arise, night watch. We bring the strength of the morning sun to bolster your battle."

Re: The Mighty Morphin' Magic Card

Posted: Mon Dec 21, 2020 8:53 pm
by dyd
Awakening Vanguard + Balance of Power

Awaken the Ancient 1gg
Instant
As an additional cost to cast ~, discard a card.
If target opponent has more cards in hand than you, create an X/X green Beast creature token with trample, where X is equal to the difference.

Re: The Mighty Morphin' Magic Card

Posted: Fri Dec 25, 2020 5:41 pm
by void_nothing
Awaken the Ancient + Golem's Heart

Spawning at the Core 1GG
Enchantment
Artifact spells cost 2 more to cast.
Whenever a player casts an artifact spell, create a 2/2 colorless Spawn artifact creature token.

Re: The Mighty Morphin' Magic Card

Posted: Sun Dec 27, 2020 6:33 am
by lookingupanddown
Spawning at the Core + Sylvan Library

Visions of Another Time 2GG
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards drawn this turn. You may discard any number of these cards, then put the rest on top of the library in any order, Create a 1/1 colorless Spirit creature token and gain 2 life for each card put on top of your library this way.

Re: The Mighty Morphin' Magic Card

Posted: Sun Dec 27, 2020 9:59 pm
by dyd
Visions of Another Time + Spidersilk Net

Sunglow Veil 0
Artifact — Equipment
Equipped creature gets +1/+1 and has lifelink.
Equip 2ww

Re: The Mighty Morphin' Magic Card

Posted: Sun Dec 27, 2020 11:53 pm
by Mergatroid_Jones
Sunglow Veil + Warping Wurm

Warping Veil 0
Artifact- Equipment
Phasing
When Warping Veil phases in, put a charge counter on it.
Equipped creature has lifelink and gets +1/+1 for each charge counter on Warping Veil
Equip 4

Re: The Mighty Morphin' Magic Card

Posted: Mon Dec 28, 2020 3:33 pm
by lookingupanddown
Warping Veil + Lunar Force

Voidspun Veil 1UUU
Artifact - Equipment
Equipped creature has +X/+0 and can't be blocked, where X is the number of charge counters on Voidspun Veil
Whenever an opponent casts a spell, counter that spell, sacrifice equipped creature, and phase out Voidspun Veil. When this card phases back in, put a charge counter on it.
Equip 2

Re: The Mighty Morphin' Magic Card

Posted: Tue Dec 29, 2020 4:41 am
by void_nothing
Voidspun Veil + Adorned Pouncer

Mortality Shedder 1GGG
Creature - Naga Cleric
If a source would deal damage to Mortality Shedder, prevent that damage and put a -1/-1 counter on Mortality Shedder.
Whenever an opponent casts a spell, you may remove a -1/-1 counter from a creature you control.
Eternalize 4GGG
3/3

Re: The Mighty Morphin' Magic Card

Posted: Tue Dec 29, 2020 9:26 am
by dyd
Mortality Shedder + Catapult Squad

Oketra's Celebrant 1w
Creature - Human Cleric
Tap two untapped Clerics you control: Prevent the next 2 damage that would be dealt to any target this turn. You may remove a -1/-1 counter from a creature.
Embalm 2w
2/2

Re: The Mighty Morphin' Magic Card

Posted: Tue Dec 29, 2020 6:11 pm
by lookingupanddown
Oketra's Celebrant + Etali, Primal Storm

Ravenous Thundersaur 5RR
Creature - Dinosaur
Wither
Whenever Ravenous Thundersaur attacks, each player reveals the top card of their library. Exile the top card of your library and target opponent's library, then you may cast any number of spells from among those cards without paying their mana costs. Ravenous Thundersaur deals 3 damage to each player who doesn't have a card exiled this way.
5/5

Re: The Mighty Morphin' Magic Card

Posted: Wed Dec 30, 2020 2:53 am
by void_nothing
Ravenous Thundersaur + Broodhunter Wurm

Bellowing Fachan 3{B/G}{B/G}
Creature - Giant Horror
Flash
Wither
When Bellowing Fachan dies, you may pay {B/G}. If you do, draw a card.
4/3

Re: The Mighty Morphin' Magic Card

Posted: Thu Dec 31, 2020 6:22 pm
by dyd
Bellowing Fachan + Goblin Trashmaster

Boggart Trashmeister 2rr
Creature - Goblin Warrior
Giants you control get +2/+2.
3bg, t, Sacrifice a Giant: Destroy target permanent.
3/2