Re: Unreleased and New Card Discussion
Posted: Wed Jun 30, 2021 5:42 pm
Based on the fact that there are so many ways to venture into the dungeon - and that so many of them are repeatable - I'm going to say that it will probably be possible to build a dungeon-based deck. Still a parasitic mechanic, but at least it's self-enabling.
As for cards....
As for cards....
- Dungeon Map is mildly interesting as a mana rock, but likely outclassed by Bonder's Ornament in all but the most dedicated of decks.
- Froghemoth is an interesting twist on Scavenging Ooze, and some potent repeatable grave hate.
- Triumphant Adventurer is a fairly safe way to adventure repeatedly, and also wears equipment quite well. First strike + deathtouch doesn't show up that often.
- You Happen On a Glade is interesting as a weaker Cultivate // Regrowth split card. Both halves are weaker - doesn't ramp // only permanents, respectively, but being an instant is relevant.
- You Find a Cursed Idol is almost another strictly-better Naturalize.... but it's a sorcery, so pass.
- "Krydle of Baldur's Gate" is an interesting option for enabling saboteur abilities. Mill / scry / drain is also an alright little package, but I suspect the best use is going to be to enable other, more impactful triggers. Still, letting your 'when this deals combat damage, venture into the dungeon' creatures get in is relevant in limited.