Page 17 of 26

Re: The Wall Game

Posted: Mon Jun 07, 2021 6:12 pm
by Krishnath
Wall of Dancing Lights 2WW
Enchantment Creature - Elemental Wall (U)
Defender, Flying, Hexproof from black and red.
0/7

Next: A wall that attracts thieves.

Re: The Wall Game

Posted: Mon Jun 07, 2021 6:49 pm
by Pygyzy
Wall of Relics br
Artifact Creature - Treasure Wall
Defender
Wall of Relics enters the battlefield with three luck counters on it.
Whenever this card blocks, remove a luck counter from this card. If you do, flip a coin. If you win, destroy target creature blocked by this card. If you lose, destroy target creature you control.
When Wall of Relics leaves the battlefield, each opponent creates a Treasure token.
t, Sacrifice Wall of Relics: Add one mana of any color.
"He chose poorly."
0/5

Next: A wall of numbers or letters

Re: The Wall Game

Posted: Mon Jun 07, 2021 9:49 pm
by dyd
Detention Blackboard 3wb
Creature - Wall
Defender
Magecraft – Whenever you cast or copy an instant or sorcery spell, choose one -
- Populate.
- Tap target artifact or creature.
- Target creature gets -2/-1 until end of turn.
2/3


Equation Mural 4(r/g)u
Creature - Elemental Fractal Wall
Defender
x, t: Copy target spell you control with mana value X. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Part Quandrix formula, part Prismari painting, entirely genius.
6/6


Next: a wall of bed linen or pillows

Re: The Wall Game

Posted: Sat Nov 13, 2021 1:56 am
by JovialJovian
Pillow Fort 2WW
Artifact Creature - Wall
Defender
If a source an opponent controls would deal damage to you or to a permanent you control, prevent 2 of that damage.
0/2

Next: A Werewolf Wall, Vampire Wall, or Human Wall.

Re: The Wall Game

Posted: Sat Nov 13, 2021 5:55 pm
by lookingupanddown
Warped Facade WB
Creature - Vampire Wall
Defender
Whenever a creature blocked by Warped Facade dies, put a +1/+1 counter on this creature.
While most of the vampires embedded in the ruins of Markov Manor are dead, some survived from the curiosity of their visitors.
1/6

Next: a Spirit Wall or a Zombie Wall

Re: The Wall Game

Posted: Sat Nov 27, 2021 4:37 am
by void_nothing
Stiffened Skaabs 1U
Creature - Zombie Wall
As an additional cost to cast this spell, exile a creature card from your graveyard.
Defender
T: The next time you would exile one or more cards from your graveyard this turn, you may pay 1 life for each of those cards instead.
0/8

Next: A legendary red Wall

Re: The Wall Game

Posted: Tue Dec 07, 2021 4:42 am
by JovialJovian
The Starstone 4RR
Legendary Creature - Wall
Flash
Defender
When The Starstone enters the battlefield, it gets +6/+0 and gains reach until end of turn.
Whenever The Starstone deals combat damage to a creature, it deals that much damage to that creature's controller.
2/8

Next: a wall that is green and blue

Re: The Wall Game

Posted: Thu Dec 09, 2021 5:38 am
by lookingupanddown
Horizon's Edge 2GU
Enchantment Creature - Wall
Defender
When Horizon's Edge enters the battlefield, put a +1/+1 on each of up to two target creatures you control. Untap them.
GU, : Return Horizon's Edge and target creature it's blocking to their owners' hands. Scry 3.
Oblivion awaits the tenacious few who wish to see where the sky meets the sea.
0/6

Next: an Equipment-matters wall

Re: The Wall Game

Posted: Sat Dec 11, 2021 5:35 am
by void_nothing
Halberd Rack 3W
Creature - Wall
Defender
When Halberd Rack enters the battlefield, search your library and/or graveyard for an Equipment card, reveal it, and put it into your hand. If you searched your library this way, shuffle.
T: Target equipped creature gains double strike until end of turn.
0/4

Next: An Illusion Wall

Re: The Wall Game

Posted: Sun Dec 12, 2021 10:05 am
by dyd
Painted Tunnel 1g
Creature - Illusion Wall
Defender, reach
Deathtouch to Dogs and to Wolves.
Painted Tunnel can't block Birds or Rabbits.
One of the oldest tricks in the book.
1/4

Next: a Wall with the text "win the game"

Re: The Wall Game

Posted: Sun Dec 12, 2021 2:27 pm
by lookingupanddown
Quiglos, the Great Wall 2RGWU
Legendary Creature - Wall
Defender
Other Walls you control get +0/+3.
At the beginning of your upkeep, you search your library for a Wall card, reveal it, put it into your hand, then shuffle. You may put a Wall card from you hand onto the battlefield,
At the beginning of combat on any opponent's turn, if you control a number of Walls greater than or equal to their life total plus the number of creatures they control, you win the game.
0/10

Next: a mono-black Wall

Re: The Wall Game

Posted: Mon Dec 13, 2021 2:42 am
by Pygyzy
Unholy Ground b
Creature - Wall (C)
Defender
When Unholy Ground dies, return target black creature card from your graveyard to your hand.
2/1

Next: A wall with the text "with the same name"

Re: The Wall Game

Posted: Mon Dec 13, 2021 2:49 am
by void_nothing
Ancestral Caves 1GU
Creature - Wall
Defender, protection from artifacts
Whenever you cast a spell with the same name as a creature you control, draw a card.
WU, Sacrifice Ancestral Caves and two lands: Return all nontoken creatures you control to their owner's hands.
0/3

Next: A Wall that produces artifact tokens of some kind

Re: The Wall Game

Posted: Mon Dec 13, 2021 6:34 pm
by lookingupanddown
Walls of the Unburied 3B
Creature - Wall
Defender
Walls of the Unburied enters the battlefield with X corpse counters on it, where X is the number of creature cards that entered the battlefield this turn.
Walls of the Unburied's toughness is equal to the number of corpse counters on it.
At the beginning of your end step, create a Blood token. Then if the number of Blood counters you control is greater than or equal to the toughness of Walls of the Unburied, each opponent loses 3 life.
The queen demanded the theatre's construction be continued on top of the collapsed wall. Those trapped underneath call for help and revenge to this day.
0/*

Next: a Hydra Wall

Re: The Wall Game

Posted: Fri Dec 17, 2021 3:20 am
by JovialJovian
Wall of Hydrabone XBB
Creature - Hydra Skeleton Wall
Defender
Wall of Hydrabone enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Wall of Hydrabone while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Whenever a creature dealt combat damage by Wall of Hydrabone this turn dies, put a +1/+1 counter on Wall of Hydrabone.
0/0

Next: A wall of Neon

Re: The Wall Game

Posted: Sun Dec 19, 2021 8:03 am
by Pygyzy
Wall of Blinding WW
Creature - Wall (Acorn-C)
Defender
Wall of Blinding can attack as though it didn't have defender unless an opponent is wearing sunglasses.
WARNING: This card may be unsuitable for people with photosensitivity. Player discretion is advised.
3/4

Next: A wall of text.

Re: The Wall Game

Posted: Sun Dec 19, 2021 6:05 pm
by Incredium
Terms and Conditions 3wbur
(There is no art it's just the textbox)
Legendary Creature - Wall (Acorn-M)
Ward - Agree or Disagree to the Conditions, Defender
Whenever Terms and Conditions blocks a creature, each opponent chooses to Agree to Terms and Conditions or Disagree to Terms and Conditions. Each opponent who disagrees to the Terms and Conditions loses 5 life. Each opponent who agrees draws a card.
Cascade into wordy (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose mana value is less than this spell's mana value and has 4 or more lines of rules text. You may cast that card without paying its mana cost).
Whenever another wordy creature enters the battlefield under your control, put a +1/+1 counter on Terms and Conditions for each line of text in that cards' textbox. If it entered from anywhere other than your hand, look at the top 4 cards of your library, then separate those cards into two face up piles. An opponent chooses one of those piles. Put the cards from the chosen pile into your hand, then exile the other pile. Each player gains life equal to the number of lines of text in the exiled cards.
Wordy creatures you control have Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature,…) You and Terms and Conditions have protection from players who Agreed to Terms and conditions (…you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0/10

Next: a Wall of Doors

Re: The Wall Game

Posted: Mon Dec 20, 2021 1:07 am
by Pygyzy
Real Fake Doors WBR
Artifact Creature - Wall
Defender
Protection from creatures blocked by Real Fake Doors.
Whenever an opponent attacks, for each attacking creatures, that player secretly chooses one, two, or three at random, then you secretly choose one, two, or three. Reveal those choices. Real Fake Doors blocks each creature with a chosen number that's not the same as the number you chose.
3/9

Next: A mental wall

Re: The Wall Game

Posted: Mon Dec 20, 2021 1:12 am
by pokken
Writer's Block 4UW

Enchantment Creature - Wall

Writer's block enters the battlefield under an opponent's control.

Non-creature spells you cast cost an additional 2.

0/6

Next: A thieving wall.

Re: The Wall Game

Posted: Wed Dec 22, 2021 5:16 am
by lookingupanddown
Crowd of Pickpockets 2U
Creature - Human Peasant Wall
Defender
Whenever Crowd of Pickpockets blocks a creature, choose one —
• Draw a card.
• Put a +1/+1 counter on Crowd of Pickpockets.
4UU, : Remove all +1/+1 counters on Crowd of Pickpockets. Gain control of target nonland permanent with mana value less than or equal to X, where X is the number of counters removed this way.
Alone, they steal missives, mail, and coin. Gather enough of them, and they can make sure anything can be yours.
0/3

Next: a Phyrexian Wall

Re: The Wall Game

Posted: Wed Dec 22, 2021 6:21 am
by JovialJovian
Furnace Membrane 1BR
Creature - Wall
Defender
Whenever a creature deals combat damage to Furnace Membrane, gain control of up to one target equipment attached to that creature. You may create a 0/0 black Germ creature token, if you do, attach that equipment to that token.
0/5

Next: A wall of bricks

Re: The Wall Game

Posted: Sat Feb 19, 2022 6:35 am
by void_nothing
Scab of History 4
Artifact Creature - Wall
Defender
When Scab of History enters the battlefield, target player reveals their hand. Choose a historic card there. That player discards that card. (Artifacts, legendaries, and Sagas are historic.)
4: Scab of History gets +4/-2 until end of turn.
There are places that were cities inhabited by millions once, of which nothing remains but pitted bricks.
0/4

Next: A Wall that has to do with counters

Re: The Wall Game

Posted: Mon Feb 21, 2022 1:11 am
by dyd
Boundless Bookshelf gu
Artifact Creature - Wall
Whenever you cast an adventure spell, put a +1/+1 counter or a reach counter on Boundless Bookshelf.
Whenever Boundless Bookshelf blocks, put a lore counter on each Saga you control.
1/2

Next: a wall of stuffed toys or chocolates

Re: The Wall Game

Posted: Mon Feb 21, 2022 5:30 am
by lookingupanddown
Chocolate Dam 4
Artifact Creature - Food Wall
2, , Sacrifice Chocolate Dam: You gain 3 life.
When Chocolate Dam leaves the battlefield, creatures gets +1/-1 until end of turn. If a creature you control dies this turn, you gain 1 life.
Many though it was a large art piece, showing a chocolate dam bursting into a chocolate village and its terrified chocolate villagers. Thing is, that village wasn't made of chocolate the week before.
0/4

Next: a wall of wires

Re: The Wall Game

Posted: Mon Mar 21, 2022 11:02 pm
by dyd
Messy Cables ur
Artifact Creature - Equipment Wall
Defender, reach
Equipped creature has defender and reach
Whenever Messy Cables or equipped creature block a creature, that creature doesn't untap during its controller's next untap step.
Reconfigure 2
2/3

Next: a wall from Towashi or Eiganjo