Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Mon Apr 05, 2021 12:35 am
by lookingupanddown
Magnetite Ooze2RR
Artifact Creature - Ooze
Whenever Magnetite Ooze attacks, you may pay 2. If you do, gain control of target artifact defending player controls, then put a +1/+1 counter on Magnetite Ooze.
Whenever Magnetite Ooze blocks or is blocked by an equipped creature, unattach target Equipment from that creature, then gain control of it. Put a +1/+1 counter on Magnetite Ooze.
3/3
Vesuvan OozeXUU
Creature - Ooze Shapeshifter
Vesuvan Ooze enters the battlefield with X +1/+1 counters on it. 2UU: Vesuvan Ooze becomes a copy of target creature with power less than or equal to the number of +1/+1 counters on it, except it's an Ooze in addition to its other types, it's 0/0 and has this ability.
0/0
IIW: "CARDNAME deals 1 damage to you."
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Mon Apr 05, 2021 1:24 pm
by Megiddo
Enveloping Ooze2GG
Creature — Ooze {U}
Flash
When Enveloping Ooze enters the battlefield, you may exile another creature you control.
When Enveloping Ooze leaves the battlefield, return the exiled creature to the battlefield with two additional +1/+1 counters on it.
3/3
IIW: lords for unusual things
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Mon Apr 05, 2021 8:04 pm
by spacemonaut
Thoughts to SlimeUB
Instant (U)
Exile target spell. Its controller manifests it as a 2/2 black Ooze creature. Put a slime counter on it.
("manifest as": coming soon to Tarkir 2.0, the card gets manifested with the given attributes instead of being a 2/2 nothing creature.)
IIW: Objects from banned commercials
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Mon Apr 05, 2021 8:57 pm
by Cythare
Seeping Corrosion1GG
Enchantment — Aura
Enchant artifact
Vanishing 3
You control enchanted artifact.
Enchanted artifact is an Ooze creature with base power and toughness 2/2 in addition to its other types.
When Seeping Corrosion leaves the battlefield, destroy enchanted permanent.
IIW: The surveillance state
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Tue Apr 06, 2021 12:43 am
by stille_nacht
I made a whole custom ooze tribal at one point haha.
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Tue Apr 06, 2021 6:24 am
by Ulka
Welcome cultists of Juiblex! With our approach of the long awaited Dungeon crawling set our Demon Prince of Oozes is happy to see your new creations for the eternal blood war. Those Devils won't know what crushed them. As you know us demons aren't one for numbers or orders that is the devil's work. We will just see which abomination is strongest and fiercest!
Compost Ooze 2GB
Creature - Ooze 1(b/g): Exile target card from a graveyard. You gain 1 life. Put a +1/+1 counter on ~.
~ has all activated abilities of all creature cards exiled with it.
2/4
IIW: Slice of life scenes with planeswalkers hanging out. (Bonus points if it's not just a green or white card.)
A strong contender. I specifically like how we could use those scum's own powers against them. No longer would a chain devil hold power over our numbers.
Undulating Oozeg
Creature — Ooze (U)
At the beginning of your upkeep, if Undulating Ooze has two or more +1/+1 counters on it, remove all +1/+1 counters from it. Otherwise, put a +1/+1 counter on Undulating Ooze.
1/1
Expanding Experimentgg
Creature — Ooze Beast (R)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When Expanding Experiment dies, create X 1/1 green Ooze creature tokens with evolve, where X is the number of +1/+1 counters on Expanding Experiment.
1/1
Fluctuating Ooze2gg
Creature — Ooze (R)
When Fluctuating Ooze enters the battlefield, you may pay 2g. If you do, choose both. Otherwise, choose one —
• Put three +1/+1 counters on Fluctuating Ooze.
• Create three 1/1 green Ooze creature tokens.
2/2
Lava Blob1r
Creature — Elemental Ooze (U)
Prowess r, Sacrifice Lava Blob: Lava Blob deals damage equal to its power to target creature or planeswalker. You never know when it might erupt.
1/3
Assimilating Sludge3b
Creature — Ooze (R)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
If a creature with flying was devoured with Assimilating Sludge's devour ability, Assimilating Sludge has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Creeping Ick1bb
Creature — Ooze (R)
Whenever Creeping Ick deals combat damage to a creature, put a -1/-1 counter on that creature and that creature becomes black instead of its other colors. 1u: Creeping Ick becomes a copy of target black creature until end of turn.
1/4
Crystal SlimeU
Creature- Ooze (C)
Crystal Slime enters the battlefield with a number of +1/+1 counters on it equal to the number of other spells you've cast this turn.
When Crystal Ooze dies, if it had no +1/+1 counters on it, draw a card.
0/0
Slime Gardener
Creature- Human Ooze Mutant (C)
Each Ooze creature you control enters the battlefield with an additional +1/+1 counter on it.
0/0
Burbling GookxG
Creature- Ooze
Burbling Gook enters the battlefield with X +1/+1 counters on it.
When Burbling Gook dies, draw a card.
0/0
IIW: The IIW on the last card you posted (choose any recent IIW if you're new here)
Advantage in eternal fighting is excellent and these all provide it. They only lack the power to keep pushing the ways back. Coming together is a devil tactic and I wont allow our lord Jubilex to witness his creations using order.
Stellar Ooze2GG
Enchantment Creature - Ooze {R}
When Stellar Ooze enters the battlefield, mill 3, then you may return an enchantment card from your graveyard to your hand.
The first time another enchantment enters the battlefield under your control each turn, draw a card.
2/2
IIW: One with something
One of Jubilex's spawn with influences of one of the great old ones... interesting. While not traditional, it will do for now.
Snoozing Ooze
Creature - Ooze (R)
Whenever Snoozing Ooze attacks, exert it. Inspired - Whenever Snoozing Ooze becomes untapped, you may pay . If you do, put X +1/+1 counters on Snoozing Ooze, where X is its power.
3/3
IIW: Bulk rares
a lazy ooze is a dead ooze in battle. while it may grow to the size of one of the great titans it liekly will not last that long.
Berserker Jelly2RR
Creature - Ooze {R}
Haste
When Berserker Jelly attacks, choose a creature type other than Ooze. Untap each creature you control of that type. After this phase there's an additional combat phase. Only creatures of the type you chose can attack during that phase.
3/3
posted with apologies
IIW: after I'm gone,
NOW THIS IS AN OOZE THAT WILL PLEASE THE FACELESS LORD!!!! It seems that it will lead our forces into battle and make sure they keep the offensive.
Magnetite Ooze2RR
Artifact Creature - Ooze
Whenever Magnetite Ooze attacks, you may pay 2. If you do, gain control of target artifact defending player controls, then put a +1/+1 counter on Magnetite Ooze.
Whenever Magnetite Ooze blocks or is blocked by an equipped creature, unattach target Equipment from that creature, then gain control of it. Put a +1/+1 counter on Magnetite Ooze.
3/3
Vesuvan OozeXUU
Creature - Ooze Shapeshifter
Vesuvan Ooze enters the battlefield with X +1/+1 counters on it. 2UU: Vesuvan Ooze becomes a copy of target creature with power less than or equal to the number of +1/+1 counters on it, except it's an Ooze in addition to its other types, it's 0/0 and has this ability.
0/0
IIW: "CARDNAME deals 1 damage to you."
Some unique slimes. Again copying our enemy might work but it will not please Jubilex. However stealing the weapons of our enemy in battle will work wonder. I will pass this one on to his nothingness.
Enveloping Ooze2GG
Creature — Ooze {U}
Flash
When Enveloping Ooze enters the battlefield, you may exile another creature you control.
When Enveloping Ooze leaves the battlefield, return the exiled creature to the battlefield with two additional +1/+1 counters on it.
3/3
IIW: lords for unusual things
A simple healing jelly. While a Lich may want it to keep his minons around the facelss lord has no need for his minions.
Seeping Corrosion1GG
Enchantment — Aura
Enchant artifact
Vanishing 3
You control enchanted artifact.
Enchanted artifact is an Ooze creature with base power and toughness 2/2 in addition to its other types.
When Seeping Corrosion leaves the battlefield, destroy enchanted permanent.
IIW: The surveillance state
I see someone saw my scroll of my plans of what to do to the new cultists that fail to bring excellent ideas before Jubilex.
Breaking apart in the face of combat is a strong trait to overwhelm the devils however our slimes do this already albeit worse.
SPOILER
Show
Hide
It is time for judgment my new cultists. Those who's design will be presented before Jubilex in Shedlakah will be Megiddo however lookingupanddown and Flatline 's oozes will also be mentioned.
Winner: Megiddo
Next Challenge: after I'm gone,
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Wed Apr 07, 2021 2:39 am
by Megiddo
oh jeeze, zero entries in a day, uh.
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Wed Apr 07, 2021 2:48 am
by Stapler
Renegade's Hideout Land (R) Revolt — Renegade's Hideout enters the battlefield tapped unless a permanent you controlled left the battlefield this turn. T: Add B or R. "Avenge our comrades! Don't let this be the end!"
- Savir, Renegade Patriot
IIW: Read 'em and weep.
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Wed Apr 07, 2021 3:28 am
by Ulka
Final Stand1WW
Tribal Enchantment - Rebel (R)
At the beginning of each end step, if a rebel creature you control died this turn, destroy target creature with power less than or equal to the number of rebels you control. "You are not alone in this. We fight for everyone. Even if we die, the cause will live on." - Lin Sivvi
IIW: Rebels
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Wed Apr 07, 2021 6:16 am
by Sporegorger_Dragon
Meggido's Ghost 1ww
Legendary Creature - Spirit (R)
Flying
When Meggido's Ghost enters the battlefield, exile target artifact or white card from your graveyard.
When Meggido's Ghost dies, return the exiled card to your hand. 2/1 "Sorry folks, like Mergatroid I got locked out of my account, but not to worry."
IIW: Weirds in Prismari
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Wed Apr 07, 2021 11:02 am
by NinjaCaterpie
Spirit of the Flamingo1{r/w}{r/w}
Enchantment (R)
At the beginning of your upkeep, if you control no creatures, create a 3/2 red Spirit Flamingo with haste and flying. 6RW, Sacrifice Spirit of the Flamingo: Return target artifact, target creature and target land from your graveyard to the battlefield.
IIW: Something you wanted to see in Strixhaven.
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Wed Apr 07, 2021 11:29 pm
by Megiddo
i will........ judge tomorrow over lunch
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Thu Apr 08, 2021 9:09 am
by lookingupanddown
Phoenix Essence3RRR
Enchantment X1RR: Exile X creature cards from your graveyard with feather counters on them.
Whenever one or more creatures you control die, you may pay 4R. If you do, return a creature exiled with a feather counter from exile to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
IIW: "CARDNAME deals 1 damage to you."
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Renegade's Hideout Land (R) Revolt — Renegade's Hideout enters the battlefield tapped unless a permanent you controlled left the battlefield this turn. T: Add B or R. "Avenge our comrades! Don't let this be the end!"
- Savir, Renegade Patriot
IIW: Read 'em and weep.
i went back up to look for basic land types, since then these do the thing with fetchlands. But it does not have them. I feel like maybe this is closer to being a guildgate than not a lot of the time.
Final Stand1WW
Tribal Enchantment - Rebel (R)
At the beginning of each end step, if a rebel creature you control died this turn, destroy target creature with power less than or equal to the number of rebels you control. "You are not alone in this. We fight for everyone. Even if we die, the cause will live on." - Lin Sivvi
IIW: Rebels
This is questionable in white but it has plenty of conditions on it, so maybe. I do like me a good tribal card where the creature type is ACTUALLY relevant. Plus, of course, it can be searched out by Rebels. Comes together well.
Meggido's Ghost 1ww
Legendary Creature - Spirit (R)
Flying
When Meggido's Ghost enters the battlefield, exile target artifact or white card from your graveyard.
When Meggido's Ghost dies, return the exiled card to your hand. 2/1 "Sorry folks, like Mergatroid I got locked out of my account, but not to worry."
IIW: Weirds in Prismari
oh no
I do wonder about this, but we'll see I guess. Card seems good, it fits in with the new Lorehold stuff. Fun fact, I used to have a paper cube with a HEAVY graveyard theme. Red and White were the problem children, since at the time you only got inefficient reanimation in white and goblin welder and, like, unearth in red. Wish I still had it now!
Spirit of the Flamingo1{r/w}{r/w}
Enchantment (R)
At the beginning of your upkeep, if you control no creatures, create a 3/2 red Spirit Flamingo with haste and flying. 6RW, Sacrifice Spirit of the Flamingo: Return target artifact, target creature and target land from your graveyard to the battlefield.
IIW: Something you wanted to see in Strixhaven.
I sure love me some Security Detail. I feel like maybe I'm missing something with that last ability, but sure, I'll allow it. le'espirit de flamant.
Phoenix Essence3RRR
Enchantment X1RR: Exile X creature cards from your graveyard with feather counters on them.
Whenever one or more creatures you control die, you may pay 4R. If you do, return a creature exiled with a feather counter from exile to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
IIW: "CARDNAME deals 1 damage to you."
This is cool, but I think it's way, way too much mana investment for what you get. Find a way to trim these costs down and I think it's an exciting build-around enchantment.
WINNER: Ulka
Next: Rebels
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Thu Apr 08, 2021 7:52 pm
by Ulka
Sweet, I never thought I'd win with that hot mess of a card! With rebels while I'd love Lin Sivvi, Defiant Hero playable rebel cards but would love to see the rebel type used on other planes, colors ect.
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Fri Apr 09, 2021 2:21 pm
by Megiddo
Rebel Tactician2W
Creature - Human Rebel {U}
Vigilance
Other creatures enter the battlefield from libraries with an additional +1/+1 counter on them.
3/2
IIW: Legendary Creature - Dragon God
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Fri Apr 09, 2021 10:40 pm
by dangerousdice
breakneck anarchist
creature - human rebel
first strike
extinguish - you may return a sorcery card from your graveyard to your hand. (this ability triggers whenever a creature dealt damage by this card dies this turn.)
2/2
valias, celestial traitor
legendary creature - rebel god
menace, vigilance
whenever a rebel you control dies, you may have valias, celestial traitor fight target creature an opponent controls.
extinguish - valias, celestial traitor deals 3 damage to each non-rebel creature and planeswalker. (this ability triggers whenever a creature dealt damage by this card dies this turn.)
"I cannot stand by as this land's people suffer..."
6/6
akalit, the blinding blade
legendary creature - angel rebel warrior
flying
whenever a rebel you control dies, exile it with a light counter on it
, sacrifice ~: return all creatures exiled with light counters from exile to the battlefield under your control. they gain haste. Sacrifice them at the beginning of the next end step.
"with my last breath, I shall bring the light!"
3/2
IIW: hobo magic
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Sat Apr 10, 2021 2:12 pm
by lookingupanddown
Dispossessed Royal2B
Creature - Azra Noble Rebel
Menace
Creatures you control attacking the monarch get +1/+0 and lifelink.
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. "You dare take my throne away from me? The people will join their rightful king, and cheer as you suffer."
3/3
Bard of the Oppressed2RR
Creature - Human Shaman Rebel Revolt — R, : Creatures you control gain haste and menace until end of turn. If a permanent you controlled left the battlefield this turn, those creatures get +2/+0 until end of turn. "Art should comfort the disturbed and disturb the comfortable."
―Cesar A. Cruz
3/2
IIW: "CARDNAME deals 1 damage to you."
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Sat Apr 10, 2021 3:17 pm
by Sporegorger_Dragon
Hero of the Oppressed 2w
Creature - Human Rebel (U)
Vigilance
When Hero of the Oppressed enters the battlefield, the monarch is no longer the monarch.
Players can't become the monarch.
2/3
IIW: Weirds (Elementals of two opposing elements) in Prismari
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Sun Apr 11, 2021 1:57 am
by NinjaCaterpie
Cho-Arrim Aspirations3W
Enchantment
Rebels you control get +1/+1.
If you would search your library for a Rebel card, you may choose a Rebel card you own from outside the game instead (with the same restrictions). Cho-Manno had only made a wish, but before long, heroes he had never heard of began to answer the call.
IIW: Universes Beyond: your favourite [ anime / manga / cartoon / novel ] character
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Mon Apr 12, 2021 3:55 am
by Ulka
I want 1-2 more entries so I will judge tomorrow evening after my class
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Mon Apr 12, 2021 5:23 am
by Ink-Treader
Library Delver2U
Creature - Merfolk Rogue Rebel (U) T: Draw a card, then discard a card. Desperation - T: Draw two cards, then discard three cards. Activate this ability only if you have half or less of your starting life total. Convinced that King Alvari's reign was illegitimate, the rebels tore part the royal archives in search of proof.
1/3
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Mon Apr 12, 2021 8:01 pm
by Togs
Mistform Rebel3U
Legendary Creature — Rebel (R)
Mistform Rebel is every creature type (even if this card isn't on the battlefield).
3/3 It may wear your face, but its mind is its own.
IIW: Return to Legions
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Tue Apr 13, 2021 12:34 am
by dangerousdice
@Ulka
Re: NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Galaxy Brains
Posted: Tue Apr 13, 2021 1:30 pm
by Megiddo
Chimeringer2W
Creature - Human Rebel {C}
When Chimeringer enters the battlefield, choose one:
- Destroy target enchantment.
- Untap all creatures you control.
2/2
IIW: the lost art of cards with fewer than four lines of text.