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Re: Creature Type ABCs

Posted: Tue Jul 21, 2020 12:47 am
by void_nothing
Laetivolver RW
Creature - Volver
Kicker G and/or 2GG
First strike
If Laetivolver was kicked with its G kicker, it enters the battlefield with a +1/+1 counter on it and when it enters the battlefield, whenever you cast a creature spell this turn, draw a card.
If Laetivolver was kicked with its 2GG kicker, it enters the battlefield with a +1/+1 counter on it and when it enters the battlefield, sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
1/1

Re: Creature Type ABCs

Posted: Tue Jul 21, 2020 8:57 pm
by Phyrexian Editor
Mesmevolver 3uu
Creature - Siren Volver {MR}
Mutate 3rguu
Whenever this creature mutates, you may gain control of target creature an opponent controls with power lower than this creature's power.
6/4

Re: Creature Type ABCs

Posted: Thu Jul 23, 2020 6:47 am
by dyd
Nullvolver 7
Creature - Eldrazi Volver
Kicker – Pay ccc and/or process 1 (put a card an opponent owns from exile into that player's graveyard).
If Nullvolver was kicked with its ccc kicker, it enters the battlefield with three +1/+1 counters on it.
If Nullvolver was kicked with its process kicker, it enters the battlefield with haste.
5/9

Re: Creature Type ABCs

Posted: Mon Jul 27, 2020 8:06 pm
by Henlock
Oxivolver 3
Artifact Creature - Volver (u)
Kicker and/or
When Oxivolver enters tje battlefield, if you paid the kicker cost, destroy target artifact.
When Oxivolver enters tje battlefield, if you paid the kicker cost, destroy target artifact.
2/3

Re: Creature Type ABCs

Posted: Tue Jul 28, 2020 5:02 pm
by Morpic_Tide
Proxyvolver 2b
Creature - Volver
Flash
Kicker 1r and/or 1u
When Proxyvolver enters the battlefield, if you paid the 1r kicker cost, put a token that's a copy of target creature you control onto the battlefield and put a First Strike counter on Proxyvolver.
When Proxyvolver enters the battlefield, if you payed the 1u kicker cost, it comes into play as a copy of target creature you control, then you may put a Hexproof counter on that creature.
2/2

Re: Creature Type ABCs

Posted: Sun Aug 02, 2020 9:30 am
by dyd
Quinquivolver 5
Artifact Creature - Volver
~ enters the battlefield with the following kinds of counters if you spent the corresponding mana to cast it –
- w – Lifelink
- u – Flying
- b – Menace
- r – First strike
- g – Trample
5/3

Re: Creature Type ABCs

Posted: Sun Aug 02, 2020 5:48 pm
by Krishnath
Retrovolver 2W
Creature - Volver (R)
Kicker 1G and/or 2U
If Retrovolver was kicked with its 1G kicker, it enters the battlefield with a +1/+1 counter and a banding counter.
If Retrovolver was kicked with its 2U kicker, it enters the battlefield with two +1/+1 counters and a shroud counter.
3/3

Re: Creature Type ABCs

Posted: Fri Aug 07, 2020 4:48 am
by Morpic_Tide
Synovolver 1ww
Creature - Volver
Soulbond
As long as Synovolver is paired with an Artifact, both creatures have +1/+2.
As long as Synovolver is paired with an Enchantment, both creatures have Hexproof.
2/3

Re: Creature Type ABCs

Posted: Mon Aug 17, 2020 3:05 am
by Henlock
Theravolver 3g
Enchantment Creature - Volver (u)
Theravolver has +2/+0 qnd haste as long as your devotion to red is three or greater.
Theravolver has +0/+2 and vigilance as long as your devotiin to white is three or greater.
3/3

Re: Creature Type ABCs

Posted: Mon Aug 17, 2020 5:35 am
by lookingupanddown
Umbravolver 2B
Creature - Volver (U)
Kicker B and/or X
Spend only black mana on X.
If Umbravolver was kicked with its B kicker, it enters the battlefield with a +1/+1 counter on it and has "B: Umbravolver gets +1/+1 until end of turn."
If Umbravolver was kicked with its X kicker, black creatures you control get +X/+X until end of turn.
3/3

Re: Creature Type ABCs

Posted: Mon Aug 17, 2020 11:27 am
by dyd
Volvervolver wubrg
Creature - Volver
Kicker - Sacrifice a Volver and/or pay wubrg
If ~ was kicked with its sacrifice kicker, it enters the battlefield with a +1/+1 counter on it and "t: Return target Volver card from your graveyard to the battlefield. It enters the battlefield as though it had been kicked with each of its kicker costs once."
If ~ was kicked with its wubrg kicker, it enters the battlefield with four +1/+1 counters on it and protection from everything."
5/5

Re: Creature Type ABCs

Posted: Mon Aug 17, 2020 11:39 am
by folding_music
Wyvolver 3uu
Creature - Volver Wyvern
Whenever Wyvolver becomes the target of a spell or ability, you may play one of these abilities:
: Put a +1/+1 counter and a flying counter on Wyvolver.
1r: Wyvolver deals damage equal to its power to the controller of that spell or ability.
2u: Change the target of that spell or ability to another legal target if it only targets Wyvolver.
4/3

(tribute to Silver Wyvern, card I loved when I was young)

Re: Creature Type ABCs

Posted: Mon Aug 17, 2020 2:58 pm
by Henlock
Xenovolver 3b
Creature - Volver (u)
When Xenovolver enters the battlefield, it deals damage to target creature equal to the number of r spent to cast it.
When Xenovolver enter tha battlefield, discard card up to the number of spent to cast it, then draw a card for each card discarded this way.
3/2

Re: Creature Type ABCs

Posted: Fri Aug 21, 2020 3:01 pm
by dyd
Yotian Volver 1
Artifact Creature - Volver
Kicker w and/or 1
If ~ was kicked with its w kicker, it enters the battlefield with a vigilance counter on it.
If ~ was kicked with its 1 kicker, it enters the battlefield with a +1/+1 counter on it.
0/3

Re: Creature Type ABCs

Posted: Fri Aug 21, 2020 5:31 pm
by lookingupanddown
Zenithvolver 2WU
Creature - Volver
Kicker 2W and/or 2U
Flying
If Zenithvolver was kicked with its 2W kicker, create two 1/1 white Bird creature tokens with flying.
If Zenithvolver was kicked with its 2U kicker, creatures with flying your control gain "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
3/3

Next: Incarnation

Re: Creature Type ABCs

Posted: Fri Aug 21, 2020 7:21 pm
by Krishnath
Annihilation RRWWBB
Legendary Creature - Elemental Incarnation (M)
Double Strike, Indestructible,
When Annihilation enters the battlefield, exile all tokens.
Whenever a token enters the battlefield, its controller exiles it.
At the beginning of each players end step, for each permanent type, that player sacrifices a permanent of that type if able.
Whenever Annihilation deals combat damage to a player, that player exiles a card from their hand.
3/3

Re: Creature Type ABCs

Posted: Fri Aug 21, 2020 7:26 pm
by dyd
Boredom wu
Creature - Incarnation
t, Sacrifice Boredom: Creatures don't untap during their controller's next untap step.
3, Exile Boredom from your graveyard: Creatures don't untap during their controller's next untap step.
2/2

Re: Creature Type ABCs

Posted: Sat Aug 22, 2020 3:08 am
by Henlock
Charity ww
Creature - Incarnation (r)
Whenever a player casts a spell, each player gains one life.
1/4

Re: Creature Type ABCs

Posted: Sat Aug 22, 2020 7:03 am
by Krishnath
Domination 4UUU
Creature - Incarnation (R)
Flying
At the beginning of each players upkeep, for each opponent, chose a nonland permanent controlled by that player. Untap those permanents, and gain control of them until the beginning of the next end step.
5/5

Re: Creature Type ABCs

Posted: Sat Aug 22, 2020 12:37 pm
by dyd
Eccentricity urw
Creature - Incarnation
Players play with the top card of their library revealed. Spells that share a converted mana cost with a card on top of a library can't be cast.
3/3

Re: Creature Type ABCs

Posted: Sat Aug 22, 2020 9:35 pm
by JovialJovian
Frailty 3B
Creature - Incarnation
Each creature's base toughness is 1.
3/1

Re: Creature Type ABCs

Posted: Sat Aug 22, 2020 10:24 pm
by Krishnath
Gore 3B
Creature - Incarnation Horror
Wither
As long as Gore is in your graveyard, creatures you control have wither.
2/2

Re: Creature Type ABCs

Posted: Sun Aug 23, 2020 2:12 am
by Henlock
Hedonism 2ww
Creature - Incarnation (m)
You can't cast spells.
Indestructible
At the begining of your end step, gain 4 life.
4/4

Re: Creature Type ABCs

Posted: Sun Aug 23, 2020 7:21 am
by dyd
Inevitability 3gg
Creature - Incarnation
Trample
Spells you control can't be countered.
If you would mill or discard a card, you may instead put it on the bottom of your library. If you do, put a +1/+1 counter on Inevitability.
5/5

Re: Creature Type ABCs

Posted: Sun Aug 23, 2020 11:03 am
by lookingupanddown
Justice 4WWW
Creature - Incarnation (M)
Flying, vigilance
Whenever a creature attacks you or a planeswalker you control, create a 4/4 white Angel creature token with flying and vigilance. You may have it enter the battlefield blocking an attacking creature.
WW, Tap two Angels you control: Exile target permanent.
6/6