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Re: Mono-Color in EDH

Posted: Mon May 17, 2021 7:52 am
by Cyberium
Sinis wrote:
3 years ago

Also, Hullbreacher should have been White and I'm willing to die on that hill.
That has been my motto for a while, but no, because U needs its ramp. (WHY?)

And mechanics like Tales of the Ancestors would've been fine with white as well, but since WotC is too weary to print Balance-like effects, why not give something reverse for W?

Re: Mono-Color in EDH

Posted: Mon May 17, 2021 9:31 am
by Dragoon
Cyberium wrote:
3 years ago
Sinis wrote:
3 years ago

Also, Hullbreacher should have been White and I'm willing to die on that hill.
That has been my motto for a while, but no, because U needs its ramp. (WHY?)

And mechanics like Tales of the Ancestors would've been fine with white as well(...)
Seconded, make some room for me on that hill!

Re: Mono-Color in EDH

Posted: Mon May 17, 2021 1:47 pm
by onering
Dragoon wrote:
3 years ago
Cyberium wrote:
3 years ago
Sinis wrote:
3 years ago

Also, Hullbreacher should have been White and I'm willing to die on that hill.
That has been my motto for a while, but no, because U needs its ramp. (WHY?)

And mechanics like Tales of the Ancestors would've been fine with white as well(...)
Seconded, make some room for me on that hill!
We're gonna need a bigger hill

Re: Mono-Color in EDH

Posted: Tue May 18, 2021 8:47 pm
by NZB2323
They could complete the cycle for Archmage's Charm, cards like Deathbringer Liege for mono colors, and print mana rocks that cost www that can tap for ww.

Re: Mono-Color in EDH

Posted: Thu May 20, 2021 4:59 am
by kraus911
A Nev Disk style artifact that blows up all permanents 2 or more colors.

A 3 mana artifact that says 'beginning of upkeep scry 1, then if the top card of your library has 1 color that matches a monocolor card on the battlefield put it in your hand'. That's really convoluted, but you get the idea, there's a better way to word it.

Re: Mono-Color in EDH

Posted: Thu May 27, 2021 7:01 am
by Cyberium
Obsidian Charmaw

I guess it is applicable now to have a wording that targets the type of mana a land could produce. A doable spell might say, "Destroy each land that could produce more than one color/type of mana," which would avoid many nonbasic lands a mono-color deck has.