Re: Volrath, the Shapestealer - Clones
Posted: Tue May 04, 2021 8:18 pm
I got in a game online against Tasigur, the Golden Fang, Omnath, Locus of Mana, and Azusa, Lost but Seeking
I kept a pretty risky hand. It had the potential for turn 4 Volrath or Noxious Gearhulk depending on what I needed *if* I drew a green source. Luckily, I did. So, I cast Sakura turn 2, Nature's Lore and Growth Spiral turn 3, and had 7 mana on turn 4. So, I cast Volrath and kept up Resculpt if I needed it. Volrath killed Azusa's Lotus Cobra.
Omnath cast Nullhide Ferox which actually is pretty tough to deal with (if I don't want to block anyway) and Tasigur just put a Prey counter on Volrath and Ferox with Tetzimoc, Primal Death. But they chose not to cast it next turn and just cast Consecrated Sphinx.
Azusa cast Vernal Bloom which helped everyone since everyone was playing green and then Tasigur cast Mana Reflection. So, next turn I just cast Glasspool Mimic // Glasspool Shore copying my Noxious Gearhulk I had cast earlier to destroy a Noosegraf Mob which then destroyed Sphinx. I also cast Bane of Progress to get rid of all the ramp (and my two Gearhulks).
Next turn, Tasigur put Prey counters on the rest of my creatures and tried to cast Tetzimoc but I countered it with Mana Drain and they scooped it up. Omnath scooped earlier and Azusa scooped to Bane since they missed a bunch of land drops.
Not a whole lot of cloning this game, but Volrath definitely is showing his power. Even just being able to pick off X/1s has been extremely impressive in the early game and really slows down other green decks that rely on mana dorks.
I did end up casting Chord of Calling to try to get rid of Vernal Bloom but I forgot I removed Reclamation Sage. Not sure if this is relevant but wanted to mention it. I could have cast Bane instead, which I would have had I known I didn't have Rec Sage, and then I could have copied it later for getting rid of Reflection but the sequence I had ended up working out. Chord ended up getting Zimone, Quandrix Prodigy.
Resculpt was in hand the whole game and I never really had a good chance to cast it. It may not be needed in this deck. Ulvenwald Hydra was in hand at the end which I would have liked to have cast but the rest of my board took care of things.
And, the play I made after Volrath was Prime Speaker Zegana. She drew me 8 cards and gave me a significant body on the field. She was awesome in this case as I had basically emptied my hand to ramp into Volrath. One of the more explosive plays and her resolving was what let me continue making land drops and pressuring opponents. And I can always clone her to draw even more cards (9 next time) so if she survives she can be a pretty significant source of draw.
I kept a pretty risky hand. It had the potential for turn 4 Volrath or Noxious Gearhulk depending on what I needed *if* I drew a green source. Luckily, I did. So, I cast Sakura turn 2, Nature's Lore and Growth Spiral turn 3, and had 7 mana on turn 4. So, I cast Volrath and kept up Resculpt if I needed it. Volrath killed Azusa's Lotus Cobra.
Omnath cast Nullhide Ferox which actually is pretty tough to deal with (if I don't want to block anyway) and Tasigur just put a Prey counter on Volrath and Ferox with Tetzimoc, Primal Death. But they chose not to cast it next turn and just cast Consecrated Sphinx.
Azusa cast Vernal Bloom which helped everyone since everyone was playing green and then Tasigur cast Mana Reflection. So, next turn I just cast Glasspool Mimic // Glasspool Shore copying my Noxious Gearhulk I had cast earlier to destroy a Noosegraf Mob which then destroyed Sphinx. I also cast Bane of Progress to get rid of all the ramp (and my two Gearhulks).
Next turn, Tasigur put Prey counters on the rest of my creatures and tried to cast Tetzimoc but I countered it with Mana Drain and they scooped it up. Omnath scooped earlier and Azusa scooped to Bane since they missed a bunch of land drops.
Not a whole lot of cloning this game, but Volrath definitely is showing his power. Even just being able to pick off X/1s has been extremely impressive in the early game and really slows down other green decks that rely on mana dorks.
I did end up casting Chord of Calling to try to get rid of Vernal Bloom but I forgot I removed Reclamation Sage. Not sure if this is relevant but wanted to mention it. I could have cast Bane instead, which I would have had I known I didn't have Rec Sage, and then I could have copied it later for getting rid of Reflection but the sequence I had ended up working out. Chord ended up getting Zimone, Quandrix Prodigy.
Resculpt was in hand the whole game and I never really had a good chance to cast it. It may not be needed in this deck. Ulvenwald Hydra was in hand at the end which I would have liked to have cast but the rest of my board took care of things.
And, the play I made after Volrath was Prime Speaker Zegana. She drew me 8 cards and gave me a significant body on the field. She was awesome in this case as I had basically emptied my hand to ramp into Volrath. One of the more explosive plays and her resolving was what let me continue making land drops and pressuring opponents. And I can always clone her to draw even more cards (9 next time) so if she survives she can be a pretty significant source of draw.