Re: Orvar, the All-Form - Copying Permanents with Card Draw
Posted: Wed Jan 20, 2021 8:24 pm
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Energy Tap - Colorless mana isn't at its best in this deck but it should really be tested as it is a unique ability.
Shipwreck Dowser is a card I didn't know existed and is actual a decent body with the prowess. Going to have to find room for it, even if I'm just playing it over the Archaeomancer.BeneTleilax wrote: ↑3 years agoFinally got my list in a good place. I decided to focus a bit more on spamming lords, and less on loops.
Oh yeah that is a good idea having some sliver bullets in the deck like that. I'll find a slot for Imprisoned in the Moon.narglfrob wrote: ↑3 years agoSome more spice I'm testing:
Mystic Subdual and Imprisoned in the Moon as removal that can be copied with Orvar.
Here's my list.
With Chancellor of the Spires if opponents have two creature targeting cards then that should be infinite and in a long game that is quite likely to happen. Let's face it if you are casting it for 7 mana then probably by that stage of the game there is a Demonic Tutor type card that somebody has cast and you should be able to set yourself up.Crazy Monkey wrote: ↑3 years agoDoes repeated casting sorcery(s) from opponents graveyard at instant speed make Chancellor of the Spires worthy here? It can't go infinite off a spell that targets due to stack sequencing, but it can be a blowout situationally. On the topic of sphinx, Unesh, Criosphinx Sovereign is massive card advantage as you clone it, and triggers on your commander. Last sphinx related comment is that Scholar of the Lost Trove can recur mana doublers such as Caged Sun for future copying, performing a similar role to High Tide.
I personally find Magical Hack-type effects such as Insight a fun effect, and being able to hit the entire color pie with copies sounds funny to me, I might build that.
I still don't think that two spells could be cycled for chancellor, because the copy effect triggers on cast and chancellor directly casts that spell out of the graveyard. I think that each time you trigger it manually, you could make chancellor copies equal to the number of spells that target from among your opponent's graveyards. However, eventually the stack is alternating between all those spells and chancellor triggers on top. It could maybe go infinite if there were a counterspell, which also targets a creature, in a graveyard. Something like Cryptic Command to counter a spell already on the stack from a previous chancellor. Note that this requires the C Command to be in your opponent's graveyard. You can still very quickly amass a swarm of flying 5/7s.darrenhabib wrote: ↑3 years agoWith Chancellor of the Spires if opponents have two creature targeting cards then that should be infinite and in a long game that is quite likely to happen. Let's face it if you are casting it for 7 mana then probably by that stage of the game there is a Demonic Tutor type card that somebody has cast and you should be able to set yourself up.
Unesh, Criosphinx Sovereign does make Orvar, the All-Form cost less which in some bizarre universe might happen.
I'm really trying to keep my top end down and make it more medium value but cost effective.
If a person wanted to build a deck that has more top end like Agent of Treachery, Scholar of the Ages, Chancellor of the Spires, Unesh, Criosphinx Sovereign then I'd look at adding Arcane Artisan as a way to copy those tokens and you won't have to sacrifice the new ones if Arcane Artisan is removed.
Can you think of any other cards that allow you to cheat in cards for copying?
I've decided to add Faerie Artisans because it is one of my favorite Commander cards of all time and it's really good in this deck.
Because you get to create tokens of your opponents you can actually decided to use one of your targeting instants to create a copy so that you have a version of it for future copying and it won't be effected by Faerie Artisans.
Plus I promised you if you make copies of Faerie Artisans itself it will cause havok.
I'm assuming you can order the cast triggers so you can make sure the Heroic resolves first so that you get a copy of desired creature. But I'm no rules expert.BeneTleilax wrote: ↑3 years agoHow does Orvar work with Artisan of Forms? That might be a cheap way to get copies of opponents' stuff.
If I find I need more card draw then I have Teferi's Ageless Insight, Azami, Lady of Scrolls and Wavebreak Hippocamp as my top 3 picks.Cool_Doggo wrote: ↑3 years agoThe list looks really solid, but I would want to find a slot for Wavebreak Hippocamp since so many of our targeted spells are instants.
Hi, thanks.Husforbi wrote: ↑3 years agoHi man, cool deck (as always)
For a complete n00b, can someone explain the rulings behind:
"Gilded Drake can be copied while the trigger is on the stack so you can look to steal multiple creatures depending on how many targeting spells you have and how much mana you have available."
How does this work?![]()
Kind regards
Tidespout Tyrant is indeed juicy end game. It's my favorite creature.narglfrob wrote: ↑3 years agoTidespout Tyrant Agent of Treachery: Courtesy of Commanders Quarters, these are a good fit for the deck. Once Ovar is online is very easy to get 7+ mana, and these cards, once cloned, end the game FAST!
Yes you could deck your opponentsumtiger wrote: ↑3 years agoOnce you draw your deck with Will Kenrith, don't you have enough protection to then deck all your opponents?
A general has got to be busted when you start to consider playing Memory Crystal. Lol. I have one that needs to get dusted off.
How does this deck interact with MODO or arena? I imagine you'd just crash the client?
I did have Release to the Wind as a potential include when brewing.Epyon1201 wrote: ↑3 years agoIsChasm Skulker, Inga Rune-Eyes, Release to the Wind, good enough for this deck?
The more casual side of me also wants to jam in Swarm Intelligence, sudden substitution, Bribery, and Acquire
100%. I like to play cedh, and i try to pack enough interaction to make sure i'm not a burden the group by letting someone go off to easy, but ill be damned if I'm not going to jam some sub-optimal fluff somewhere in the 99darrenhabib wrote: ↑3 years agoOnce they are too good for anything other than top tier play then it actually disinterests me
Yes, just spam the board with infinite creatures and swing in. As far as "passing the turn" you often can draw as much of your deck as you want and you can counterspell indefinitely with creatures like Snapcaster Mage, Archaeomancer, Shipwreck Dowser, Torrential Gearhulk, Scholar of the Lost Trove, Glen Elendra Archmage.Kelzam wrote: ↑3 years agoWas just looking at your list here for some inspiration for my own build and it had me curious, but how do you typically close/win games? Do you just get to a point of making infinite creatures and try to wait until your next turn to swing out? Since there's no Lab Man effects and the like![]()
I appreciate the elaboration on that matter! I have most of a build together and the possibilities are blowing my mind. I haven't played the deck yet but looking, and looking at it the giant web of potential is just crazy! Looking forward to seeing how it plays :Ddarrenhabib wrote: ↑3 years agoYes, just spam the board with infinite creatures and swing in. As far as "passing the turn" you often can draw as much of your deck as you want and you can counterspell indefinitely with creatures like Snapcaster Mage, Archaeomancer, Shipwreck Dowser, Torrential Gearhulk, Scholar of the Lost Trove, Glen Elendra Archmage.Kelzam wrote: ↑3 years agoWas just looking at your list here for some inspiration for my own build and it had me curious, but how do you typically close/win games? Do you just get to a point of making infinite creatures and try to wait until your next turn to swing out? Since there's no Lab Man effects and the like![]()
Even if opponents cast say a Supreme Verdict you normally have created hundreds of lands (infinite if you like) so you just untap and go again with casting Ovar and some other creature you have in hand. Once you have infinite lands, it's just impossible to stop you from casting out Ovar and making infinite creatures every turn.
Your opponents would literally have to have an answer every round for the rest of the game. It's just too late by the time you've combo.
You could put Thassa's Oracle into the deck as it is not a completely dead card at other times, but still you want creatures that actually put cards into your hand so that you can dig for action.