Re: Sygg, River Cutthroat - Removal.dec
Posted: Thu Mar 05, 2020 2:54 pm
I played this deck last night and it performed very well. I played against God-Eternal Rhonas, Erebos, God of the Dead, and Tishana, Voice of Thunder (I think).
This time, I kept a hand that had 4 lands, Dimir Cutpurse (the big reason for keeping it) and Drag to the Underworld. I don't remember the 7th card.
I was able to get Sygg down turn 2, Cutpurse turn 3, and swing on turn 4. Kind of slow considering the ramp I added, but not bad. This led to me drawing 2 cards every turn, and needing to discard a bunch as things went on. But, it ensured my land drops and kept my hand full.
I was able to keep Tishana at bay with some well timed counterspells and used my removal for the Tatyova, Benthic Druid they managed to land. I also ended up blowing up Erebos's Syr Konrad, the Grim because it was annoying and I didn't like my life total slowly being drained away.
At one point, Rhonas cast Song of the Dryads on Sygg and I never felt the need to get rid of it. Being that I could only bounce it anyway, it wasn't really worth it. Luckily, about 6 turns later, Erebos killed them anyway so I got Sygg back. Until then, I just leaned on Cutpurse and Mindblade Render to keep my hand full.
I did draw an Ashiok, Nightmare Muse at one point but chose not to cast it as I didn't want to tap out at the time. I wanted to leave up interaction as I had a couple Instants I wanted available.
Eventually I got a board with Sygg, Mindblade Render, Cutpurse, Venser, Shaper Savant, Tymaret, Chosen from Death, Murderous Rider (after using the Adventure), and Brazen Borrower (after using the Adventure). I was able to pretty effectively beat down with just these creatures as I had enough in hand to really stop anyone from developing their board so I was able to slowly win.
The deck played much better this time around and I think it hinged almost entirely (at least in the early game) on Dimir Cutpurse. Now, Mindblade Render would have been decent as well, but Cutpurse being 2 power was important to allow Sygg to trigger as well. This allowed the deck to keep moving. I really need a 2 power 2 drop that draws me a card
Ashiok and Archaeomancer are likely the next cuts. Ashiok is high on the curve and doesn't do a lot when I am too far behind, and isn't needed when I am ahead. On an even board, they get me over the hump, but I am not sure that is any better than sandbagging and then just wrathing things away as my opponents get ahead of me.
Archaeomancer is always among the first cards I discard when I get over 7 cards in hand. His ability makes sense in this deck but I think I have drawn him in every game but one and cast him in 0 games. I am not sure what this should be instead, but I am thinking 'Mancer isn't the right card.
This time, I kept a hand that had 4 lands, Dimir Cutpurse (the big reason for keeping it) and Drag to the Underworld. I don't remember the 7th card.
I was able to get Sygg down turn 2, Cutpurse turn 3, and swing on turn 4. Kind of slow considering the ramp I added, but not bad. This led to me drawing 2 cards every turn, and needing to discard a bunch as things went on. But, it ensured my land drops and kept my hand full.
I was able to keep Tishana at bay with some well timed counterspells and used my removal for the Tatyova, Benthic Druid they managed to land. I also ended up blowing up Erebos's Syr Konrad, the Grim because it was annoying and I didn't like my life total slowly being drained away.
At one point, Rhonas cast Song of the Dryads on Sygg and I never felt the need to get rid of it. Being that I could only bounce it anyway, it wasn't really worth it. Luckily, about 6 turns later, Erebos killed them anyway so I got Sygg back. Until then, I just leaned on Cutpurse and Mindblade Render to keep my hand full.
I did draw an Ashiok, Nightmare Muse at one point but chose not to cast it as I didn't want to tap out at the time. I wanted to leave up interaction as I had a couple Instants I wanted available.
Eventually I got a board with Sygg, Mindblade Render, Cutpurse, Venser, Shaper Savant, Tymaret, Chosen from Death, Murderous Rider (after using the Adventure), and Brazen Borrower (after using the Adventure). I was able to pretty effectively beat down with just these creatures as I had enough in hand to really stop anyone from developing their board so I was able to slowly win.
The deck played much better this time around and I think it hinged almost entirely (at least in the early game) on Dimir Cutpurse. Now, Mindblade Render would have been decent as well, but Cutpurse being 2 power was important to allow Sygg to trigger as well. This allowed the deck to keep moving. I really need a 2 power 2 drop that draws me a card
Ashiok and Archaeomancer are likely the next cuts. Ashiok is high on the curve and doesn't do a lot when I am too far behind, and isn't needed when I am ahead. On an even board, they get me over the hump, but I am not sure that is any better than sandbagging and then just wrathing things away as my opponents get ahead of me.
Archaeomancer is always among the first cards I discard when I get over 7 cards in hand. His ability makes sense in this deck but I think I have drawn him in every game but one and cast him in 0 games. I am not sure what this should be instead, but I am thinking 'Mancer isn't the right card.