PrimevalCommander wrote: ↑2 months ago
Is Reshape the Earth really all that? I see it in several lands lists but gosh the mana cost seems high.
Interestingly I have run into a crapload of times where
Titania's Command would have outperformed it.
Reshape the Earth definitely is there for "I make field and 9 zombies right now, and then I untap, make thespian stage into a field and crack my 8 fetches for another 16 zombies". But...it's been slow, and getting to 9 mana is harder than it seems.
I used to have
Simic Growth Chamber so I could get
Vesuva and bounce it to make another field too, which was pretty cool, but again very slow.
Fundamentally I think
Scapeshift gets the job done, and maybe it'd be better to add
Mystical Tutor for
Scapeshift or something.
Reshape is so, so damn slow. And it putting the lands in tapped is so bad.
Hell,
Pir's Whim even
Expedition Map might be better.
Thanks for making me think on this. I really am not sure, it's such a stupid bomb but it's also slow as hell and often requires another turn to get there because of the mana cost.
PrimevalCommander wrote: ↑2 months ago
Summary Dismissal looks a bit expensive in the counter spell suite. If I'm paying 4 mana, I have gotten a LOT of mileage out of Insidious Will though it might just be a pet cart of mine because I like to steal spot removal and draw spells. Otherwise that could be a Pact of Negation, An Offer You Can't Refuse or something much cheaper.
This is a good question. I have a small "theme" of the counter suite I am sticking to in this deck (mostly) which is that counters must be able to answer
Bojuka Bog and
Wasteland. I am going to be adding
Tale's End relatively soon (as soon as I find one). I am running
Fierce Guardianship and
Cryptic Command but my excuse for that is I want one free counterspell to keep people honest, and
Cryptic Command is a win condition (you can loop it with
Mystic Sanctuary to forever fog people which is hilarious :D
Summary Dismissal is one I have a soft spot for. It's expensive, but man, does it do work. Being able to get both the spell and the trigger is just :chefskiss:
I think if
Insidious Will hit
Bojuka Bog I would run it. I too really like that card
flexible modal spells that are also massive gotchas are fun.
PrimevalCommander wrote: ↑2 months ago
Your creature count is tight, but I'll throw out Sylvan Safekeeper for protection and Scute Swarm for the swarm. Though that might be redundant with Field. It does grow fast. Apologies if these have been mentioned in the thread. Have you tried Nissa, Vital Force before? Takes a little protecting, but it animates a 5/5 blocker which is one of the biggest creatures a walker can make on a +1 while still advancing to ultimate, and only needs 1 turn cycle for the draw emblem.
Scute Swarm is always on my list as a maybe; it's almost so easy mode with lands decks I try not to run it. Right now this deck is basically zombie tribal for its wins (
Field of the Dead or
Tormod, the Desecrator are the only things that can actually win the game). Well,
The Scarab God can win if people put busted stuff in their graveyards I guess :D My basic line of thinking is if people start hosing my field enough I might add some
Scute Swarm back in. For now I'm trying to avoid needing more of these effects by protecting field.
Nissa, Vital Force is a really good card and I've run it in
The Gitrog Monster a lot. It was always stupid good. I do really like the -1's synergy with
Tormod, the Desecrator too tbh. I will think hard on this one. the emblem is really, really good. I like that it's not a creature.
re:
Sylvan Safekeeper
Having another sac outlet for lands might be enough to let me play that as a gameplan; I've really been wanting to try
Dakmor Salvage Drownyard Temple package, with
Squandered Resources (which was previously pretty good in the deck, just sometimes a dud because of the shortage of synergy).
I tend to try to avoid discouraging interaction. I think the biggest problem with safekeeper is it can't protect the actual commander of the deck,
Field of the Dead. :D
Thrasios, Triton Hero is kind of a scarecrow tbh.
But y'know, as I think on it, maybe having a sac outlet (esp. one I could
Chord of Calling for on the cheap) might be good enough to protect field?? I mean, what am I scared of, it being
Blatant Thievery'd? I guess that's the main thing, since I can always loam it back otherwise.
What I really wish was there was another sac outlet for lands that either made lands or made mana.
I also wish I could remember that loaming
Tranquil Thicket with
Tormod, the Desecrator is a viable gameplan.
Somehow I always forget the cycling lands lately.