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Re: The Community Deck Build Project v6.0

Posted: Thu Apr 06, 2023 7:31 pm
by 3drinks
Tragic Arrogance has been confirmed. Chandra's Ignition has been confirmed with my yay right here in this post.

Let's put @Henlock and @aliciaofthevast on the clock with 9/15 interaction slots filled.

Re: The Community Deck Build Project v6.0

Posted: Fri Apr 07, 2023 12:36 am
by aliciaofthevast
Oh hey it's Thursday and it's me? Well we've got some sweepers, three I think so let's go with Path to Exile. Can't imagine that doesn't make it in right?

Re: The Community Deck Build Project v6.0

Posted: Fri Apr 07, 2023 1:57 am
by RxPhantom
Easy Yay to Path.

Re: The Community Deck Build Project v6.0

Posted: Fri Apr 07, 2023 2:53 am
by toctheyounger
Yea to path.

Re: The Community Deck Build Project v6.0

Posted: Fri Apr 07, 2023 3:23 am
by Henlock
Yay Path

What about Volcanic Offering? It can hit up to 4 stuff, and includes a healthy dose of land destruction.

Re: The Community Deck Build Project v6.0

Posted: Fri Apr 07, 2023 5:27 am
by Moonlighter
I'll yay Volcanic Offering because it seems fun and there just aren't many places you could play it. Maybe it's bad to have in hand, but hopefully we can put it back on top of the library when this happens. I dunno I think I'm sort of talking myself out of it, but I'll stick with the yay for now.

Re: The Community Deck Build Project v6.0

Posted: Fri Apr 07, 2023 4:27 pm
by 3drinks
Path to Exile|tsr has been confirmed. I'll yay Volcanic Offering to bring it up to 2 yays because this is exactly the kind of card we want. It's both perfectly serviceable to hard cast and a total blowout to freecast.

It's Friday and we're winding down to the end of the list again, so let's put @Dunharrow and @Moonlighter on the clock. We're currently at 10/15 interaction confirmed.

Volcanic Offering yay - 2 nay - 0

Re: The Community Deck Build Project v6.0

Posted: Fri Apr 07, 2023 7:31 pm
by RxPhantom
Yay Volcanic Offering. If anyone is struggling to think of something, I want Boros Charm in this deck real bad. It's not my turn, but...yeah.

Re: The Community Deck Build Project v6.0

Posted: Sat Apr 08, 2023 12:25 am
by Moonlighter
I'll nominate Generous Gift. Easy and useful.

Re: The Community Deck Build Project v6.0

Posted: Sat Apr 08, 2023 12:36 am
by RxPhantom
Another easy yay to Generous Gift.

Have we come to a consensus on what the overall plan for the deck is outside of casting cool stuff with Velo? What will our early plays look like? Should we go the pillow fort route? Going wide has been discussed. Should we go all in on Velo and dedicate slots to stuff like Lightning Greaves and Strionic Resonator?

Re: The Community Deck Build Project v6.0

Posted: Sat Apr 08, 2023 2:23 am
by toctheyounger
RxPhantom wrote:
1 year ago
Another easy yay to Generous Gift.

Have we come to a consensus on what the overall plan for the deck is outside of casting cool stuff with Velo? What will our early plays look like? Should we go the pillow fort route? Going wide has been discussed. Should we go all in on Velo and dedicate slots to stuff like Lightning Greaves and Strionic Resonator?
I'm gonna advocate for early board presence via stuff like Monastery mentor and a light controlling hand to keep the board off it's game. Then when we land Velo we get some pressure on and hit hard with direct damage, increased power and extra combats for free.

There are a couple of ways we can land Velo early via something like Hellkite Courser too, but it's probably best to include them and not count on having them.

Re: The Community Deck Build Project v6.0

Posted: Sat Apr 08, 2023 1:03 pm
by 3drinks
Volcanic Offering has been confirmed. I'm going to yay Generous Gift|h1r under the assumption you intended to yay it as well, @toctheyounger? That confirms gift into the deck as well.

Rounding out this cycle puts me on the clock, as well as the top of the next round with...let's start with @RxPhantom. We're at 12/15 interaction slots.

I'm going to nominate Divine Reckoning as a sweeper we're 1) freely able to cast without losing our dragon, 2) can get a second cast out of via flashback, and 3) okay with early to weather the inevitable player that gets the fast start. And 4) it's not even a dollar. I don't typically like divine reckoning in most places, but it fits here.
RxPhantom wrote:
1 year ago
Have we come to a consensus on what the overall plan for the deck is outside of casting cool stuff with Velo? What will our early plays look like? Should we go the pillow fort route? Going wide has been discussed. Should we go all in on Velo and dedicate slots to stuff like Lightning Greaves and Strionic Resonator?
I don't think dedicating slots to our seven drop is a strong enough plan given the struggle will be getting this on the board in the first place - leaning into it is win-more, no? I second the Monastery Mentor stuff, cards like Runechanter's Pike that do the thing with the commander but aren't exclusive to doing commander things. Maybe some Backdraft Hellkite to flashback cards we played to get to the dragon, or replay things the dragon used. But otherwise I'd imagine we want more things like Smothering Tithe, Smuggler's Share, Esper Sentinel. Probably Smuggler's Copter too, if we're gonna have mentor, young pyro, and Spyro. I also liked dunharrow's suggestion of charmbreaker devils alongside Arcane Bombardment. Personally I adore Jailbreak but that is probably the Mardu in me. ;)

Re: The Community Deck Build Project v6.0

Posted: Sat Apr 08, 2023 2:14 pm
by RxPhantom
3drinks wrote:
1 year ago
Volcanic Offering has been confirmed. I'm going to yay Generous Gift|h1r under the assumption you intended to yay it as well, @toctheyounger? That confirms gift into the deck as well.

Rounding out this cycle puts me on the clock, as well as the top of the next round with...let's start with @RxPhantom. We're at 12/15 interaction slots.

I'm going to nominate Divine Reckoning as a sweeper we're 1) freely able to cast without losing our dragon, 2) can get a second cast out of via flashback, and 3) okay with early to weather the inevitable player that gets the fast start. And 4) it's not even a dollar. I don't typically like divine reckoning in most places, but it fits here.
RxPhantom wrote:
1 year ago
Have we come to a consensus on what the overall plan for the deck is outside of casting cool stuff with Velo? What will our early plays look like? Should we go the pillow fort route? Going wide has been discussed. Should we go all in on Velo and dedicate slots to stuff like Lightning Greaves and Strionic Resonator?
I don't think dedicating slots to our seven drop is a strong enough plan given the struggle will be getting this on the board in the first place - leaning into it is win-more, no? I second the Monastery Mentor stuff, cards like Runechanter's Pike that do the thing with the commander but aren't exclusive to doing commander things. Maybe some Backdraft Hellkite to flashback cards we played to get to the dragon, or replay things the dragon used. But otherwise I'd imagine we want more things like Smothering Tithe, Smuggler's Share, Esper Sentinel. Probably Smuggler's Copter too, if we're gonna have mentor, young pyro, and Spyro. I also liked dunharrow's suggestion of charmbreaker devils alongside Arcane Bombardment. Personally I adore Jailbreak but that is probably the Mardu in me. ;)
I think I like that plan. I would also like to find some slots to both protect and abuse Velo.

For now though, I'm nominating Boros Charm. An all-star for protecting our board, and can be a decent rip off the top. Giving Velo double strike can be devastating with multiple attack phases, and the four damage to players or walkers is nothing to sneeze at.

Re: The Community Deck Build Project v6.0

Posted: Sat Apr 08, 2023 11:01 pm
by aliciaofthevast
I'll yay Divine Reckoning. And charm too, I think both of these are cards we can utilize heavily.

Re: The Community Deck Build Project v6.0

Posted: Sat Apr 08, 2023 11:11 pm
by RxPhantom
Oh shoot I forgot to yay Reckoning. Yay to that.

Re: The Community Deck Build Project v6.0

Posted: Sat Apr 08, 2023 11:43 pm
by Henlock
yay to both Divbine reckoning and Boros Charm.

I like the idea of making tokens. It's a theme that's very well supported in our colors.

I just realized and checked that we are not required to actually cast an instant or sorcery card, so split cards will retain their mana value and adventures will work too. stuff like Insult // Injury and Two-Handed Axe // Sweeping Cleave are looking good to me.

I agree that we need to protect Velo a lot. We can't really recast it any easily.

Re: The Community Deck Build Project v6.0

Posted: Sat Apr 08, 2023 11:59 pm
by toctheyounger
Yay to reckoning, charm and gift.

I'd say we're pretty good for wipes now. Weirdly this doesn't feel like a Blasphemous deck to me. There's just no way for us to break parity on it.

Re: The Community Deck Build Project v6.0

Posted: Sun Apr 09, 2023 2:36 pm
by 3drinks
Divine Reckoning and and B-Charm has been confirmed which brings us to 14/15 interaction slots. With thaat we'll put @Henlock and @TheAmericanSpirit on the clock.

Re: The Community Deck Build Project v6.0

Posted: Sun Apr 09, 2023 2:50 pm
by TheAmericanSpirit
I'll claim the last interaction slot. I nominate Austere Command, for much the same reasons as Farewell.

Re: The Community Deck Build Project v6.0

Posted: Sun Apr 09, 2023 6:12 pm
by 3drinks
Another six. Hmm. Well let's stimulate some conversation, namely the monkey in the room;

Why this over Cleansing Nova?

Re: The Community Deck Build Project v6.0

Posted: Sun Apr 09, 2023 6:13 pm
by Henlock
Yay to Austere command. Removal suit looks nice.

I"ll nominate Not Forgotten. It can set our Velo trigger precombat or rebuy us Velo (or any other card we"d like to draw) from graveyard if the tax gets high. It is also a nice little political tool The token is a nice plus.

Re: The Community Deck Build Project v6.0

Posted: Sun Apr 09, 2023 6:42 pm
by Moonlighter
3drinks wrote:
1 year ago
Another six. Hmm. Well let's stimulate some conversation, namely the monkey in the room;

Why this over Cleansing Nova?
If nothing else, I think the 3mv or less feature will work well for us vs more streamlined decks.

Edit: I guess I'm not sure, if we're running a lot of tokens. The increased flexibility will probably work in our favor.

Re: The Community Deck Build Project v6.0

Posted: Sun Apr 09, 2023 8:13 pm
by RxPhantom
I thought we were good on board wipes. We have four already, right? But I do like modal spells in this deck. I'm torn. I'll abstain for now.

Also, since we have an expensive commander upon which we are heavily dependent, we should consider Command Beacon.

Re: The Community Deck Build Project v6.0

Posted: Sun Apr 09, 2023 8:47 pm
by toctheyounger
I'm gonna nay command purely for having our fill already. I think we could probably chop and change with the wipes once we're at 100 to get a suite that works optimally but for now I'm off it.

I could see Beacon here for sure.

Re: The Community Deck Build Project v6.0

Posted: Sun Apr 09, 2023 8:51 pm
by aliciaofthevast
I find command beacon maybe awkward in this deck! Can't imagine a number of opportunities where I want to lose a land drop for our 7 drop. If the commander wasn't so expensive I'd be more on board but I'm thinking it's a trap here?

Not Forgotten looks a little too low impact but maybe there's a similar card in these colors that does that?

I'll yay austere command, I think it's a good hit honestly. You can't cast cleansing nova with Velo, unless it's a Purify and no one is dying to cast that now right? So in this deck I believe it's much better than cleansing nova.