Page 76 of 694
Re: [mtgnexus] Random Card of the Day - Rampant Growth
Posted: Sat Jan 11, 2020 4:19 pm
by lyonhaert
3drinks wrote: ↑4 years ago
Stop searching for the homerun when all you need is a base hit.
Good analogy.
I use this in green decks, usually along with
Cultivate,
Kodama's Reach, and
Skyshroud Claim (except Spiders, because I primarily need effects stapled to creatures there). Not very much different acceleration-wise than running
Coldsteel Heart or other
2-cost rock in non-green, and that happens all the time.
Re: [mtgnexus] Random Card of the Day - Rampant Growth
Posted: Sat Jan 11, 2020 4:33 pm
by pokken
Didn't we have this one like a week ago?
Never play it before
nature's lore. And don't overplay it if it doesn't support your curve. Playing rampant growth then missing a land drop is worse than just hitting a land drop.
Re: [mtgnexus] Random Card of the Day - Rampant Growth
Posted: Sat Jan 11, 2020 6:59 pm
by hyalopterouslemur
Also, most of the time, you would prefer
Sakura-Tribe Elder. If you're doing something with snow,
Into the North.
Nature's Lore and
Farseek are better if you have duals. (Nature's Lore is also better in monocolor.)
So, the problem with Rampant Growth isn't that it's bad, just that it's been hit with power creep.
(And yeah, this makes
Thunderherd Migration dumb. Like, really dumb.)
Re: [mtgnexus] Random Card of the Day - Rampant Growth
Posted: Sat Jan 11, 2020 7:26 pm
by Mookie
Rampant Growth is perfectly reasonable - pretty much every deck wants to be running some amount of ramp. However, it faces competition from
Sakura-Tribe Elder,
Cultivate,
Nature's Lore, and a bunch of other options. As a result, I would say that which you want to play is going to depend on the rest of your deck - if you have a four mana commander like
Mina and Denn, Wildborn, you'll be playing every two mana ramp spell you can. If you have a three mana commander like
Animar, Soul of Elements, one mana ramp like
Birds of Paradise looks better. And if you want to hit 6+ mana, I'd lean towards cards that get multiple lands, like
Kodama's Reach and
Skyshroud Claim.
So.... yeah. Wouldn't play it in every green deck, but that's more because there are so many options instead of it being a niche card.
Re: [mtgnexus] Random Card of the Day - Rampant Growth
Posted: Sun Jan 12, 2020 8:35 am
by Morganelefay
It's an ol' reliable. It will always do exactly as it says on the tin, is best with decks that need to hit 4 ASAP...yea it's just a good card.
Re: [mtgnexus] Random Card of the Day - Riptide Replicator
Posted: Sun Jan 12, 2020 10:12 am
by 3drinks
Sunday, January 12th, 2020;
Riptide Replicator
Re: [mtgnexus] Random Card of the Day - Riptide Replicator
Posted: Sun Jan 12, 2020 10:25 am
by Mookie
As token producers go,
Riptide Replicator is pretty inefficient - if you just want the body, almost every color has something better, whether it be
Bitterblossom,
Awakening Zone,
Mobilization, or even
Trading Post. As a result, you're going to want to be able to take advantage of one of its unique properties.
One way to do so is to make use of its ability to scale with charge counters - it becomes much more interesting if you can dump a ton of mana into it. Alternatively, increase the counters after-the-fact with proliferate or
Vorel of the Hull Clade. I'd probably favor
Orochi Hatchery for this though.
Phyrexian Processor is another way to make huge tokens, but it doesn't actually use charge counters.
The other way to benefit is to make use of your ability to choose the creature type - consider something like Elemental for
Risen Reef or Scarecrow for
Reaper King. It competes against
Birthing Boughs on this axis though.
Re: [mtgnexus] Random Card of the Day - Riptide Replicator
Posted: Sun Jan 12, 2020 6:33 pm
by hyalopterouslemur
Meh. Most of what it does,
Birthing Boughs does cheaper. The other option is a huge vanilla creature, but your token is still vanilla, and will be blocked more easily than other tokens. You can choose a color, though, which
might be important.
Re: [mtgnexus] Random Card of the Day - Riptide Replicator
Posted: Mon Jan 13, 2020 2:45 am
by 3drinks
I always just named sliver for this and was done with it.
I'm not really sure birthing boughs is a fair comparison because of the time between prints and different eras, but as well you typically don't want to spend your mana generating 2/2s for 4.
I do believe this would be bumped down to uncommon by today's standards though.
Re: [mtgnexus] Random Card of the Day - Seeds of Innocence
Posted: Mon Jan 13, 2020 9:42 am
by 3drinks
Monday, January 13th, 2020;
Seeds of Innocence
Re: [mtgnexus] Random Card of the Day - Seeds of Innocence
Posted: Mon Jan 13, 2020 1:18 pm
by Hermes_
Creeping Corrosion say "hi pops" and the oracle text adds " They can't be regenerated. "
Re: [mtgnexus] Random Card of the Day - Seeds of Innocence
Posted: Mon Jan 13, 2020 7:49 pm
by hyalopterouslemur
Well, this does cost 1 less, so there's that. I do like this, though. Mostly because of all the cheap artifacts bouncing around.
Re: [mtgnexus] Random Card of the Day - Seeds of Innocence
Posted: Tue Jan 14, 2020 4:02 am
by 3drinks
hyalopterouslemur wrote: ↑4 years ago
Well, this does cost
1 less, so there's that. I do like this, though. Mostly because of all the cheap artifacts bouncing around.
I loved this as part of my mystical tutour toolbox, right alongside
back to nature.
Re: [mtgnexus] Random Card of the Day - Seeds of Innocence
Posted: Tue Jan 14, 2020 4:07 am
by Mookie
For consideration: I run
Reclamation Sage in pretty much every green deck, but I never play
War Priest of Thune or
Manic Vandal - I value the extra flexibility very highly, but consider the other two to be too narrow.
So, is playing
Seeds of Innocence (or
Creeping Corrosion) worth it? I'm not really sure. I've considered them for my Tasigur deck (which runs zero artifacts), but haven't actually tossed them in yet. Instead, I'm running
Bane of Progress and
Wave of Vitriol - I value blowing up enchantments pretty highly, even if that sometimes includes my own. My general impression of the format is that artifacts tend to see a lot more play (largely because of mana rocks), but the enchantments that get played tend to be much scarier.
Still, it's an incredibly efficient mass removal spell, and it's easy to make asymmetric - a lot of green decks can get away with running few or even zero artifacts. And if you're running an enchantress deck, you're going to want your enchantments to stick around, which makes them a good fit for this sort of effect.
Re: [mtgnexus] Random Card of the Day - Energy Chamber
Posted: Tue Jan 14, 2020 10:49 am
by 3drinks
Tuesday. January 14th, 2020;
Energy Chamber
Re: [mtgnexus] Random Card of the Day - Energy Chamber
Posted: Tue Jan 14, 2020 2:26 pm
by Sinis
3drinks wrote: ↑4 years ago
Tuesday. January 14th, 2020; Energy Chamber
I played this around New Phyrexia when the second generation of charge counter artifacts came out, and the proliferate mechanic first appeared. I loved to power up
Titan Forge and
Lux Cannon, with some moldy oldies like
Magistrate's Scepter on the side.
My general was
Skeleton Ship.
Re: [mtgnexus] Random Card of the Day - Energy Chamber
Posted: Tue Jan 14, 2020 2:58 pm
by Dunharrow
I think Charlotte Sable (from the CAG) has a
modular artifacts build of
Marchesa, the Black Rose. I wonder if this would be good in that deck.
Re: [mtgnexus] Random Card of the Day - Energy Chamber
Posted: Tue Jan 14, 2020 6:25 pm
by plushpenguin
I don't run this in my modular artifacts build of
Marchesa, the Black Rose, although it isn't that bad.
The main reason is that you get more +1/+1 counters per turn cycle off a modular creature + a sac outlet.
I definitely considered it as an extra cheap source of counters before MH1, but now I just use
Scrapyard Recombiner.
Re: [mtgnexus] Random Card of the Day - Energy Chamber
Posted: Tue Jan 14, 2020 8:52 pm
by hyalopterouslemur
It's cheap, so there's that. Obviously it's good, but I don't know if it's the best version of this effect.
Re: [mtgnexus] Random Card of the Day - Energy Chamber
Posted: Wed Jan 15, 2020 3:41 am
by Mookie
There are a lot of ways to put +1/+1 counters on creatures, so I think that the charge counter half of
Energy Chamber is more interesting. It is somewhat unique in that it is both free and fairly cheap though. There are a lot of artifact creatures that are able to use +1/+1 counters as a resource, so could be interesting if you're running
Hangarback Walker /
Walking Ballista /
Arcbound Reclaimer.
Etched Oracle also seems fun with it.
Charge counter generation is pretty sweet though - most things that use counters are either one-shot investments (like
Astral Cornucopia), or build them up via tap abilities (like
Lux Cannon and
Magistrate's Scepter). Seems like a reasonable fit for some
Atraxa, Praetors' Voice decks that are more artifact-focused. It's possible to turbo-charge these cards in other ways with untap effects and proliferate, but, once again, Energy Chamber is pretty efficient for this niche.
Re: [mtgnexus] Random Card of the Day - Soul Foundry
Posted: Wed Jan 15, 2020 10:47 am
by 3drinks
Wednesday, January 15th, 2020;
Soul Foundry
Re: [mtgnexus] Random Card of the Day - Soul Foundry
Posted: Wed Jan 15, 2020 11:39 am
by Mookie
Soul Foundry is good alongside
Trostani, Selesnya's Voice,
Ghired, Conclave Exile, and other populate effects. It's relatively fair to activate - you're paying X mana for an X-drop, which means it's great for making small tokens and more cumbersome for making large ones. You also have to account for the initial investment, both with regards to the card being imprinted and Soul Foundry itself - it's a bit slow to get going, and you'll need to be able to invest a few turns (and a chunk of mana) before it pays back that investment. It's also the sort of card that acts as a removal magnet if you imprint anything scary on it.
Not a card I'd throw in a random deck without a plan, but good if I care about esoteric tokens. Somewhat interesting to compare to its compleated version (
Mimic Vat) and equipment version (
Helm of the Host) - both require a comparable amount of setup, but offer a flat price for their token production, which makes them much better for making bigger tokens. They also provide haste, which can be relevant if you plan to beat down with your tokens.
Re: [mtgnexus] Random Card of the Day - Soul Foundry
Posted: Wed Jan 15, 2020 2:21 pm
by Toshi
I recall when a friend of mine had
Purphoros, God of the Forge out and imprinted
Seedborn Muse with
Soul Foundry.
Until his next turn he made 8
Seedborn Muses that way, which burned each of us for 16 life, then dumped all mana off his 9 untaps into
Purphoros, God of the Forges activated ability and won.
Re: [mtgnexus] Random Card of the Day - Soul Foundry
Posted: Wed Jan 15, 2020 2:58 pm
by Sharpened
That would be cool if it worked. Unfortunately, multiple copes of
Seedborn Muse are redundant.
Re: [mtgnexus] Random Card of the Day - Soul Foundry
Posted: Wed Jan 15, 2020 3:24 pm
by Toshi
Sharpened wrote: ↑4 years ago
That would be cool if it worked. Unfortunately, multiple copes of
Seedborn Muse are redundant.
Oh, ish! We must've played it like it were a triggered ability.
Come to think of it, i rarely see
Seedborn Muse anymore in my meta. Most of us turned away from generic good stuff a while back.