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Re: Tweak the Card

Posted: Tue Apr 19, 2022 9:54 pm
by dyd
The Negalith 1
Legendary Artifact
6, t: Remove all counters from target creature. It loses all abilities until end of turn. This ability costs 1 less to activate for each counter and each activated ability on that creature.
Nobody escapes its twisted void.

Re: Tweak the Card

Posted: Thu Apr 21, 2022 2:11 am
by lookingupanddown
Grasp of Kozilek 2CU
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and becomes a 1/1 colorless Survivor creature. It gains "At the beginning of the next end step, if Grasp of Kozilek was attached to this creature this turn, this creature's controller sacrifices a permanent for each activated ability this creature lost this turn."

Re: Tweak the Card

Posted: Mon Apr 25, 2022 8:04 pm
by dyd
Grasp of the Ocean 1UU
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a 1/1 blue Fish.

Re: Tweak the Card

Posted: Mon Apr 25, 2022 11:39 pm
by Mergatroid_Jones
Something Fishy UU
Enchantment- Aura
Enchant creature
Enchanted creature loses all abilities. It's a 1/1 blue fish, and gains "this creature can't be blocked."

Re: Tweak the Card

Posted: Wed Apr 27, 2022 9:22 am
by lookingupanddown
Paid in Fish 2W
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 blue Fish creature token with "This creature can't be blocked."
"Sorry I burned down your village. Here's some fish."

Re: Tweak the Card

Posted: Wed Apr 27, 2022 11:56 am
by dyd
Merrow's Compensations 2W
Sorcery
Exile target nonblue non-Merfolk creature. Its controller creates a 0/1 blue Plant Wall creature token with defender named Kelp.
"Sorry we flooded your village. Here's some vegetables."

Re: Tweak the Card

Posted: Wed Jun 01, 2022 2:04 am
by OneAndOnly
Seaweed Farmer -- 2W
Creature - Human Druid {R}
When Seaweed Farmer enters the battlefield, exile target non-blue non-Merfolk creature. Its controller creates a 0/1 blue Creature - Plant Wall token with defender named Kelp.
"No, I haven't seen your dog around these parts. Did it get a little too close to the shoreline, perhaps?" -- Ollig, always helpful
0/2

Re: Tweak the Card

Posted: Thu Jun 02, 2022 7:03 am
by dyd
Tall Grass 2g
Creature – Plant Wall
Defender
When Tall Grass enters the battlefield, if w was spent to cast it, exile up to one target creature until Tall Grass leaves the battlefield.
2/4

Re: Tweak the Card

Posted: Thu Jun 02, 2022 9:56 pm
by Mergatroid_Jones
Wall of Grain 2W
Creature- Plant Wall
Defender
When Wall of Grain enters the battlefield, create a food token for each G spent to cast it.
1/4

Re: Tweak the Card

Posted: Sat Jun 04, 2022 10:32 am
by lookingupanddown
Wheat Hedge W
Creature - Plant Wall
Multikicker 1G
Defender
When Wheat Hedge enters the battlefield, create a Food token for each time it was kicked.
0/3

Re: Tweak the Card

Posted: Sat Jun 04, 2022 11:08 am
by dyd
Cerealis (g/w)
Creature - Elemental Plant
Multikicker 1(g/w)
When Cerealis enters the battlefield, create a Food token for each time it was kicked.
0/3

Re: Tweak the Card

Posted: Mon Jun 06, 2022 7:24 am
by Mergatroid_Jones
Nephalia Seawall u
Creature - Wall
Defender
Multikicker 1, Tap an untapped creature you control.
When Nephalia Seawall enters the battlefield, investigate once for each time it was kicked.
You never know what'll wash up.
0/3

Re: Tweak the Card

Posted: Thu Jun 09, 2022 10:36 pm
by dyd
Tentacular Kraken2uu
Creature - Kraken
Multikicker 1u
When ~ enters the battlefield, create a 1/1 blue Tentacle creature token for each time it was kicked and put that many +1/+1 counters on it.
3/3

Re: Tweak the Card

Posted: Fri Jun 10, 2022 6:06 pm
by Mergatroid_Jones
Swarm Form 3GG
Creature- Insect
Trample
You may have Swarm Form enter the battlefield with up to 3 -1/-1 counters on it. When Swarm Form enters the battlefield, create a 1/1 green Insect creature token for each -1/-1 counter on it.
4/4

Re: Tweak the Card

Posted: Mon Jun 13, 2022 5:28 am
by lookingupanddown
Ant Troop 2GG
Creature - Insect
Trample
1G, , Put a -1/-1 counter on Ant Troop: Create a 1/1 green Insect creature token. Activate only if there are two or less -1/-1 counters on Ant Troop.
The emerald ants traveled in small groups, instead of the usual ant procession. Sometimes, one would break off to act as a marker for other passing groups.
4/4

Re: Tweak the Card

Posted: Fri Jun 17, 2022 8:40 pm
by Mergatroid_Jones
Triovus 4
Artifact Creature- Construct
Trample
Triovus enters the battlefield with three +1/+1 counters on it.
T, Remove any number of +1/+1 counter from Triovus: Create that many 1/1 colorless artifact Triovite creature tokens.
T, Sacrifice any number of Triovites: Put that many +1/+1 counters on Triovus.
0/0

Re: Tweak the Card

Posted: Tue Jun 21, 2022 8:24 am
by dyd
Xovus XC
Artifact Creature - Construct
Xovus enters the battlefield with X +1/+1 counters on it.
T, Remove any number of +1/+1 counter from Xovus: Create that many 1/1 colorless Xovite artifact creature tokens.
T, Sacrifice any number of Xovites: Put that many +1/+1 counters on Xovus.
0/0

Re: Tweak the Card

Posted: Tue Jun 21, 2022 9:44 pm
by Mergatroid_Jones
Scionopede xc
Creature- Eldrazi
Scionopede enterst the battlefield with X +1/+1 counter on it.
When Scionopede would be dealt damage, prevent that damage and remove that many +1/+1 counters from Scionopede. Then create that many 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this creature: Add C."
0/0

Re: Tweak the Card

Posted: Tue Jun 21, 2022 11:39 pm
by OneAndOnly
Triplepede -- X3
Artifact Creature - Insect Construct {U}
As Triplepede enters the battlefield, create two copies of it, then distribute X +1/+1 counters amongst creatures you control named Triplepede.
1/1

Re: Tweak the Card

Posted: Wed Jun 22, 2022 7:04 pm
by Mergatroid_Jones
The Mighty Stangg XRG
Legendary Creature- Human Knight
When The Mighty Stangg enters the battlefield, create a legendary 1/2 red and green Human Knight creature token named The Noble Stangg. Then distribute X +1/+1 counters among any number of target legendary creatures.
1/2

(As a bonus, if you cast it for 4RG, you can get the same p/t spread as original Stangg.)

Re: Tweak the Card

Posted: Wed Jul 06, 2022 12:46 am
by OneAndOnly
Force of Five -- WUBRG
Enchantment {R}
When Force of Five enters the battlefield, create a 1/1 white Soldier creature token, a 1/1 blue Wizard creature token, a 1/1 black Insect creature token, a 1/1 red Goblin creature token, and a 1/1 green Elf creature token.
As long as you control all of these tokens, each of these tokens gets +1/+1.

Re: Tweak the Card

Posted: Wed Jul 06, 2022 5:23 pm
by void_nothing
Imperial Forces 4W
Enchantment
When Imperial Forces enters the battlefield, create a 1/1 token of each of the following colors and creature types: White Citizen; blue Camarid; black Thrull; red Goblin; green Saproling.
Each creature you control has vigilance as long as it's a Citizen, protection from mana value 2 or greater as long as it's a Camarid, lifelink as long as it's a Thrull, first strike as long as it's a Goblin, and gets +1/+1 as long as it's a Saproling.

Re: Tweak the Card

Posted: Wed Jul 06, 2022 9:59 pm
by Mergatroid_Jones
Dominaria United
sorcery
Create five creature tokens. Choose one set of characteristics for each of them. You may choose the same mode more than once--
- 2/1 white Soldier.
- 0/3 blue Camarid.
- 1/1 black Thrull with lifelink.
- 1/1 red Goblin with haste.
- 1/2 green Spider with reach.

Re: Tweak the Card

Posted: Wed Jul 06, 2022 11:19 pm
by OneAndOnly
Kjeldoran Reserve -- 3WW
Sorcery
Phase out each creature you control that attacked this turn. For each creature that phases out this way, create a 1/1 white Soldier creature token with vigilance.
"The campfires on the hillside have all gone out. Their company has departed." -- Arac of the Brass Tooth, the night before defeat

Re: Tweak the Card

Posted: Thu Jul 07, 2022 1:16 pm
by lookingupanddown
Seal in Dragonfire 3U
Instant
Turn each creature that attacked this turn face down.
The Jeskai were the first to turn Ugin's gift of ghostfire against its users.