Re: [mtgnexus] Random Card of the Day - Mithril Coat
Posted: Sun Apr 28, 2024 1:25 pm
I'm a fan of Crush Contraband myself, though it's not quite the same.
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I'm a fan of Crush Contraband myself, though it's not quite the same.
I think he meant the first target and the rebound target. If you only have one creature and thet creature is removed before rebound, you have lost your second activation. Momentary Blink lets you chose when to recast (at the cost of possibly having it removed from the yard - I do enjoy targetting it with Gaea's Blessing when I know somebody milled it to have a stealth blink at-the-ready)
I guess so. I've seen a lot of one ring and that makes me much more inclined to look for the premium answer I guess. Maybe the Ring isn't actually super prominent in today's commander metagame?Mookie wrote: ↑3 weeks agoOf these, only Anguished Unmaking exiles. The rest are all destroy effects. Resculpt and Return to Dust are in the top 20, and Utter End is in the top 30. Either way, the vast majority of removal spells that are in decks don't hit indestructible artifacts - most people aren't willing to pay a premium for them, presumably because there aren't many indestructible artifacts that see play.
It varies by meta, I imagine. I've seen the Ring once or twice in my meta, but it isn't particularly common. The fact that it's $50+ keeps it out of a lot of decks. On the other hand, I imagine that a meta that regularly features the Ring, Purphoros, God of the Forge, Mithril Coat, and other indestructible stuff will feature more exile-based removal... or just lots of copies of Farewell.aliciaofthevast wrote: ↑3 weeks agoI guess so. I've seen a lot of one ring and that makes me much more inclined to look for the premium answer I guess. Maybe the Ring isn't actually super prominent in today's commander metagame?Mookie wrote: ↑3 weeks agoOf these, only Anguished Unmaking exiles. The rest are all destroy effects. Resculpt and Return to Dust are in the top 20, and Utter End is in the top 30. Either way, the vast majority of removal spells that are in decks don't hit indestructible artifacts - most people aren't willing to pay a premium for them, presumably because there aren't many indestructible artifacts that see play.
Wait, am I the only one that started playing Magus of the Unseen to repetitively start messing with people's burden counters? 👀
lets not forget True Love's KissMookie wrote: ↑3 weeks agoLooking at the most commonly played artifact removal, the ten most common pieces of spot removal are:aliciaofthevast wrote: ↑3 weeks agoYou mean people still aren't on Deglamer and Unravel the Aether yet? I thought we were past this whole not respecting indestructible thing. Welp 😳Mookie wrote: ↑3 weeks agoIndestructible artifacts are also pretty tricky to deal with - while creature exile is pretty common, it is less common for people to go out of their way to exile artifacts and enchantments. This means you are likely to have the opportunity to protect your commander a second time if it is removed.Of these, only Anguished Unmaking exiles. The rest are all destroy effects. Resculpt and Return to Dust are in the top 20, and Utter End is in the top 30. Either way, the vast majority of removal spells that are in decks don't hit indestructible artifacts - most people aren't willing to pay a premium for them, presumably because there aren't many indestructible artifacts that see play.
In contrast, the most common creature removal does exile - Swords to Plowshares, Path to Exile, Anguished Unmaking, Deadly Rollick, and Reality Shift all can deal with indestructible creatures. I will hypothesize that this is both because indestructible creatures are more common, and because creature recursion is more common. You don't want to Doom Blade something scary only for it to immediately be brought back by Animate Dead or whatever.
Many of the exile creature removal spells don't seem to have a premium tacked onto their cost--Swords and Path are the most efficient removal spells in the format (ever printed?). Deadly Rollick is often free. Reality Shift has a slight cost boost from Rapid Hybridization, and a "drawback" that is hard to weigh against the 3/3 (sometimes it's a 2/2 vs the 3/3, sometimes it has also removed a valuable noncreature, and sometimes it has provided card draw and helped a valuable creature avoid the stack/sneak in), but 2 mana for removal is also pretty reasonable.Mookie wrote: ↑3 weeks agoLooking at the most commonly played artifact removal, the ten most common pieces of spot removal are:aliciaofthevast wrote: ↑3 weeks agoYou mean people still aren't on Deglamer and Unravel the Aether yet? I thought we were past this whole not respecting indestructible thing. Welp 😳Mookie wrote: ↑3 weeks agoIndestructible artifacts are also pretty tricky to deal with - while creature exile is pretty common, it is less common for people to go out of their way to exile artifacts and enchantments. This means you are likely to have the opportunity to protect your commander a second time if it is removed.Of these, only Anguished Unmaking exiles. The rest are all destroy effects. Resculpt and Return to Dust are in the top 20, and Utter End is in the top 30. Either way, the vast majority of removal spells that are in decks don't hit indestructible artifacts - most people aren't willing to pay a premium for them, presumably because there aren't many indestructible artifacts that see play.
In contrast, the most common creature removal does exile - Swords to Plowshares, Path to Exile, Anguished Unmaking, Deadly Rollick, and Reality Shift all can deal with indestructible creatures. I will hypothesize that this is both because indestructible creatures are more common, and because creature recursion is more common. You don't want to Doom Blade something scary only for it to immediately be brought back by Animate Dead or whatever.
I've had this in and out of Varina who both wants the zombie typing and can easily gain 3+ life a turn. If the cost to sac was or or free I would feel better about including it.3drinks wrote: ↑3 weeks agoMonday, April 29th 2024; Silversmote Ghoul
Nice little self-contained value engine. It's no Bloodghast, but it'll get the job done.
There are zombie and cleric synergies to account for. Still, I have both a zombie deck and a cleric deck, but haven't felt inclined to dump resources into snowing out their mana, so the Draugr hasn't ever made the cut.TheAmericanSpirit wrote: ↑3 weeks agoIn a world where Gisa, Glorious Resurrector does all the same things but for free, I can't imagine ever playing this card outside of a thematic dedication to Snow.
Off the top of my head, there's benefits to keeping the things "on ice" until you say so, rather than just getting them until they attack. Such as keeping your combo pieces in exile.TheAmericanSpirit wrote: ↑3 weeks agoIn a world where Gisa, Glorious Resurrector does all the same things but for free, I can't imagine ever playing this card outside of a thematic dedication to Snow.
Stone is fantastic. One of my fave Saga hits!yeti1069 wrote: ↑3 weeks agoUltimately, however, if what you want most is the exile dying creatures clause, there are cheaper options, such as Stone of Erech.
I tried to run this in my Changeling deck for recursion but it was just too slow. I have a hard imagining running this as an actual goblin commander over some of the mono-R options.
Yeah. Years ago I had entertained moving my 60-card goblins deck to commander, but, at the time, Wort seemed to be the only relevant Rakdos commander, and she's just unimpressive and slow, so I gave up on that idea. The real draws of adding to goblins are (mass) recursion, better removal, and better (big) draw. The solutions goblin decks have to combat board wipes are either removing the likely player before they can wipe, or jamming more goblins after the wipe. Black provides some additional options there. Wort ostensibly contributes to that plan as well, but she's slow, and susceptible to all the same pressures that the rest of a goblin deck would normally be subject to. Grenzo could be decent.Mookie wrote: ↑3 weeks agoMost goblin decks are mono-red, but I could see running Wort, Boggart Auntie if you specifically want to do goblins - she's the only legendary goblin in those colors that actually cares about goblins. Murderous Redcap, Munitions Expert, Sling-Gang Lieutenant... there are plenty of good black goblins to justify adding another color. That said, I would probably go with Grenzo, Dungeon Warden instead - Wort's recursion ability seems pretty slow.