Re: Collaborative Create-A-Booster
Posted: Sat Dec 03, 2022 3:32 am
The old days when Strixhaven school wasn't founded yet, Elder Dragons roamed the world and discovered secrets of magic that led to the first version of Mystic Archive. When the entire world was at war and magic was the most devastating, that trying time was known as Arcavios: Blood Age.
Common 9 of 10
Moorborn Trudge
Creature - Fungus Beast (C)
Whenever Moorborn Trudge attacks, another target attacking creature gains indestructible until end of turn.
"Good frontline troops don't grow themselves." –Vana, the Witch of Sedgemoor
4/2
Ichor Infusion
Instant (C)
Target creature gets +1/+1 until end of turn. Choose one. If that creature is attacking, you may choose both.
- That creature gains deathtouch until end of turn.
- That creature gains lifelink until end of turn.
Traumatic Experience
Sorcery (C)
Target opponent discards two cards. If fewer than two cards were discarded this way, that opponent loses 3 life.
"How ironic. All that time trying to remember, only to find that you shouldn't have." –Nimuk the Listener
Arcavios: Blood Age mechanics
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Combat expertise COST (If this creature attacked this turn, you may pay COST. If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
Considering (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, [effect]
Considering (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, [effect]
Arcavios:Blood Age
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Wizard Soldier
•• Token Creature - Wizard Soldier(S)
First Strike
1/1
Ember Spellsword
Creature - Efreet Warrior Wizard (C)
Combat expertise (If this creature attacked this turn, you may pay . If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
"You either get brighter with each battle, or you die."
1/1
Spiny Bookworm
Creature - Worm (C)
When Spiny Bookworm enters the battlefield, it considers. (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
: Add or one mana of any color of a card Spiny Bookworm is considering.
"You'll find even the most inconvenient nuisances can be made useful." - Beledros Witherbloom
1/2
Asymmetry Sage
Creature - Orc Wizard (C)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, target creature you control gets +2/+0 until end of turn.
2/3
Hide from Defeat
Instant - Lesson (C)
As an additional cost to cast this spell, exile a card from your graveyard.
Target permanent gains indestructible until end of turn.
Scry 2.
"Half of wisdom is going through unpleasant moments." - Shadrix Silverquill
Basic Transmutation
Sorcery - Lesson (C)
You gain 2 life and create a Treasure token.
"There are three cornerstones of war, besides people. Food. Metal. And mana." –Locapallus Tharf
Bulwark of Fists
Creature - Kor Monk (C)
"Third among the Five Needs is calm. Many a rout has come to those who won't wait." - King Lanimol VI, Manual of Combat[/i]
0/6
Slimebind
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -4/-0.
"I said you needed to be patient. That was not a request." –Vedel, Oracle of Arcavios
Towering Daemogoth
Creature - Demon (C)
Reach
Force. Guardian. But above all, landmark.
9/9
•• Token Creature - Wizard Soldier(S)
First Strike
1/1
Ember Spellsword
Creature - Efreet Warrior Wizard (C)
Combat expertise (If this creature attacked this turn, you may pay . If you do, reveal a Lesson card you own from outside the game and put it into your hand. Activate only as a sorcery and only once each turn.)
"You either get brighter with each battle, or you die."
1/1
Spiny Bookworm
Creature - Worm (C)
When Spiny Bookworm enters the battlefield, it considers. (Exile the top card of your library until it leaves the battlefield. You may put a card this creature is considering into its owner's graveyard at any time to untap it or have it get +2/+2 until end of turn.)
: Add or one mana of any color of a card Spiny Bookworm is considering.
"You'll find even the most inconvenient nuisances can be made useful." - Beledros Witherbloom
1/2
Asymmetry Sage
Creature - Orc Wizard (C)
File away - Whenever an instant or sorcery card is put into exile, note its name if you don't have its name already noted. If a name is noted this way, target creature you control gets +2/+0 until end of turn.
2/3
Hide from Defeat
Instant - Lesson (C)
As an additional cost to cast this spell, exile a card from your graveyard.
Target permanent gains indestructible until end of turn.
Scry 2.
"Half of wisdom is going through unpleasant moments." - Shadrix Silverquill
Basic Transmutation
Sorcery - Lesson (C)
You gain 2 life and create a Treasure token.
"There are three cornerstones of war, besides people. Food. Metal. And mana." –Locapallus Tharf
Bulwark of Fists
Creature - Kor Monk (C)
"Third among the Five Needs is calm. Many a rout has come to those who won't wait." - King Lanimol VI, Manual of Combat[/i]
0/6
Slimebind
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -4/-0.
"I said you needed to be patient. That was not a request." –Vedel, Oracle of Arcavios
Towering Daemogoth
Creature - Demon (C)
Reach
Force. Guardian. But above all, landmark.
9/9
Moorborn Trudge
Creature - Fungus Beast (C)
Whenever Moorborn Trudge attacks, another target attacking creature gains indestructible until end of turn.
"Good frontline troops don't grow themselves." –Vana, the Witch of Sedgemoor
4/2
Ichor Infusion
Instant (C)
Target creature gets +1/+1 until end of turn. Choose one. If that creature is attacking, you may choose both.
- That creature gains deathtouch until end of turn.
- That creature gains lifelink until end of turn.
Traumatic Experience
Sorcery (C)
Target opponent discards two cards. If fewer than two cards were discarded this way, that opponent loses 3 life.
"How ironic. All that time trying to remember, only to find that you shouldn't have." –Nimuk the Listener