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Re: The Alphabetical Card Game

Posted: Mon Feb 17, 2020 7:26 am
by Atraxian
Vulnerable Position 3gg
Enchantment - Aura Curse
Enchant Opponent
Permanents enchanted player controls lose shroud and hexproof and can't gain shroud and hexproof.

Re: The Alphabetical Card Game

Posted: Mon Feb 17, 2020 8:56 am
by Krishnath
Wild Gorilla
2GG
Trample, rampage 2, unleash.
If Wild Gorilla is unleashed, it has menace.
3/3

Re: The Alphabetical Card Game

Posted: Mon Feb 17, 2020 10:37 am
by dyd
Xiphiplastra Caster 3g
Creature - Turtle Shaman
g, t: Target creature get +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.
2/6

Re: The Alphabetical Card Game

Posted: Tue Feb 18, 2020 2:58 am
by void_nothing
Yanggu's Weirding 5G
Instant
Untap target creature.
Put a +1/+1 counter on target creature.
Target creature gets +2/+2 until end of turn.
Target creature gains trample until end of turn.
Draw a card.

Re: The Alphabetical Card Game

Posted: Wed Feb 19, 2020 3:31 pm
by Atraxian
Zookeeping Tutor
Instant
Search your library for 5 creature cards with different names and reveal them. An opponent chooses one. Shuffle the rest into your library and put the chosen card on top of it.

Re: The Alphabetical Card Game

Posted: Wed Feb 19, 2020 5:42 pm
by dyd
Abrupt Revival gw
Instant
This spell can't be countered.
Return target nonland permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

Re: The Alphabetical Card Game

Posted: Wed Feb 19, 2020 6:36 pm
by Krishnath
Bogleech Witchdoctor 1BR
Creature - Goblin Shaman (U)
Other Goblin creatures you control get +1/+1.
1BR, T, Sacrifice another Goblin: Target creature gets -2/-2 until end of turn.
2/2

Re: The Alphabetical Card Game

Posted: Wed Feb 19, 2020 8:57 pm
by void_nothing
Chromescale Cavalry 4WU
Creature - Cat Knight
Flying, first strike
When Chromescale Cavalry enters the battlefield, return target artifact on the battlefield or artifact card in a graveyard to its owner's hand.
When Chromescale Cavalry dies, create a 2/2 blue Drake creature token with flying.
2/2

Re: The Alphabetical Card Game

Posted: Wed Feb 19, 2020 9:42 pm
by dyd
Duplicast {U/R}{U/R}{U/R}
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Scry 2.

Re: The Alphabetical Card Game

Posted: Wed Feb 19, 2020 10:52 pm
by Krishnath
Ephara's Charm WU
Instant (C)
Choose one —
• Untap target attacking creature, that creature neither deals or receives combat damage this turn.
• Put a +1/+1 counter on target creature you control. That creature gains flying until end of turn.
• Look at the top three cards of your library, put one into your hand, and the other two on the bottom of your library in any order.
Notes
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Part of my project of making charms for planeswalkers and prominent legendary creatures such as gods, that I do as a way to train myself at getting better at making noncreature spells. Creatures are easy, noncreatures are trickier. I've tried to balance it as a common by comparing it to other official "charm" spells, past and present.

Re: The Alphabetical Card Game

Posted: Thu Feb 20, 2020 2:38 am
by void_nothing
Flames of Kulrath 4{B/R}
Instant
Wither
Flames of Kulrath deals 1 damage to each creature.
Draw a card.

Re: The Alphabetical Card Game

Posted: Thu Feb 20, 2020 8:35 am
by Atraxian
Guide to the Vale
Legendary Artifact Creature - Construct
At the beginning of your upkeep put he top card of your library into your graveyard, if you have 5 or more lands in your graveyard, transform ~ and untap it.
2/2
//
Gilded Lotus Vale
Legendary Land
: add 3 mana of any single color

EDIT: Forgot about the colors. Fixed

Re: The Alphabetical Card Game

Posted: Thu Feb 20, 2020 1:16 pm
by dyd
It should be multicolored ;)

Re: The Alphabetical Card Game

Posted: Thu Feb 20, 2020 8:30 pm
by void_nothing
Hew Apart 2RW
Sorcery
Choose target artifact or enchantment. Hew Apart deals damage to that permanent's controller equal to that permanent's converted mana cost. Exile each artifact and enchantment with the same converted mana cost as that permanent.

Re: The Alphabetical Card Game

Posted: Thu Feb 20, 2020 8:36 pm
by Krishnath
Iroas's Charm RW
Instant (C)
Choose one —
• Target creature gains double strike until end of turn.
• Put a +1/+1 counter on each of up to two target creatures.
• Exile target noncreature artifact.
Notes
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Another charm for another Therosian god. I tried to hit the flavor of Iroas as good as I could, but the last ability I am a little iffy on, it fits the colors, and it is good utility, but I am not sure it fits Iroas.

Re: The Alphabetical Card Game

Posted: Thu Feb 20, 2020 8:40 pm
by jamblock
Edit: got got

Jester's Gambit X{u/r}{u/r}
Sorcery (R)
Choose X target nonland permanents you control and X target nonland permanents controlled by a single opponent. Flip a coin for each of those permanents. You gain control of each permanent whose coin comes up heads, and that opponent gains control of each permanent whose coin comes up tails.

Re: The Alphabetical Card Game

Posted: Thu Feb 20, 2020 8:59 pm
by void_nothing
I think Iroas can remove noncreature permanents of some kind.

Knowledgeeater Krasis 2GU
Creature - Sphinx Lizard Mutant
Flying, trample
Whenever a player draws a card during another player's turn, distribute two +1/+1 counters among one or two target creatures you control.
1/3

Re: The Alphabetical Card Game

Posted: Thu Feb 20, 2020 9:16 pm
by Krishnath
@void_nothing I thought so as well, but I wasn't sure if artifacts where cool.

Loxodon Knight 2GW
Creature - Elephant Knight (U)
First strike, trample
"I'd hate to see her mount."
3/3

Re: The Alphabetical Card Game

Posted: Thu Feb 20, 2020 10:13 pm
by void_nothing
Make a Desert WB
Sorcery
Choose target permanent you don't control and target Desert you control. Exile the permanent you don't control and its controller gains control of the Desert you control.
Cycling 2

Re: The Alphabetical Card Game

Posted: Fri Feb 21, 2020 7:32 am
by Atraxian
Nothing Ventured
Sorcery
Until your next turn, opponents can't cast non-creature spells.
//
Nothing Gained
Sorcery
Until your next turn, opponents can't draw cards.

Fuse

Re: The Alphabetical Card Game

Posted: Fri Feb 21, 2020 7:45 am
by Krishnath
Order of the Vale GW
Creature - Cleric Knight
When Order of the of the Vale enters the battlefield, chose a color. Order of the Vale has protection from the chosen color.
W: Order of the Vale gains first strike until end of turn.
{G/W}{G/W}: Order of the Vale gets +1/+0 until end of turn.
T: Add one mana of any color.
2/1
notes
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Inspired by one of the most underappreciated sets in M:TG's history: Fallen Empires.

Re: The Alphabetical Card Game

Posted: Fri Feb 21, 2020 6:34 pm
by dyd
Pestilence Drinker 5bg
Creature - Slug Horror
Infect
Leech (Each counter you remove from different creatures you control while casting this spell pays for 1. This enters with a -1/-1 counter for each one you removed.)
7/7

Re: The Alphabetical Card Game

Posted: Fri Feb 21, 2020 7:08 pm
by jamblock
Quick Study UR
Enchantment - Aura (U)
Enchant creature
Enchanted creature has haste.
Whenever you draw a card, put a +1/+1 counter on enchanted creature.

Re: The Alphabetical Card Game

Posted: Fri Feb 21, 2020 9:05 pm
by Krishnath
Ravenous Shapeshifter 3UB
Creature - Shapeshifter (M)
If a creature dealt combat damage by Ravenous Shapeshifter would die this turn, exile it instead and put a +1/+1 counter on Ravenous Shapeshifter.
Ravenous Shapeshifter has the keyword abilities of all creatures exiled with Ravenous Shapeshifter.
3/3

Re: The Alphabetical Card Game

Posted: Fri Feb 21, 2020 11:24 pm
by Moss Elemental
Simic Research Xgguu
Sorcery (M)
Draw X cards, then you may put a creature card with converted mana cost X or less for your hand onto the battlefield.