3drinks wrote: ↑4 years ago
void_nothing wrote: ↑4 years ago
Well, it's versatile. But red already
has ways to destroy all those things without drawback. Would it usually be necessary to ever run this beyond
Pillage,
Demolish, and burn?
Now if this had said "destroy target permanent" it would probably be color pie breaking even in Tempest but then it'd probably be run in monored or
UR.
Red can indeed do these things. But typically not on one card. That's the draw.
Red can't actually destroy (nonartifact, nonland) creatures, just damage them, though bolting a creature with toughness 3 or less usually has the same effect. I can think of a few corner cases where destroying might be better than damaging (e.g.,
Cho-Manno, Revolutionary and friends, dinosaurs and the like,
Gisela, Blade of Goldnight), and one big one (too big, red has trouble with things like Titans, and certainly with card parity).
In spot removal it doesn't matter, since you can't target anyway, but
Jokulhaups and
Obliterate can take out creatures with protection from red when classics like
Inferno,
Earthquake, and
Pyrohemia (I still think they should've called it Pyrrhemia, which would be more correct as a medical term.) fail to do so.
Hey, what can I say? Some men like to watch the world burn. I'm too busy hiding an empty can of accelerant.
Now for
Field of the Dead, which was posted in the middle of my posting this, well, I think a big thing to understand is what you can use.
Skyshroud Claim lets you grab two lands (usually duals) that just happen to be forests, for instance.
Nature's Lore,
Farseek, and
Wood Elves to the same for one. (Though Farseek goes for any basic land type other than Forest.) Fetches have a similar value.
Beyond that, well, there's nothing I can think of better than
Hour of Promise (any two lands).
Shefet Monitor (search for a basic land or desert, goes to your hand) is also nice. You also get options like
Gatecreper Vine (basic land or gate, goes to your hand).
But the real problem is, if you're at a competitive table,
Blood Moon exists. So you'll want, say, half your lands to be basics, and probably include some accel other than ramp spells. (I don't get why players don't diversify their mana sources more, outside of
Sol Ring,
Mana Vault, and
Mana Crypt, in order of rarity. I mean, casually, you're not going to get people attacking your lands that much, but still...
Darksteel Ingot survives most wipes.
Birds of Paradise and
Llanowar Elves give you more mana on turn 2.)
Now, of course, if we unbanned
Primeval Titan, it would go from "mildly useful" to "broken, ban it along with 50 other cards just so we can have PT in the game" rather quickly.