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Re: The MCC Discussion Thread

Posted: Mon Oct 24, 2022 4:37 am
by void_nothing
Had a busy weekend, but my September final judgments will be in hopefully tomorrow.

Re: The MCC Discussion Thread

Posted: Fri Oct 28, 2022 10:36 pm
by bravelion83
void_nothing wrote:
1 year ago
Had a busy weekend, but my September final judgments will be in hopefully tomorrow.
Very sorry to ask, but any news about this? Four days have passed since you wrote this...

Re: The MCC Discussion Thread

Posted: Mon Oct 31, 2022 2:34 am
by void_nothing
My September final judgments are at last in.

Looking ahead: I have a contest idea for next month, but would anyone to host (on a somewhat last-minute basis) for November instead of me?

Re: The MCC Discussion Thread

Posted: Mon Oct 31, 2022 6:00 am
by bravelion83
@slimytrout is the winner for September. Congratulations!

@void_nothing I'd like to continue my tradition of hosting set themed MCC and host a BRO month, though I still have to plan everything out. I was thinking about December to do that, but if you need me to do it in November instead so that you can do your thing in December, just let me know. In the end I just need to come up with Round 1, I can think about the following rounds while that is going on. If you want me to do that, I think it's doable.

Re: The MCC Discussion Thread

Posted: Mon Oct 31, 2022 1:36 pm
by void_nothing
bravelion83 wrote:
1 year ago
I'd like to continue my tradition of hosting set themed MCC and host a BRO month, though I still have to plan everything out. I was thinking about December to do that, but if you need me to do it in November instead so that you can do your thing in December, just let me know. In the end I just need to come up with Round 1, I can think about the following rounds while that is going on. If you want me to do that, I think it's doable.
Nope, I will take on November. You do the set month in December.

Re: The MCC Discussion Thread

Posted: Mon Oct 31, 2022 11:31 pm
by bravelion83
Perfect. That's good to me. Consider December already taken then.

EDIT Wait, I went back and reread your post...
void_nothing wrote:
1 year ago
I have a contest idea for next month
maybe you were already referring to November as "next month" to do your idea? Sorry, my mind automatically took it to mean December, that's why I went ahead and replied to you, but maybe we were actually saying the same thing and we have been in agreement all along? If that's the case I'm sorry, I just misread it. Anyway, yes, just to make it clear to everybody, I'll take December and it will be my BRO month.

Re: The MCC Discussion Thread

Posted: Tue Nov 01, 2022 12:08 am
by void_nothing
To be clear, I am ready to host November. I look forward to you doing December.

Re: The MCC Discussion Thread

Posted: Tue Nov 01, 2022 4:13 am
by Rithaniel
Are you sure you don't want to let someone else handle November so that you can get caught back up on October?

Re: The MCC Discussion Thread

Posted: Tue Nov 01, 2022 4:24 am
by void_nothing
In this instance, yes, I am sure I'd prefer to take November - only because I have a theme all planned out.

Re: The MCC Discussion Thread

Posted: Tue Nov 01, 2022 10:04 pm
by void_nothing

Re: The MCC Discussion Thread

Posted: Wed Nov 02, 2022 3:00 am
by bravelion83
void_nothing wrote:
1 year ago
November's MCC Round 1 is now open!
There is a leftover from your last MCC in the OP:
void_nothing wrote:
1 year ago
November MCC, Round 1 - Shiver With Fear

Welcome to the August MCC! It's Triggered Abilities Month here at the MCC.
And as last time, I will wait a few days to post a submission as a player to see whether I might be needed as a reserve judge.

EDIT I've just seen Rithaniel has volunteered as a judge, so I think I'll just play this month.

Re: The MCC Discussion Thread

Posted: Wed Nov 02, 2022 9:10 pm
by bravelion83
void_nothing wrote:
1 year ago
Subchallenge 1: Your card is not an artifact or black.
@void_nothing Does Subchallenge 1 only care about actual color or color identity? In other words, can I use black mana symbols in the rules text? As worded, I guess yes, but I thought it was better to ask just to be sure.

Re: The MCC Discussion Thread

Posted: Wed Nov 02, 2022 9:15 pm
by void_nothing
bravelion83 wrote:
1 year ago
void_nothing wrote:
1 year ago
Subchallenge 1: Your card is not an artifact or black.
@void_nothing Does Subchallenge 1 only care about actual color or color identity? In other words, can I use black mana symbols in the rules text? As worded, I guess yes, but I thought it was better to ask just to be sure.
Just color. Any color identity at all is fine.

Re: The MCC Discussion Thread

Posted: Fri Nov 04, 2022 3:46 am
by void_nothing
My October round 2 judgments should be finished tomorrow.

Re: The MCC Discussion Thread

Posted: Mon Nov 07, 2022 10:02 am
by Ink-Treader
@slimytrout for October Round 3, does the new mechanic for the optional prompt need to be on the card we make?

Re: The MCC Discussion Thread

Posted: Mon Nov 07, 2022 1:49 pm
by slimytrout
Nope, not at all.

Re: The MCC Discussion Thread

Posted: Wed Nov 09, 2022 7:45 pm
by Rithaniel
My judgments are in.

Re: The MCC Discussion Thread

Posted: Sun Nov 13, 2022 4:38 am
by void_nothing
Been recovering from a minor illness but my November MCC Round 1 judgments will be finished tomorrow.

Re: The MCC Discussion Thread

Posted: Mon Nov 21, 2022 8:50 pm
by haywire
Not sure if this is the right place for this, but I had a meta question about card design. My most frequent problem is putting too much text on cards. I've tried putting them into like cardsmith or something, but I'm not sure that provides "rules-accurate" text sizes and whatnot. Is there a tool/rule I can use to see what my card text would look like on a standard card? To my knowledge, it's supposed to be no more than 8 lines of text at 7.5 font, maximally, but I'm not sure how many characters on a line and stuff like that.

Re: The MCC Discussion Thread

Posted: Tue Nov 22, 2022 3:15 am
by void_nothing
Presently working on my October round 3 judgments. Sorry about the delay!

...and finished.

Re: The MCC Discussion Thread

Posted: Tue Nov 22, 2022 4:34 am
by slimytrout
haywire wrote:
1 year ago
Is there a tool/rule I can use to see what my card text would look like on a standard card? To my knowledge, it's supposed to be no more than 8 lines of text at 7.5 font, maximally, but I'm not sure how many characters on a line and stuff like that.
One option is on this very site! creator/create/card/

There's also Magic Set Editor or MTG.design.

Re: The MCC Discussion Thread

Posted: Sat Nov 26, 2022 6:53 am
by Rithaniel
My judgments for round 2 of November are now in.

Re: The MCC Discussion Thread

Posted: Sun Nov 27, 2022 6:50 am
by bravelion83
It shows that it's been a few days since I last checked this thread...

@haywire I always and only use MSE (Magic Set Editor), which slimytrout linked a few posts above this one. I don't actually know what specific size the font is, but I have hard and fast limits for text length when I'm judging. I can only speak for myself though, and each judge is free to use whichever criteria they prefer, I don't remember setting a specific number of lines or anything like that in the guidelines that I wrote (you can check those out in my signature if you want, and I strongly encourage everybody with an interest in the MCC to do so). The limits that I'm personally using as a judge are as follows.

In the MSE M15 frame you can have at most:
• Eight lines or fewer with any number of paragraph breaks.
• Nine lines with at most four breaks.
• Ten lines with at most two breaks.
• Eleven lines with a single break.
• Everything that is twelve lines or more is microtext regardless of breaks.

You can find the reasoning behind these limits in an earlier post of mine in this same thread. You might have heard me mentioning the Eternal Masters printing of Animate Dead as my own microtext limit, but that has changed with the release of the 30th Anniversary Edition. Yes, they don't have a normal back, but the front face is the same exact frame of a regular card and those cards do exist, they have been actually printed at that font size, so they are clearly acceptable. If any of you know of any existing card that breaks any of those limits that I've just spelled out here, please let me know asap and I will adjust them accordingly.

@Rithaniel First of all, thanks for the judgment. I wanted to answer a couple points you raised, and yes, that will require another installment of my design notes, even if actually this time I hadn't written anything, it was all in my mind so I'm just going to write it now.
My card was this for those who might not have seen it:
Castle Cemetery
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bravelion83 wrote:
1 year ago
Castle Cemetery 3W
Enchantment (R)
Cumulative upkeep—{B/G}, Exile a card from a graveyard.
When Castle Cemetery enters the battlefield, you may exile a card from a graveyard.
Creatures you control get +1/+1 for each creature card exiled with Castle Cemetery.
Creatures you control have vigilance and lifelink if there are four or more card types among cards exiled with Castle Cemetery.
"You are the last of your clan. May the spirits of your ancestors who rest here bless the blade of your sword."
The story of the design
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The card has been designed bottom up.
The first thing was coming up with a new cumulative upkeep cost and then everything has been designed around it, starting with the colors.
It had to be monocolored with an off-color cumulative upkeep because of the challenges, so it had to be an effect that could justify that. I explored multiple options but exiling cards from graveyards was the one that I thought the most elegant and easy to design with, so I went with it.
What colors could do that? White, black, and green. Blue and red have also done that but mostly only in sets with a graveyard theme, so I excluded them.
Out of the three Abzan colors, what could I make with that cost? An anthem effect in white immediately came to my mind.
At that point I chose to put the other two colors as hybrid mana in the cumulative upkeep, but then I thought I had to care about the exiled cards in some way to justify the cumulative upkeep cost. Then I made the mental connection anthem + number of cards exiled.
At this point, the card's only other ability was "Creatures you control get +X/+X, where X is the number of cards exiled with CARDNAME." It would have certainly been more elegant, but it clearly wanted to be a rare and I felt it lacked some splashiness. I also wanted to make the card even more clearly monowhite.
I tried granting two core white abilities like vigilance (conveniently also in green) and lifelink (conveniently also in black). At this point, the non-cumulative upkeep rules text was "Creatures you control get +X/+X and have vigilance and lifelink, where X is the number of cards exiled with CARDNAME."
But then it didn't feel right to me that creatures got pumped by noncreature cards too, so the text became "Creatures you control get +X/+X and have vigilance and lifelink, where X is the number of creature cards exiled with CARDNAME."
But then I asked myself what would have happened if you didn't have any creature cards to exile to the upkeep cost, would you just have to lose your enchantment? I wanted to find a use for noncreature cards and an incentive for you to want to also exile noncreature cards. It was then that I splitted the abilities and also went from +X/+X to "+1/+1 for each" for clarity. At this point the rules text was:
Cumulative upkeep—{B/G}, Exile a card from a graveyard.
Creatures you control get +1/+1 for each creature card exiled with CARDNAME.
Creatures you control have vigilance and lifelink if there are N or more noncreature cards among cards exiled with CARDNAME.
I started thinking about the value of that N. When I considered 4, I thought "Hey, this is really similar to delirium!" So I changed that ability to make it pseudo-delirium, but I couldn't label it "delirium" because it didn't check the card types among cards in your graveyard, but among cards you exiled, which is technically quite different, but that ability was meant to evoke delirium.
Finally, I thought about constructed. I realized this card was mostly useless there unless I gave it some immediate impact, and the very first idea was letting you exile a card immediately so that you could have it immediately do something. And so the final version of the card was born. I just had to find a flavor for it.
I struggled a lot with it. At a certain point, I remembered the card Castle. It wasn't the exact same bonus, but it was still kind of an anthem effect. I still had to justify the graveyard part. I thought about the spirits of the buried rising up from the earth, infusing the tombstones and animating them, and the card could represent a bunch of these animated tombstones. The spirits represented the creature cards you exiled and the tombstones the noncreature cards. That felt good enough to me, but the castle idea for the anthem and the tombstones idea for the graveyard interaction just felt like two completely separate things to me. Was there a way to connect them?
Then a sudden memory of my childhood hit me like a flash. I've always been a big fan of the Duck side of Disney comics and such. You know, Donald Duck, Huey, Dewey and Louie, etc..., and last but not least Scrooge McDuck. I have not just read but devoured what in Italian is called "La Saga di Paperon de' Paperoni" (literally "The Saga of Scrooge McDuck", I don't know its actual English title, I have it in Italian), which is a twelve-chapter story by Don Rosa, all based on the works by Carl Barks, telling the whole life of Scrooge starting with his childhood in Scotland and ending with him in Duckburg as the richest duck in the world. I still read that from time to time. The very first chapter starts with Scrooge's father Fergus taking him to the castle of their clan and telling him of their heritage. Later in that same chapter, the now teenager Scrooge digs turf from the clan cemetery attached to the castle to sell it as burning fuel and gain a few bucks. I had the image of the young Scrooge looking at the clan castle in rememberance that takes more than half of the page clear in my mind. I thought that a cemetery attached to a clan castle was the perfect way to connect the two disjointed ideas I had, and as I thought of it, I immediately took that book from the library in my own bedroom and read again the first chapter, looking for how Don Rosa was calling that graveyard, because I didn't want to use the word "graveyard" in the card name because of its technical Magic rules meaning. It was always just called the "castle cemetery". I thought that felt like a good card name so I just went with that. As for the flavor text, it's also inspired by that story. In Disney Duck canon, Scrooge is really the last of the McDuck clan, and that's very relevant in many occasions. Scrooge doesn't have a sword, at least as far as I know, but I added that part to give it more of an adult fantasy feeling. The "spirits of your ancestors" represented the exiled creature cards and "blessing the blade of your sword" was meant to represent the granted keywords. It fit in MSE and I really liked it so I went ahead and posted it. I admit that it's not my most elegant design overall and that the flavor probably doesn't make too much sense to you if you don't know the backstory of Scrooge McDuck, but to me it was just a trip down memory lane, back to a time when I was way happier than now, and it all connected too well for me given how much I like that story. If any of you happen to also be fans of the Disney Ducks, Duckburg, and such, I strongly suggest that you check it out. It's from several years ago, maybe even a couple decades ago, so it might not be the easiest thing to find, but it's definitely worth a read if you can find it.
And that's a story of how a duck inspired the whole flavor of a card. I hope this helps answering a few questions you might have had.

Re: The MCC Discussion Thread

Posted: Wed Nov 30, 2022 4:54 am
by void_nothing
Working on two sets of MCC judgments for tomorrow.

Re: The MCC Discussion Thread

Posted: Wed Nov 30, 2022 6:53 am
by bravelion83
The judge signup thread for December is up. Expect Round 1 to be up tomorrow at about this time.