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Re: Take One Step

Posted: Tue Oct 11, 2022 9:06 pm
by void_nothing
Previous: 5CMC RG planeswalker
Next: 5CMC RG sorcery

Pact of Thrashing 3RG
Sorcery
Destroy all artifacts. Create a 3/1 red Elemental Shaman creature token and a 1/1 green Elf Druid creature token with "T: Add G."

Re: Take One Step

Posted: Sun Oct 16, 2022 4:25 am
by lookingupanddown
Previous: 5MV RG sorcery
Next: 3MV RG sorcery

Atarka's Fire 1RG
Sorcery
Atarka's Fire deals 3 damage to target creature. Destroy target artifact or enchantment. If a permanent targeted by Atarka's Fire is put into its owner's graveyard this turn, exile it instead.

Re: Take One Step

Posted: Mon Oct 17, 2022 8:15 am
by dyd
Previous: 3MV RG sorcery
Next: 3MV UR sorcery

Quickswitch URR
Sorcery
Exchange control of two target permanents with the same mana value until end of turn. They gain haste until end of turn.

Re: Take One Step

Posted: Tue Jan 17, 2023 7:44 pm
by void_nothing
Previous: 3CMC UR sorcery
Next: 3CMC UR creature

Thundermist Experiment 1{U/R}{U/R}
Creature - Weird
Whenever you copy a spell or ability, create a token that's a copy of Thundermist Experiment.
2{U/R}{U/R}, T, Sacrifice another nonland, nontoken permanent: Copy target spell or ability. You may choose new targets for the copy.
4GW: Until your next turn, creatures named Thundermist Experiment you control have base power and toughness 6/6 and gain flying and vigilance.
1/4

Re: Take One Step

Posted: Sun Jan 29, 2023 10:09 am
by lookingupanddown
Previous: 3MV UR creature
Next: 6MV UR creature

Arcane Sealbringer 4UR
Artifact Creature - Golem
Prowess
At the beginning of your end step, exile an instant or sorcery card from your graveyard with a seal counter on it. If you can't, put a +1/+1 counter on Arcane Sealbringer.
UR, : You may cast an instant or sorcery from exile with a seal counter on it this turn. Activate only once each turn and only on an opponent's turn.
4/4

Re: Take One Step

Posted: Tue Feb 14, 2023 5:04 am
by void_nothing
Previous: 6CMC UR creature
Next: 6CMC white creature

Deathless Sentinels 5W
Creature - Bird Giant
Flying, hexproof from instants, stalwart (This creature can be assigned to block an additional time each combat.)
2: Exile target Aura attached to Deathless Sentinels.
When Deathless Sentinels leaves the battlefield, create a token that's a copy of it, except it's a Wall, doesn't have flying, and has defender.
5/5

Re: Take One Step

Posted: Mon Mar 13, 2023 5:34 pm
by dyd
Previous: 6 MV W creature
Next: 0 MV w creature

Deathless Guardian
W Creature - Spirit Soldier
Flying, lifelink
Suspend X—{X}{x}{W}. X can't be 0.
Whenever a time counter is removed from ~ while it's exiled, you gain life equal to the time counters still on it.
1/1

Re: Take One Step

Posted: Tue Mar 14, 2023 1:32 pm
by lookingupanddown
Previous: 0 MV W creature
Next: 0 MV W artifact

Keystone of Karakas 0
Legendary Artifact
You can't cast Keystone of Karakas if you control less than five lands.
1W, T: Return target legendary creature and Keystone of Karakas to their owners' hands.

Re: Take One Step

Posted: Tue Apr 11, 2023 6:55 pm
by OneAndOnly
Previous: 0 MV W artifact
Next: er... current? ... 0 MV R artifact

Hearthstone of Keld -- 0
Artifact
Sacrifice Hearthstone of Keld: The next time a red source you control would deal damage, it deals that much damage plus one. When it deals damage, draw a card.

Re: Take One Step

Posted: Thu Apr 13, 2023 7:04 am
by dyd
Previous: 0 MV r artifact
This: 9 MV R artifact

The Cleave 6RRR
Legendary Artifact — Equipment
This spell costs X less to cast, where X is your devotion to red.
When The Cleave enters the battlefield, attach it to target creature you control. If it's a Knight, it gains haste, menace and double strike until end of turn.
Equipped creature gets +1/+1 and has trample.
Equip (2/R)(2/R)(2/R)

Re: Take One Step

Posted: Fri Apr 14, 2023 2:36 am
by lookingupanddown
Previous: 9 MV R artifact
Next: 9 MV R sorcery

Dreadhorde Funeral Pyre 6RRR
Sorcery
This spell costs 2 less to cast if you control a Chandra planeswalker and a Jaya planeswalker.
Exile all graveyards. Until end of turn, whenever a creature you don't control would go into a graveyard from anywhere, exile it instead. Dreadhorde Funeral Pyre deals X damage to each creature you don't control, where X is the number of creatures you don't control.
So under the watchful eyes of the minotaur, the cyclops and the child of Amonkhet, the pyromancers moved through what was left of the inert Dreadhorde and meticulously burned every last one—every last fragment—down to ashes..

Re: Take One Step

Posted: Thu May 18, 2023 7:26 pm
by void_nothing
Previous: 9CMC red sorcery
Next: 5CMC red sorcery

Claim as Fuel 4R
Sorcery
Destroy target non-Mountain land. If a Plains or Island was destroyed this way, scry 3. If a Swamp or Forest was destroyed this way, create a 3/1 red Elemental creature token with haste.
Mountaincycling 2

Re: Take One Step

Posted: Sun Jul 09, 2023 10:42 am
by AnotherAlias
Previous: 5CMC red sorcery
Next: 5CMC green sorcery

Reclamation of Nature
Sorcery
Destroy target non-Forest land. If a Plains or Island was destroyed this way, look at the top four cards of your library. Reveal a land or enchantment card from among them, put it into your hand, then shuffle. If a Swamp or Mountain was destroyed this way, create a 3/2 green Elemental Rhino creature token with trample.
Forestcycling

Re: Take One Step

Posted: Mon Jul 10, 2023 3:17 am
by Komandon
Previous: 5CMC green sorcery
Next: 5CMC green enchantment

Forestation 4G
Enchantment -Aura
Enchant non-Forest basic land.
Enchanted land is now a Forest in addition to its other types. If enchanted land is a Plains, gain 6 life. If it is an island, draw two card and discard a card. If it is a swamp target player destroy target discards two cards. If it's a Mountain, Forestation deals 4 damage to target creature or planeswalker.

Re: Take One Step

Posted: Sun Jul 16, 2023 4:06 pm
by lookingupanddown
Previous: 5 MV G enchantment
Next: 2 MV G enchantment

Bountiful Growth 1G
Enchantment - Aura
Enchant land
When Bountiful Growth enters the battlefield, scry 1.
Whenever enchanted land is tapped for mana, its controller adds an additional mana of that color.

Re: Take One Step

Posted: Sun Jul 16, 2023 8:31 pm
by Komandon
Previous: 2 MV enchantment
Next 2 MV Artifact

Llanowar Lumbermill 1G
Artifact - Fortification
Llanowar Lumbermill can only fortify lands that can produce G as an existing activated mana ability.
When fortified land is tapped for mana, its controller adds an additional mana of any color.
Fortify 2 (2: attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.

Re: Take One Step

Posted: Mon Jul 17, 2023 11:31 am
by dyd
Previous: 2 MV g Artifact
Next 2 MV u Artifact

River Mill 1u
Artifact - Fortification
When fortified land is tapped for mana, put a flow counter on River Mill, then target player mills a card for each flow counter on River Mill. If fortified land is an Island, you may have a card milled this way gain jump-start until end of turn.
Fortify 2 (2: attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Re: Take One Step

Posted: Thu Jul 20, 2023 4:36 pm
by lookingupanddown
Previous: 2 MV artifact
Next: 4 MV artifact

Jusjar Tome 2UU
Artifact (Uncommon)
Instants and sorceries you cast cost 1 less to cast.
4, : Draw a card. Activate only if you have three or less cards in your hand.

Re: Take One Step

Posted: Fri Jul 21, 2023 9:53 pm
by Komandon
Previous: 4 MV artifact
Next: 4 MV enchantment

Cabaretti Family Discount 1{r/g}{r/w}{g/w}
Enchantment
Creatures you cast cost 1 less to cast.
Alliance — Whenever another creature enters the battlefield under your control Scry 1. If this was the third time it triggers in a turn draw a card instead.

Re: Take One Step

Posted: Wed Dec 20, 2023 3:19 am
by OneAndOnly
Previous: Card with WGR color identity
Next: Card with WUG color identity

Societal Construct -- 1WUG
Artifact Creature - Golem
For each type of counter among creatures you control, Societal Golem enters the battlefield with a counter of that type.
3/3

Re: Take One Step

Posted: Fri Dec 22, 2023 6:13 am
by AnotherAlias
Previous: 4MV WUG Artifact Creature
Current: 4MV Rw Artifact Creature

Blademaster Simulacrum2RW
Artifact Creature — Golem Samurai
When Chaotic Simulacrum enters the battlefield, for each Equipment equipped to creatures you control, create a token that's a copy that Equipment, except it has "Whenever this Equipment becomes unattached from a permanent, sacrifice this Equipment." Attach tokens made this way to Blademaster Simulacrum.
3/3

Re: Take One Step

Posted: Thu Dec 28, 2023 1:40 pm
by lookingupanddown
Previous: 4MV RW artifact creature
Next: 3 MV RW artifact creature

Atorr, Walking Armory R(r/w)W
Legendary Artifact Creature - Golem
When Atorr, Walking Armory enters the battlefield, attach any number of target Equipment you control to it.
You may activate equip abilities any time you could cast an instant.
2: Unattach target Equipment from Atorr, Walking Armory, then attach it to another target creature you control. When you do, put a +1/+1 counter on Atorr and that creature.
0/3

Re: Take One Step

Posted: Sun Feb 11, 2024 10:35 pm
by OneAndOnly
Previous: 3MV RW artifact creature
Next: 3MV UW artifact creature

Kymmsh, Walking Catalog -- U(W/U)W
Legendary Artifact Creature - Golem {R}
When Kymmsh, Walking Catalog enters the battlefield, scry a number of cards equal to the number of cards in your hand.
Whenever you create a Role token, you may create a copy of that Role and attach it to target permanent you control.
0/3

Re: Take One Step

Posted: Mon Mar 04, 2024 12:57 pm
by dyd
Previous: 3MV wu artifact creature
Next: 3MV Wu artifact

Lamplight 2(w/u)
Artifact - Clue Equipment
Equipped creature gets +1/+1 and has vigilance and ward 2.
{2}, Sacrifice Lamplight: Draw a card.
Equip 0

Re: Take One Step

Posted: Mon Mar 04, 2024 2:54 pm
by KB52665
Previous: 3MV wu artifact
Next: 3MV wu enchantment artifact

Dreamsky Anklet 1wu
Enchantment Artifact — Equipment
Equipped creature has protection from black.
{w/u}{w/u}: Search your library for an enchantment card with mana value less than or equal to equipped creature's toughness and exile it. Shuffle Dreamsky Amulet and equipped creature into their owners' libraries, then put the exiled card onto the battlefield under your control.
Equip 2