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Re: Four-Card Randomized Merger Game

Posted: Thu Jun 03, 2021 4:32 am
by void_nothing
Color = Fiend Hunter (White)
CMC = Mirage Mirror (3)
Types = Inspirit (Instant)
Abilities = Durkwood Tracker

Ruhan's Reversal 1WW
Instant
Cast this spell only during combat after blockers are declared.
Target creature that's attacking you or a planeswalker you control deals damage equal to its power to target opponent or planeswalker. If that creature has toughness 4 or greater, create a 4/4 red Giant creature token that's blocking that creature.

Re: Four-Card Randomized Merger Game

Posted: Mon Jun 07, 2021 10:48 pm
by dyd
Color = Mirage Mirror (c)
MV = Inspirit (3)
Types = Durkwood Tracker (Creature)
Abilities = Segovian Leviathan

Segovian Devastator 3
Creature - Eldrazi
Nonbasic landwalk
Such a tiny plane wasn't even an appetizer for Ulamog.
3/3

Re: Four-Card Randomized Merger Game

Posted: Tue Jun 08, 2021 8:39 am
by lookingupanddown
Color = Inspirit {W)
MV = Durkwood Tracker (5)
Types = Segovian Leviathan (Creature)
Abilities = Seaside Haven

Aven Deathwatch 3WU
Creature - Bird Scout
Flying
WU, : Draw a card for each Bird that died this turn.
They bring their fallen brethren to a proper burial, and the knowledge to prevent more deaths to their superiors.
3/4

Re: Four-Card Randomized Merger Game

Posted: Tue Jul 27, 2021 5:35 am
by void_nothing
Color = Durkwood Tracker (Green)
CMC = Segovian Leviathan (5)
Types = Seaside Haven (Land)
Abilities = Imperial Recruiter

Biogenesis Pit
Land
Biogenesis Pit enters the battlefield tapped.
T: Add C.
T: Target Fungus or Ooze you control gets -2/+2 until end of turn.
3GG, T: Search your library for a Fungus or Ooze card, reveal it, and put it into your hand, then shuffle your library.

Re: Four-Card Randomized Merger Game

Posted: Tue Aug 03, 2021 6:51 pm
by dyd
Color = Segovian Leviathan (u)
CMC = Seaside Haven (0)
Types = Imperial Recruiter (Creature)
Abilities = Flying Crane Technique

Flying Crane Adept 0
u Creature - Vedalken Monk
Pack Tactics - Whenever ~ attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures you control gain flying until end of turn. Then you may pay 2rrww. If you do, untap those creatures and they gain double strike until end of turn.
0/1

Re: Four-Card Randomized Merger Game

Posted: Sun Sep 19, 2021 4:16 am
by Incredium
Color= Seaside Haven wu
Cmc = Imperial Recruiter (3)
Types = Flying Crane Technique (instant)
Abilities = Firja, Judge of Valor

Blessed Understanding 1wu
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 2 life. If this is the second spell you've cast this turn, you gain 4 life instead.

Re: Four-Card Randomized Merger Game

Posted: Sun Sep 19, 2021 6:24 pm
by lookingupanddown
Color = Imperial Recruiter (R)
MV = Flying Crane Technique (6)
Types = Firja, Judge of Valor (Creature)
Abilities = Vesuva

Leyline Symbiote 4RR
Creature - Elemental Shaman
When Leyline Symbiote enters the battlefield, put a infusion counter on target land.
Leyline Symbiote has all activated abilities of all lands with infusion counters on them on the battlefield.
2RR, : Create a token that's a copy of Leyline Symbiote, except it has "If this creature is tapped, sacrifice it."
"I am of the world, and the world of me."
5/4

Re: Four-Card Randomized Merger Game

Posted: Mon Sep 20, 2021 9:01 pm
by dyd
Color = Flying Crane Technique (uRw)
MV = Firja, Judge of Valor (5)
Types = Vesuva (Land)
Abilities = Zirda, the Dawnwaker

Zirda's Lair
Land - Island Mountain Plains Lair
(: Add , or .)
Zirda's Lair enters the battlefield tapped unless you control your commander, your companion, or another Lair.
u(u/r)r(r/w)w, t: Up to one target creature can't block this turn. Until end of turn, whenever you activate an ability that isn't a mana ability, you may copy that ability and you may choose new targets for the copy.

Re: Four-Card Randomized Merger Game

Posted: Sat Nov 20, 2021 2:48 am
by void_nothing
Color = Firja, Judge of Valor (WB)
CMC = Vesuva (0)
Types = Zirda, the Dawnwaker (Legendary creature)
Abilities = Sawtusk Demolisher

Cry of the Last Vithian
Legendary Creature - Avatar Incarnation
When Cry of the Last Vithian enters the battlefield, exile target permanent.
WB, Pay 1 life: Creatures you control get +1/+1 until end of turn. You may activate this ability while Cry of the Last Vithian is in your graveyard by discarding a card and milling a card in addition to its activation cost.
Unearth 4WB
6/6

Re: Four-Card Randomized Merger Game

Posted: Sun Nov 21, 2021 4:28 pm
by Incredium
Color = Vesuva (c)
CMC = Zirda, the Dawnwaker (3)
Types = Sawtusk Demolisher (creature)
Abilities = Mass Calcify

Spectrum Compactor 2c
Creature - Eldrazi
When Spectrum Compactor enters the battlefield, you may sacrifice a non-colorless creature. If you do, create a 1/1 colorless Eldrazi scion creature token with ""sacrifice this creature, add c", then destroy all non-colorless creatures that don't share a color with the sacrificed creature. Each player creates a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this creature: add C" for each creature they control destroyed this way.
2/2

Re: Four-Card Randomized Merger Game

Posted: Mon Nov 22, 2021 1:17 am
by lookingupanddown
Color = Zirda, the Dawnwaker (RW)
MV = Sawtusk Demolisher (6)
Types = Mass Calcify (Sorcery)
Abilities = Vivien's Arkbow

Rampaging Reinforcements 2RRWW
Sorcery
As an additional cost to cast this spell, you may tap any number of creatures you control.
Look at the top X cards of your library, where X is the number of tapped permanents you control. Put any number of creature cards from among them onto the battlefield tapped. Rampaging Reinforcements deals damage to any target equal to the amount of creatures that entered the battlefield this way. Put the rest on the bottom of your library in a random order.

Re: Four-Card Randomized Merger Game

Posted: Thu Apr 14, 2022 7:00 am
by dyd
Color = Sawtusk Demolisher (g)
MV = Mass Calcify (7)
Types = Vivien's Arkbow (Legendary Artifact)
Abilities = Aether Gust

The Hurricane Hammer ggggggg
Legendary Artifact - Equipment
This spell can't be countered
Hexproof, indestructible
Equipped creature gets +3/+3 and has indestructible and "Whenever this creature attacks, defending player puts up to X target artifacts and/or enchantments on the bottom of their libray, where X is this creature's power."
Equip 4
Equip 0. Activate only once each turn.

Re: Four-Card Randomized Merger Game

Posted: Sat Aug 13, 2022 5:42 pm
by CunningGabe
Color = Mass Calcify (W)
MV = Vivien's Arkbow (2)
Types = Aether Gust (Instant)
Abilities = Dark-Dweller Oracle

Bring to the Front 1W
Instant
Exile the top card of your library. If it's a white creature card with mana value 2 or less, then you may play it this turn without paying its mana cost and as if it had flash.

Re: Four-Card Randomized Merger Game

Posted: Mon Aug 15, 2022 8:08 pm
by Amuzet
Color = Vivien's Arkbow
MV = Aether Gust
Types = Dark-Dweller Oracle Creature
Abilities = Krosan Warchief

Camp Protector 1G
Creature - Dog Shaman
Shaman spells you cast cost less to cast.
1G: Regenerate target Shaman.
1/1

Re: Four-Card Randomized Merger Game

Posted: Tue Aug 16, 2022 5:54 pm
by CunningGabe
Color = Aether Gust U
MV = Dark-Dweller Oracle (2)
Types = Krosan Warchief (Creature)
Abilities = Wellspring

Everybody's Turtle 1U
Creature - Turtle
At the beginning of your end step, the next player in turn order gains control of Everybody's Turtle.
3/4

Re: Four-Card Randomized Merger Game

Posted: Tue Aug 16, 2022 6:11 pm
by void_nothing
Color = Dark-Dweller Oracle (Red)
CMC = Krosan Warchief (3)
Types = Wellspring (Enchantment - Aura)
Abilities = Vine Gecko

Mana Overboil 2R
Enchantment - Aura
Enchant land
Whenever you cast a kicked spell, put a pressure counter on enchanted land.
Enchanted land has "T: Instant and sorcery spells you cast cost 1 less to cast this turn" and "T, Remove all pressure counters from this land: It deals damage equal to the number of counters removed this way to any target."

Re: Four-Card Randomized Merger Game

Posted: Wed Aug 17, 2022 11:25 am
by lookingupanddown
Color =Krosan Warchief G
MV = Wellspring (3)
Types = Vine Gecko (Creature)
Abilities =Dawn's Reflection

Leyline Weaver 1GG
Creature - Elemental Spider
Reach
Whenever Leyline Weaver blocks a creature, you may pay 3G and discard a card. If you do, put a pulse counter on target land you control. For as long as that land has a pulse counter on it, it has "Whenever this land is tapped for mana, its controller adds an additional two mana in any combination of colors."
0/3

Re: Four-Card Randomized Merger Game

Posted: Wed Aug 17, 2022 12:39 pm
by CunningGabe
Color = Wellspring GW
MV = Vine Gecko (2)
Types = Dawn's Reflection (Enchantment - Aura)
Abilities = Flourishing Hunter

Dawnplate GW
Enchantment - Aura
Enchant Creature
Enchanted creature gets +0/+5.
When Dawnplate enters the battlefield, you gain life equal to the greatest toughness among creatures you control.

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 18, 2022 6:08 pm
by void_nothing
Color = Vine Gecko (Green)
CMC = Dawn's Reflection (4)
Types = Flourishing Hunter (Creature)
Abilities = Ancestor's Prophet

Punishing Baloth 2GG
Creature - Beast
Whenever a creature dealt damage by Punishing Baloth this turn dies, you gain 4 life.
Tap four untapped Beasts you control: Target creature you control fights target creature you don't control.
4/3

Re: Four-Card Randomized Merger Game

Posted: Sat Aug 20, 2022 8:13 pm
by CunningGabe
Color = Dawn's Reflection G
MV = Flourishing Hunter (6)
Types = Ancestor's Prophet (Creature)
Abilities = Lucid Dreams

Dreamstag 4GG
Creature - Elk Spirit
Vigilance, trample
When Dreamstag enters the battlefield, draw a card for each creature card in your graveyard.
6/6

Re: Four-Card Randomized Merger Game

Posted: Sun Aug 21, 2022 3:15 pm
by lookingupanddown
Color = Flourishing Hunter G
MV = Ancestor's Prophet (5)
Types = Lucid Dreams (Sorcery)
Abilities = Spellweaver Helix

Sylvan Duplication 4G
Sorcery
Choose two target creatures. Until end of turn, whenever a creature with the same name as one of those creatures enters the battlefield, create a token that's a copy of the other creature.

Re: Four-Card Randomized Merger Game

Posted: Mon Aug 22, 2022 2:42 pm
by CunningGabe
Color = Ancestor's Prophet W
MV = Lucid Dreams (5)
Types = Spellweaver Helix (Artifact)
Abilities = Lyra Dawnbringer

Dawnshield of Lyra 3WW
Legendary Artifact - Equipment
Equipped creature has +2/+2, flying, first strike, and lifelink.
Equip 4
Equip Angel 1

Re: Four-Card Randomized Merger Game

Posted: Wed Aug 24, 2022 8:27 pm
by Amuzet
Color = Lucid Dreams
MV = Spellweaver Helix
Types = Lyra Dawnbringer (Creature)
Abilities = rakalite

Dreambringer 2U
Creature - Angel
Flying
At the beginning of your end step, return target creature you control to its owner's hand.
1U: Return target creature to it's owner's hand.
3/3

Re: Four-Card Randomized Merger Game

Posted: Wed Aug 24, 2022 9:13 pm
by Surging Chaos
Color: Gilt-Leaf Winnower B
MV: Syndicate Infiltrator 4
Types: Illuminator Virtuoso (Creature)
Abilities: Territorial Gorger

Aether Siphoner 2BB
Creature - Human Rogue
Menace
Whenever you get one or more , Aether Siphoner gets +2/+2 until end of turn.
B: Remove one from target opponent. If you do, you get an .
2/2

Re: Four-Card Randomized Merger Game

Posted: Thu Aug 25, 2022 1:48 am
by CunningGabe
Color: Syndicate Infiltrator UB
MV: Illuminator Virtuoso (2)
Types: Territorial Gorger (Creature)
Abilities: Brilliant Spectrum

Dimir Skulker
Creature - Human Rogue
Whenever Dimir Skulker deals combat damage to a player, you may pay . If you do, that player discards a card if was paid. Draw a card if was paid.
2/2